How often do you use player-initiated dialogue?
#1
Posted 02 July 2010 - 07:54 PM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#2
Posted 02 July 2010 - 08:56 PM
theacefes: You have to be realistic as well, you can't just be Swedish!
#3
Posted 02 July 2010 - 09:05 PM
#4
Posted 03 July 2010 - 03:37 AM
#5
Posted 06 July 2010 - 08:04 AM
However, what I really would like to see is more realistic talks with the NPC's. Even in BG1 NPC it felt more like I was a detective questioning a suspect than that I was chatting with a friend/comrade in arms. It would be much more interesting if the dialogue you initiated was a proper dialogue with both sides actively participating in the conversation. It would of course take extra work, but I think it might be worthwhile in the end.
#6
Posted 06 July 2010 - 08:24 AM
"Farewell, Charname, and may Irenicus get you!"
Mazzy to Edwin:
"When science finally locates the center of the planes, I'm sure you'll be taken aback to find that you're not it."
- Author of lil one-day Moddie fox. -
#7
Posted 06 July 2010 - 08:59 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#8
Posted 06 July 2010 - 09:41 AM
#9
Posted 06 July 2010 - 04:46 PM
I can't play with an NPC in the party unless I know that there is PID, but oddly enough, once I know that there is, I'll talk to the NPC a few times and then leave them alone. Unless the NPC has the flirtpack of the gods, in which case I'll flirt with them all the time.
I've gone off PPG's NPC flirt pack because, as an earlier poster comments, it tells your PC what he or she is feeling (and most of the time, it's inaccurate). I also disagree with characterization of the BioWare NPCs, but that isn't a problem you'll have with a mod-added NPC.
If you're thinking about making most of a romance run off of PID, it's an interesting concept. If an NPC is reserved or aloof, it would make sense for the PC to have to take the first steps. But eventually, the NPC had better start reciprocating, initiating dialogues him or herself. Because there's no way I would bring along an NPC that isn't even going to make the effort, especially if there's a romance involved. I would estimate that no more than one-third to half of all lovetalks should be player-initiated. And that's being generous.
(Never mind that we had to do this extensively in NWN2. That was the fault of the way the game engine handles scripts, not a design choice.)
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#10
Posted 06 July 2010 - 08:24 PM
BG didn't have this feature and was no worse off, so what's the deal if a mod adds it?
I sure did use it in NWNs and KOTORs, since it was an intergral part of the gameplay.
Retired from modding.
#11
Posted 07 July 2010 - 07:34 AM
It is mostly just exchanging endearments but I haven?t tried many NPCs yet. I liked the riddles and word plays of the Tashia NPC though.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#12 -Sion-
Posted 07 July 2010 - 07:40 AM
#13 -VonLund-
Posted 07 July 2010 - 10:34 AM
Beyond that, I would say it depends on the NPC and so forth, but I try to retain some sense of moderation. ^^
#14
Posted 07 July 2010 - 12:06 PM
I have a weakness for clicking everything at least once to see what happens...
Beyond that, I would say it depends on the NPC and so forth, but I try to retain some sense of moderation. ^^
I claim this post of mine!
Now that I am in the possession of a proper account.
Edited by VonLund, 07 July 2010 - 12:07 PM.
#15
Posted 07 July 2010 - 12:28 PM
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#16
Posted 07 July 2010 - 11:05 PM
I do ration myself a bit but I will explore all the options over the course of the game. On the whole I like the PID, if it's done well.
#17
Posted 09 July 2010 - 05:59 AM
"So, Edwin, truly tell me, that do you think about Alora?"
#18
Posted 12 July 2010 - 10:13 PM
I admit that I actually stress myself out trying to mine all the content out of these things.
PC: "Anything new, Angelo?"
Angelo: "Nope, you made me tell you my life story and the life story of everyone I've ever known the first time we met."
PC: "Oh. Sorry about that... what about now?"
Angelo: *sigh* "Well, I guess I could tell you about some of the Iron Throne guys again, but I'll have to use the exact same wording as before."
PC: *slams enter key repeatedly to end the conversation*
Angelo: "Stop that."
"Education without values, as useful as it is, seems rather to make man a more clever devil." - C.S. Lewis