New BG Item: Skeleton Key
#1
Posted 05 July 2010 - 11:45 AM
#2
Posted 05 July 2010 - 11:59 AM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 05 July 2010 - 12:33 PM
The code for that would be nothing (well about ~4 lines to get the name and description of the item added). You'd just have to create the item with an editor (such as DLTCEP or Near Infinity).
I couldn't remember what clauses in the .tp2 file were used to detect which BG2 installation was being used (Tutu,SoA,ToB,BGT) and then installing to the correct store. I'm happy to dig back in later tonight, if no one can throw me a bone.
#4
Posted 05 July 2010 - 12:41 PM
ACTION_FOR_EACH sto IN highhedge _ighhedge ribald BEGIN ACTION_IF FILE_EXISTS_IN_GAME "%sto%.sto" BEGIN COPY_EXISTING "%sto%.sto" override ADD_STORE_ITEM etc BUT_ONLY END END
#5
Posted 06 July 2010 - 07:06 AM
Thanks Wisp. I don't know how you guys remember this stuff. I've been using ArcGIS and R code for the last 6 months, and it pushed everything else out.You can simply use
Edited by StrixO, 06 July 2010 - 07:06 AM.
#6
Posted 16 September 2010 - 11:37 PM
it is an interesting idea but if you have a thief with 75 points in open locks do you really need it?
you'd miss out on the experience points for unlocking stuff with a thief as well.
but aside from those small things it sounds alright.
Edited by Fury945, 16 September 2010 - 11:57 PM.
Darkness is my friend.
Carpe Diem. (Latin for sieze the day)
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#7
Posted 17 September 2010 - 02:15 AM
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)