Hi there, I've got a non-joinable
NPC (or maybe 3) you should probably exclude from this. There are 3 NPCs called Sonner (SONNER.cre), Jebadoh (JEBADO.cre) and Telmen (TELMEN.cre) in the
BG1 area called "South of Wyrm's Crossing" (AR8300 in
BGT, AR1400 in
BG1). I chose the 25% option when installing (component 710). I don't know how a relevant
NPC gets picked to be changed to a
PS:T animation, but in my case Jebadoh was changed. However, this also changed him from having a class of NO_CLASS - 255 (like the other 2) to being INNOCENT - 155. Thus, when I whacked all 3 for stealing Tenya's bowl (the priestess of Umberlee north of this area), my reputation was halved. With this particular quest, if you side with Tenya, all 3 automatically turn hostile once you demand the bowl from them. They run away, but, well, if it has a red circle under it, I tend to kill it.
Not sure if you could set converted NPCs to keep their class when changing animations, otherwise the only option would be to exclude them from this component, I guess. In any case, I've attached my version of JEBADOH.cre along with a changelog of him; I checked the previous versions, his class was always NO_CLASS - 255 until
IA changed him.
Anyway, thanks for all the hard work!