But like many people said ME2 was quite a good game so to go that route does not spell doom or gloom...though I will agree it does seem a tad bit lazy however like others have said...
Edited by Vicen, 07 November 2010 - 12:18 PM.
Posted 07 November 2010 - 12:17 PM
Edited by Vicen, 07 November 2010 - 12:18 PM.
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Posted 07 November 2010 - 12:49 PM
If everyone else is using the standard body model, that's going to be a bit difficult. The only way I see this turning out well is if they've actually mixed in some different body models for the non-joinable characters and enemies, e.g. standard and standard heavy. And the classic "Fat Merchant" one.Mmm, well I'd expect Biows at least to be able to make the companions blend in somewhat, even if their gear is unique. xP
Posted 07 November 2010 - 01:49 PM
She does seem a tad forgetful. Must have a lot on her chest.Isabela forgot to put her pants on.
Posted 07 November 2010 - 01:55 PM
Posted 07 November 2010 - 02:53 PM
Posted 07 November 2010 - 03:46 PM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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Posted 07 November 2010 - 11:57 PM
In other words: "Saving the World Redux Edition." You can re-label it all you like, doesn't make the plot look any better. Of course if it's quality plot once in motion, I'd be more than happy to celebrate it. It's just that tarnishing it with pretty re-naming isn't going to improve those chances though.Thus, the idea came about that a narrative where you know your character is going to be involved in major events, but you don?t know the how or the why you would do just that. Rather than tasking you with saving the world, Dragon Age II asks you a question: ?Who was the Champion of Kirkwall??
Enter Cassandra and Varric, our storytellers, who dig into the decade-long story behind one of the most important moments in the Dragon Age. They?re the ones asking the questions, but it?s the player who provides the answers.
Mmm, maybe to those who are unprepared for such things. There were some stiff requirements that made no sense, yes, but not vulgar enough of a problem when compared to how generic and regimented everything was; I almost thought I had stumbled into a medieval KOTOR2.Not really, since I think that Origins was a bit niche in its overall presentation. You were hit pretty early on with a lot of statistics, and I think there were number of people who were a little turned off by that element of the game. Trying to figure out if you need a high dexterity or not is a little daunting when you?ve seen nothing of the game so far.
The Icewind Dale II trick... I rest my case...We have done a lot of work to make the entry into DA II be smoother and friendlier. You can literally start fighting within 15 seconds of pressing the start button, and then the complexity slowly unfolds, easing you into the experience over the first bits of the game.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 08 November 2010 - 03:13 AM
Posted 08 November 2010 - 04:58 AM
Guards in uniform have an excuse to look identical, and I'm all for my party of random misfits sticking out a bit in a crowd. That is one aspect of the game that doesn't bother me.And has anyone thought about the fact that everyone in the game, apart from the companions/special characters, will use the standard body models? That's going to look interesting - a dozen identical guards fighting some bunch of wildly different looking companions.
I enjoyed ME2. I'm replaying it right now. That doesn't mean I want every RPG to be ME2.But like many people said ME2 was quite a good game so to go that route does not spell doom or gloom...
She does seem a tad forgetful. Must have a lot on her chest.
...when they're putting that much emphasis on the "action", those canned four-hit combos are going to get old really fast. I'm bored with them already.
I'm not sure DA2 will have "tactics", but given that it appears he has two dead companions in the intro of the game, I think we can safely say that he sucks.GAH! I hope the mage player there just sucked balls at tactics, cause that footage was godawfully terrible. xD
Posted 09 November 2010 - 10:56 AM
I wouldn't be surprised if we only got three options. There is a limit on how much VA they're going to do for a game.It looks like ME. Maybe the PC version won't be so bad. I was discouraged that the dialogue wheel offered a maximum of three choices, often only two, but this isn't the final version of the game. We'll see.
Yeah, that kiting looked awful... Diablo 3 clone before it's even released. All those floating numbers and running back and forth and... urgh, I think I'm getting motion sickness without actually moving anywhere.GAH! I hope the mage player there just sucked balls at tactics, cause that footage was godawfully terrible. xD
Posted 10 November 2010 - 02:20 PM
Posted 11 November 2010 - 01:31 PM
Posted 13 November 2010 - 10:17 AM
Edited by Archmage Silver, 13 November 2010 - 10:18 AM.
Posted 13 November 2010 - 12:17 PM
Posted 13 November 2010 - 12:37 PM
Posted 13 November 2010 - 06:53 PM
Yeah, the Cult of Isabela is really... odd, to put it nicely. They're not as bad as the Talimancers though, but I do consider both groups to be included in the "Avoid like the Black Plague" category.
Edited by Vicen, 13 November 2010 - 06:54 PM.
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
Posted 13 November 2010 - 09:23 PM
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 15 November 2010 - 11:47 AM
Posted 15 November 2010 - 04:01 PM
Posted 16 November 2010 - 02:45 PM
So it will look and play like God of War, but without the tight control that makes good action games, well, good. Gotcha.... at the moment the game feels a tad awkward, on the 360 build at least. The faster tempo and slightly over-the-top animations feel very hack and slash, but naturally your attacks don't feel as immediate as what you'd expect from, say, God of War.
she's dropping not-so-subtle hints about letting Hawke delve into her furry dungeon
furry dungeon
furry dungeon
And this, right here, is why no one takes "game journalism" seriously.furry dungeon
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