Dragon Age II News
#221
Posted 02 November 2010 - 04:08 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
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Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#222
Posted 02 November 2010 - 09:12 AM
Sorry to hear that. I know how to change the EA Master Account email address though:<off topic>sort-of. Does anyone have any idea at all about how to change your email address on EA? You'd think it would be under 'Edit my profile' but no.... the infromation seems to be lurking in a seriously dark and small corner. I had to dispose of my registered email address because someone who had that address in their email book got compromised and suddenly I was sending out viagra spam. Bastard (the hacker, that is).</off topic>.
-Y-
- Log in here
- Click the "About Me" tab
- Click the "Edit" link after your email address
- You may need to verify your email account after that
- Click the "Unverified" link after your email address
- Click the link in the verification email you just sent yourself
#223
Posted 02 November 2010 - 11:07 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#224
Posted 02 November 2010 - 12:28 PM
#225
Posted 02 November 2010 - 03:08 PM
#226
Posted 03 November 2010 - 04:59 PM
@ the growing (and, perhaps, justified) skepticism in this thread.
I know what else is growing.
I wouldn't blame wizards, though.
More like "Enchantment!"
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#227
Posted 03 November 2010 - 10:55 PM
#228
Posted 04 November 2010 - 09:56 AM
Yes. I had to kill two long-standing addresses last week. Fortunately my primary mailbox is tied down so tight that it won't accept anything from anyone unless I authorise their email address before they send anything.Ah, you got spoofed. That happened to me at my last job. I was getting hundreds of mails a day that had been bounced back from their recipients. Pain in the backside.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#229
Posted 05 November 2010 - 11:22 AM
#230
Posted 05 November 2010 - 02:15 PM
Preview @ Joystiq
The Fex - An Unknown People @ Grey Wardens
Dragon Age II Podcast - Episode 5 With EA2D Producer Ethan Levy & DA II Lead Designer Mike Laidlaw @ BioWare Blog
Yeah, I covered that on the previous page.
Edited by Archmage Silver, 05 November 2010 - 04:28 PM.
#231
Posted 06 November 2010 - 05:17 AM
oops my bad I didn't check to see if you already posted it.Yeah, I covered that on the previous page.
#232
Posted 06 November 2010 - 05:19 PM
This is done to allow the use of custom models for each companion, and not just the generic ones like in Origins. Isabela is a good example of this, which is to say, her curvy model is unique to her. You can customize the one piece armor suits by upgrading them through the game (think base stats, materials.) You can also add enchantments and new paddings etc. to them.
First see Hawke's inventory; the normal slots as per Origins.
Then see Isabela's inventory; only one armor slot; separate slots for weapons, shields, belts, amulets, and rings.
And on the side, here's the new ability tree setup with less linear progression.
#233
Posted 06 November 2010 - 07:42 PM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#234
Posted 06 November 2010 - 08:06 PM
And, wow, that's quite seemless work, Vilk .
#235
Posted 07 November 2010 - 02:56 AM
I do also hope this doesn't mean we'll end up getting just the same number of armor drops, but will just have less use for them, cause that'd suck major ass. XP
#236
Posted 07 November 2010 - 03:44 AM
That's my take on it, as well. They say that you will be able to customize your followers' equipment with upgrades and add-ons, but it still feels like laziness. They say they want each follower to have a "signature look," which does not impress me. It means that the followers will be walking around looking sexy and silicone-enhanced while my PC will look like every castle guard and passerby in the Free Marches. They'd really better give us a super-hot male LI after this. Not that it matters. One way or another, Isabella will die at the first opportunity, hopefully at my character's hand. She strikes me as too super-sue to live.Mmmhh. It's something of an blech thing. I derive morbid pleasure from toting around massive loads of equipment and handing out the best to my trusty sidekicks.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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#237
Posted 07 November 2010 - 04:15 AM
With current information, that's just blumin' lazy of them. It's like walking halfway up the stairs, only to have it turn into a slide and force you back to the bottom.
And while I know they're trying to go for a sex appeal thing here (illogical as it is, we're talking ARMOR here!), can't help but to think they're failing that regard to. Everything's just so... bland. And coming from someone who couldn't give two clicks about graphics, that's something.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
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#238
Posted 07 November 2010 - 10:05 AM
Yeah, they seem to have gone all ME2 - and I like ME2 but DA is a different game and I'm not sure the change will be welcome.
#239
Posted 07 November 2010 - 10:48 AM
And has anyone thought about the fact that everyone in the game, apart from the companions/special characters, will use the standard body models? That's going to look interesting - a dozen identical guards fighting some bunch of wildly different looking companions.
#240
Posted 07 November 2010 - 12:16 PM