And if someone could explain whan is the meaning of these flags, would be great:
Displayable (3)
Not copyable (5)
Silver ( 8 ) // For what purpose I must set
Cold iron (9) // the material, my item was made of?
Off-handed (10)
EE: ... (13, 24, 25)?
So
item properties, well the gold is easy, you got to enable it to allow the weapon to kill what's called a greater Werevolves(the
BG1 has one what's called "Loup Garou", who are immune to regular magical weapons), but not these cause they are not protected via the
opcode 120 from them. The Magical = 6, Silver 9 and Gold/Cold-iron =10 use the very same feature, but just different flags.
Not copyable has something to do with scribing scrolls. Displayable has to do with showing the item in the store menu. The
EE only affect the Enhanced Edition game only, as they are not enable in the non-
EE game.
The 10... well it shows in
iesdp as "bow", and the items follow that(the reguilar bows, so not crossbows), but really I have no idea.
Another question
Is there any hope of reveal the unknown flags? For example, flags in ITM files 12,14,15, etc. And in CRE too. I understand, that if it was so easy, they would be known a long time ago. But, what could I do to investigate them myself? Only set them, and then look what is changed in game?
It's likely that they have no actual function in the game, they are there just for assignable values for features yet to be enable, if they ever come.
What option should I use to set a restriction for equipping an item (like Cloak of Protection +1 can not be set, while Chainmail +1 is equipped)?
The file in the game that disallows two item on the list to be equatable at the same time is the itemexcl.2da, so you can only use that.
Edited by The Imp, 11 April 2015 - 04:16 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.