BGT Tactical Game
#21
Posted 23 June 2010 - 07:12 PM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#22
Posted 24 June 2010 - 07:56 AM
#23
Posted 25 June 2010 - 01:35 PM
#24
Posted 28 June 2010 - 06:48 AM
#25
Posted 28 June 2010 - 07:29 AM
Depends, what's drastic? The "Spell Revision", the "Lost Crossroads Spell Pack", the "Spell-50" and SCS'es all do, to some decree ... "Improved Summons" do too, among others.Do any mods in BWS drastically alter the mage spells? Thank you.
And Divine Remix.
Edited by Jarno Mikkola, 28 June 2010 - 07:38 AM.
Deactivated account. The user today is known as The Imp.
#26
Posted 28 June 2010 - 07:34 AM
#27
Posted 28 June 2010 - 07:59 AM
In any event, if you install BGT tactical (to an extent, even BGT Recommended) any sense of balance goes the way of the dodo (both in terms of player nerfs, player buffs, and enemy buffs).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#28
Posted 28 June 2010 - 08:12 AM