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New BWP install, some questions


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#1 Vampire Killer

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Posted 14 June 2010 - 09:03 AM

The BWP install finished early this morning while I was asleep. I got up and looked at the progress and the window said something about a "Mod Check 2". It went through a few screens of 'press a key to continue', and then the window closed itself. Did installation really finish or not?

If it did finish, I am wondering about a few more things. In BG1, the watcher who asks if you want to skip the prologue is up around the corner of the castle keep instead of right next to you when the game starts. Is that normal? The second thing is, when I tested BG2 quickly, Imoen is level 10 and the rest of the starting characters (including NPC Branwen) are level 6 or 7. Jaheira is 6/7 dual class and Branwen is maybe 6 or 7 fighter/battleguard of tempus. If this is all normal, just let me know so I can stop worrying. Thank you.
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#2 Jarno Mikkola

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Posted 14 June 2010 - 10:07 AM

The BWP install finished early this morning while I was asleep. I got up and looked at the progress and the window said something about a "Mod Check 2". It went through a few screens of 'press a key to continue', and then the window closed itself. Did installation really finish or not?

The final stage check's all the mods that should be installed, it gives you a list that you can scroll upwards and then quits... so probably, it did finish.

If Imoen is just pure thief, her class requirement are lower that others to reach higher levels...
And the watcher was moved when the mod was updated...

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#3 Vampire Killer

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Posted 14 June 2010 - 10:16 AM

Excellent. Yeah, I noticed that Imoen is a single-class charming rogue. However, I was a pure sorceror and only level 6. Thanks for the reply.
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#4 Vampire Killer

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Posted 21 June 2010 - 06:04 AM

Ok, does anyone know if the 'Level 1 NPC' mod adversely affects BG1? I just now (slow player) got to the Friendly Arm Inn and Jaheira has points in quarterstaff and sling but is wielding a crossbow. I'm not sure if the Level 1 NPC mod is causing that, but I thought I'd ask. Imoen is also a charming rogue right from the get-go in Candlekeep. These two things, combined with the earlier things I posted about, make me wonder if I have everything set up correctly.
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#5 Jarno Mikkola

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Posted 21 June 2010 - 06:34 AM

Ok, does anyone know if the 'Level 1 NPC' mod adversely affects BG1? I just now (slow player) got to the Friendly Arm Inn and Jaheira has points in quarterstaff and sling but is wielding a crossbow. I'm not sure if the Level 1 NPC mod is causing that, but I thought I'd ask. Imoen is also a charming rogue right from the get-go in Candlekeep.

What's Jaheiras class?
The crossbow would indicate that you have NEJ installed... as the "special" kit can use that, the Level1NPCs gives the NPCs a few weapons in... but it should give them the items the proff points use, but it doesn't remove many items either, so the crossbow is from the NEJ...

Now Imoens class of course is the charming rogue because the same thing, the NEJ makes her that(or the BGTNEJ)... so you'll have to install the Level1NPCs component #1206 if you wish to change that and start a new game. And Jaheira is #1207.

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#6 Vampire Killer

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Posted 21 June 2010 - 07:17 AM

Jaheira is a Fighter 1 / Priest of Sylvanus 1.
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#7 Jarno Mikkola

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Posted 21 June 2010 - 07:38 AM

Jaheira is a Fighter 1 / Priest of Sylvanus 1.

Yeah, that's the Cleric Kit from the NEJ/BGTNEJ, who is supposed to be able to use the crossbows because the mod just copied over it's own on top of anything else before it.

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#8 Vampire Killer

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Posted 21 June 2010 - 07:55 AM

So is that something I should fix, or is there no harm done apart from her starting with the wrong weapon? Thank you.
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#9 Vampire Killer

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Posted 22 June 2010 - 08:24 AM

Just so I'm clear, NEJ/BGTNEJ basically copies it's own content over any other similar mods but doesn't actually break anything? If I have a bad install I need to correct it. Thanks.
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#10 dabus

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Posted 22 June 2010 - 10:39 AM

If it would hose your install, it would have been taken out a few years ago. ;)
Also, NEJ is installed right at the beginning, so other mods should not be affected - if they'd be.
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#11 Vampire Killer

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Posted 22 June 2010 - 11:35 AM

Great, thanks Dabus.
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#12 Jarno Mikkola

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Posted 22 June 2010 - 01:59 PM

Just so I'm clear, NEJ/BGTNEJ basically copies it's own content over any other similar mods but doesn't actually break anything? If I have a bad install I need to correct it. Thanks.

Well, there is no such a thing as NEJ/BGTNEJ... see, there is NEJ2v42b and NEJ(2)v602(this is a patch for the v42b), and then there's NeJ2v691 and it's (NEJ2v694) patch, they are all mods that works well on their own, but when compiled with within the BWS, they still have their share of bugs to be sorted out, as no one has verified that it works with everything else... and it actually cannot, but later more on that.

Now, there's a lot of other NEJ related mods;
There is the BGTNeJ2 v1.1, which makes the BG2 to have some NEJ2 content, like portraits, kits, boo familiar etc. without the NEJ mod needing to be installed.
Then there is the BGTNEJ2v12 'compatibility mod' that brings the same stuff, but it needs both BGT, and NEJ2v42b + NEJ(2)v602... it's updated by Leomar, and so.
And then there's a countless other older mods to add to that.

The reason why the compatibility is such a mess is that as soon as the vX of the NEJ gets tested with the mod X, Y, Z, C, V, B etc. there is always 20 other mods that are added to the BWS mix and so the test will need to be done again. And why the NEJ as a mod is still in the BWS eXpert install.

Now, there has been at least a few tries that made it to a release, first one being a BP-BGT-NEJ2 that was reliant on a strict mod detail, like version numbers etc. as it was the true Big Picture, not just the BP.
But that became old... there a bit more on here, on the 9th answer...

So as there has no been very many conformed success stories that work without a hitch because the BWS is a modern -'choose what you wish to install' and the "BiG World Install.bat" will install them to the best of it's ability style install process.

And the compatibility is such a hard thing as theres countless of options on how the setup is eventually done, as for example the BG2 Fixpack can itself be installed in ~1.216451 × 10^17 ways(=19!) :P, and then there's the things like overwriting every cheesed existing vanilla crossbow when you install a kit, because you had to make them usable by the x-kit alone.

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#13 Vampire Killer

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Posted 22 June 2010 - 05:00 PM

I didn't really understand that post, but I feel satisfied that my game will be okay. Thanks again.
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