Don't know anything about Oblivion modding, but IA is not unstable . The only reason it's still "beta" is largely because of this component, which is new (but it shouldn't cause crashes). Incidentally, the whole codepage thing should go away in the next release, which would be the main thing holding it up, because I have to rename all the files and a good chunk of code. Stuff like what you've brought up is really minor to do in comparison.
Yep that's why I like IA. Nothing crashed for me before I've digged into the code
I see that's nice to hear about code tables. Because I have to restart my PC everytime I made an edit in a regedit and I can't type in my language or see it in most programs during my BG installation
About FCOM well as the authors of this mod said themselves it could "chew your game and spit it in your face" but nevertheless it's very popular because it has a lot of promises of big cloud-castles. FCOM users think that stable game is when game CTDs happen once per hour, maximum twice
About crashes well they were random and I couldn't repeat them.
- The first one was when I spoke to the second assasin in a Candlekeep and chose the second dialog option.
- The second CTD was when Gorion finished his big speech in front of the Candlekeep gates.
- The third one happened when I was slashing wolves in the Crossroads.
I can't quite get the idea why this happened because these CTDs are random.
Edited by RYUchan, 26 June 2010 - 12:59 PM.