Thanks for the fast answer!
Can you open the debug console and copy the content if there is any? To open it, select menu Tools->Show Debug Console in the main window of NI.
I tried to open debug console but there is nothing inside!!
Posted 10 September 2014 - 03:55 AM
Thanks for the fast answer!
Can you open the debug console and copy the content if there is any? To open it, select menu Tools->Show Debug Console in the main window of NI.
I tried to open debug console but there is nothing inside!!
Italian mods tanslator!!!!
Posted 16 September 2014 - 04:39 AM
Update: NearInfinity v1.35.0-snapshot-20140916
Changes:
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 16 September 2014 - 09:32 AM
I've changed the game detection order in the next snapshot however, which might fix your game ID issue.
I'd like to confirm that the latest snapshot no longer has this problem and BG2:EE is recognized correctly, even with BG:EE resources. Thanks!
Edited by K4thos, 16 September 2014 - 09:34 AM.
Posted 16 September 2014 - 12:51 PM
Thanks for improving and expanding my IE tool of choice. I appreciate it.
Posted 25 September 2014 - 01:55 PM
Feature request, if it is not too complicated:
Is it possible to add "save to txt" option in other checks (scripts, triggers, unused files, strings...)?
Thank you!
Posted 26 September 2014 - 05:28 AM
Feature request, if it is not too complicated:
Is it possible to add "save to txt" option in other checks (scripts, triggers, unused files, strings...)?
Thank you!
It shouldn't be too difficult. I'll add it to my todo list.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 26 September 2014 - 06:21 AM
Great!
Thank you for updating this tool!
Posted 03 October 2014 - 10:11 AM
Update: NearInfinity v1.35.0-snapshot-20141003
Lots of changes this time:
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 03 October 2014 - 12:33 PM
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 04 October 2014 - 12:59 AM
Great progress, keep it up!
Added IWDEE spell effects
Is there a list somewhere?
---
Just tested the new dialogue "tree" feature... Awesome stuff The old system was a mess (or let's just say extremly slow and hard to work with), but this one is indeed very useful.
I have a request related to dialogue files. The current implementation is great, but in my opinion full weidu-like dumps are also handy. Maybe you could add a dialogue "d" window that would open up "dlg" file in weidu "d" form? The window should also allow us to modify it and compile the file, just like the bcs window. In other words I'd like to see DECOMPILE_DLG_TO_D and COMPILE_D_TO_DLG weidu commands ported to NI.
Edited by K4thos, 04 October 2014 - 01:16 AM.
Posted 04 October 2014 - 02:09 AM
Added IWDEE spell effectsIs there a list somewhere?
The latest version of DLTCEP (v7.7) contains preliminary descriptions of the new and improved opcodes, which are basically an extension of the BG(2)EE opcode system. You can find them in DLTCEP's BG2Effects.dat. You probably won't find much more information about it since the devs are still bound by their NDA.
I have a request related to dialogue files. The current implementation is great, but in my opinion full weidu-like dumps are also handy. Maybe you could add a dialogue "d" window that would open up "dlg" file in weidu "d" form? The window should also allow us to modify it and compile the file, just like the bcs window. In other words I'd like to see DECOMPILE_DLG_TO_D and COMPILE_D_TO_DLG weidu commands ported to NI.
That would be an awful amount of work. It basically means to re-implement a good portion of WeiDU's core functionality into NearInfinity. I don't think it's feasible as I would have to write a compiler and decompiler from scratch.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 04 October 2014 - 01:26 PM
The latest version of DLTCEP (v7.7) contains preliminary descriptions of the new and improved opcodes, which are basically an extension of the BG(2)EE opcode system. You can find them in DLTCEP's BG2Effects.dat. You probably won't find much more information about it since the devs are still bound by their NDA.
thanks, I wasn't aware there is a new version
That would be an awful amount of work. It basically means to re-implement a good portion of WeiDU's core functionality into NearInfinity. I don't think it's feasible as I would have to write a compiler and decompiler from scratch.
how about making it optional when weidu is detected within NI folder? This way it could just call weidu directly instead of porting these commands into NI core. The same way as old Wav converter needed to be placed in NI directory before to take advantage of the tool.
Edited by K4thos, 04 October 2014 - 01:30 PM.
Posted 04 October 2014 - 02:41 PM
That would be an awful amount of work. It basically means to re-implement a good portion of WeiDU's core functionality into NearInfinity. I don't think it's feasible as I would have to write a compiler and decompiler from scratch.how about making it optional when weidu is detected within NI folder? This way it could just call weidu directly instead of porting these commands into NI core. The same way as old Wav converter needed to be placed in NI directory before to take advantage of the tool.
I'm not a big fan of relying on platform-dependent tools to perform certain operations. It's a source for all kinds of problems that are hard to debug and require a lot of testing on each supported platform for each WeiDU version. That's one of the reasons why I had put a lot of effort into removing dependencies to acm2wav and acmtools. Moreover, D files are not natively supported by the Infinity Engine and NI is first and foremost a resource viewer and editor for games based on that engine.
It's very easy to manually compile and decompile DLG files. And text editors such as ConTEXT or Notepad++ provide many features that are superior to NI's editing capabilities.
Edited by Argent77, 04 October 2014 - 02:44 PM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 05 October 2014 - 12:40 AM
fair enough, thanks for the reply
Posted 06 October 2014 - 07:07 AM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 06 October 2014 - 10:24 AM
@Argent77, is there any chance you could work out a way to add the characters thieving values onto this screen:
Adding new fields shouldn't be too difficult. Apart from thieving skills there are a couple more fields that are missing on the Stats tab (e.g. alignment, animation, morale/break/recovery).
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 07 October 2014 - 09:43 AM
Update: NearInfinity v1.35.0-snapshot-20141007
Another bugfix release:
I strongly recommend updating to this version if you're using snapshot 20141003 or 20141003a.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 11 October 2014 - 05:25 AM
Posted 11 October 2014 - 10:36 AM
Thanks, will be corrected in the next update. I'm using both IESDP and DLTCEP as sources for effect opcode descriptions which are not always in sync.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 11 October 2014 - 01:45 PM
While you're at it, the last bit of item usability (0x1e in the ITM structure) is still listed as "unknown" (bit 31 after bit 30 Druid). This is "half-orc" (known for some time... surprised it still displays as "Unknown").
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle