I think I have identified an issue with how NI Area Viewer renders night areas with animated overlays. When the overlays are enabled, the night shading doesn't seem to be correct:
BG2:
NI Area Viewer with overlays disabled:
NI Area Viewer with overlays enabled:
Additionally, BAMs don't seem to render properly when Background Animations->Show actual animations is enabled, but the transparent color in the BAM is something other than the traditional green (such as BW1's stupid teal color). The BAM renders properly in the game (BG2).
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
CA Forums CA Homepage