Bob doesn't recognize my palace invitation
#1 -pleaseHelp-
Posted 30 June 2010 - 07:55 PM
#2
Posted 01 July 2010 - 04:33 AM
CLUAConsole:MoveToArea("ar7208")
As for how to use CLUAConsole, check out this website
http://www.bioware.c...l?faqID=45#1.01
I wanted infravison like the elves...But 'tis more than just taking their eyes
-Xzar
#3 -pleaseHelp-
Posted 01 July 2010 - 10:19 AM
You can try using CLUAConsole to move to that area.
CLUAConsole:MoveToArea("ar7208")
As for how to use CLUAConsole, check out this website
http://www.bioware.c...l?faqID=45#1.01
It worked! Thanks so much!
#4
Posted 05 August 2010 - 06:08 AM
Hi,I definitely have the palace invitation in my inventory. Stupid Bob keeps telling me I don't have it. Anybody know how to fix this or get around it?
I've just met the same problem (at least, I guess)...
Bill keeps saying that I don't have the invitation because... I don't have it
The two f*ck*ng assassins in the undercellar don't have it when I kill them. I had to CLUA the item.
#5
Posted 05 August 2010 - 06:15 AM
I've just met the same problem (at least, I guess)...
Bill keeps saying that I don't have the invitation because... I don't have it
The two f*ck*ng assassins in the undercellar don't have it when I kill them. I had to CLUA the item.
Mods affecting KRYSTIN.CRE:
Mods affecting SLYTHE.CRE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.09 (8 May 10) BWP Trimpack and BWP Fix
00001: ~SETUP-DSOTSC.TP2~ 0 0 // DSotSC for BGT-Weidu: v215 BWP Trimpack and BWP Fix
00002: ~SETUP-VAULT.TP2~ 0 0 // The Vault (erebusant's rework for BGT compatibility): v7.1 BWP Trimpack and BWP Fix
00003: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter: 9 (31 Dec 09)
00004: ~SETUP-SCS.TP2~ 0 30 // Correct various errors on race, class etc: v14 BWP Fix
00005: ~SETUP-SCS.TP2~ 0 5000 // Smarter general AI: v14 BWP Fix
00006: ~SETUP-SCS.TP2~ 0 5010 // Better calls for help: v14 BWP Fix
00007: ~SETUP-SCS.TP2~ 0 5024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v14 BWP Fix
00008: ~SETUP-SCS.TP2~ 0 5050 // Smarter deployment: v14 BWP Fix
00009: ~SETUP-SCS.TP2~ 0 6140 // Improved minor encounters: v14 BWP Fix
00010: ~SETUP-REVISEDBATTLES.TP2~ 0 27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.: v6.3 BWP Trimpack and BWP Fix
00011: ~SETUP-XPMOD.TP2~ 0 0 // Creature XP Reduction -> Reduce to 75%: v6 BWP Fix
00012: ~SETUP-BP-BALANCER.TP2~ 0 17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
00013: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots: v5 BWP Fix
00014: ~AURORA/SETUP-AURORA.TP2~ 0 420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5 BWP Fix
00015: ~AURORA/SETUP-AURORA.TP2~ 0 473 // Change creature gold carried -> Reduce to 67%: v5 BWP Fix
00016: ~SETUP-NSCPORTRAITS.TP2~ 0 0 // Portraits for BG1(BGT): v1.7
00017: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5
#6
Posted 05 August 2010 - 06:31 AM
In the same slot (23) SLYTHE.00013.CRE has RNDTRE01 where SLYTHE.00012.CRE has MISC78.ITM
So now, I can't remember how to find the culprit :
SLYTHE.00012.CRE is still "good" and SLYTHE.00013.CRE is no more : does it mean that "00012: ~SETUP-BP-BALANCER.TP2~ 0 17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods" is the culprit ?
#7
Posted 05 August 2010 - 06:33 AM
It would seem so, yes.SLYTHE.00012.CRE is still "good" and SLYTHE.00013.CRE is no more : does it mean that "00012: ~SETUP-BP-BALANCER.TP2~ 0 17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods" is the culprit ?
#8
Posted 05 August 2010 - 07:35 AM
Thank you !It would seem so, yes.
SLYTHE.00012.CRE is still "good" and SLYTHE.00013.CRE is no more : does it mean that "00012: ~SETUP-BP-BALANCER.TP2~ 0 17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods" is the culprit ?
Bug reported there.