The Imp, on 04 Oct 2015 - 08:03, said:
Lollorian said:
better to use 1 modding tool than 2 yeah?
)
Well, I don't know, because I think I can see a problem, see the DLTCEP uses a table format to process the file, while NI uses just a text file format. Similar like the Word and Excel do. They both have their advantages, but you still could kinda need both, for a precentation. Or the NI would need a table converter, aka second view table for the second style.
NI follows the approach to change game resources as little as possible on its own. That's why I don't think that I'll ever add a table-style editor for 2DA or IDS resources into the default editor. However, that doesn't rule out to implement such a feature in the "Tools" section one day.
Fiann of the Silver Hand, on 05 Oct 2015 - 00:40, said:
Changing games results in a hang. It seems NI isn't clearing out the current game info to load the new one. RAM usage on a BGT install is ~ 1gb, when a different game is attempted to load, it shoots to about double that but hangs, and must be force closed.
I couldn't reproduce this behavior on my system. Even big BWS installations didn't freeze or crash. Are you using a 32-bit Java version on your system? That version is known to run out of memory once in a while, especially after using memory-intensive operations. It might help to start NI with the "Hide NI DOS" tool mention in the first post. Alternatively you could install copies of NearInfinity.jar into each of your game folders and start it from there. NI always attempts to open a game from the current folder first.
Fiann of the Silver Hand, on 05 Oct 2015 - 00:40, said:
Also, the "find references" button in the Search>StringRef dialog box no longer functions.
The "Find references" issue is already known and will be fixed in the next release.