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Multiclassed Multikit Builder Mod [experimental]


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#181 The Imp

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Posted 29 August 2013 - 01:04 PM

This is the reply to the previous quote... the forum is jacked and doesn't like me quoting stuff... so I gotto do this my own way.

Well, I would suspect something else... if you have NearInfinity or some other IE editing tool, then you can actually just open the game files and find the "wrath form" spell the BG1 has...
SPWI313 Skull Trap
SPWI314 Vampiric Touch
SPWI315 Wraith Form
SPWI316 Dire Charm
SPWI317 Ghost Armor
That the BG2 doesn't carry:
SPWI313 Skull Trap
SPWI314 Vampiric Touch
SPWI316 Dire Charm
SPWI317 Ghost Armor
And export it, rename it and place it in the Tutu's override -folder. The thing wrong is the fact that the Tutu game was converted from a BG2 game, and so there might be more than a few missing resources due to the conversion process.

Edited by The Imp, 29 August 2013 - 01:06 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#182 -Loewenheim-

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Posted 04 September 2013 - 04:11 PM

I have now tried it in BG2 and would like to report that it works swimmingly. Very easy to install and use. I'm very impressed.



#183 -Loewenheim-

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Posted 05 September 2013 - 06:09 AM

Actually, I have run into another problem—AC bonuses and possible other stuff for kits like Kensai and Swashbuckler don't seem to work. When I use the ai script to apply, for instance, a Kensai/Conjurer kit, I get the Kai ability and my weapon and armor choices are restricted, but I don't get the -2 armor bonus from Kensai or bonus spells from Conjurer. Am I doing something wrong?



#184 The Imp

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Posted 05 September 2013 - 01:02 PM

Actually, I have run into another problem—AC bonuses and possible other stuff for kits like Kensai and Swashbuckler don't seem to work. When I use the ai script to apply, for instance, a Kensai/Conjurer kit, I get the Kai ability and my weapon and armor choices are restricted, but I don't get the -2 armor bonus from Kensai or bonus spells from Conjurer. Am I doing something wrong?

I truly don't know... I would need to test, but if you wish to, you can fix it by using ShadowKeeper, as the problem might be that the game doesn't apply the kit abilities at the level 1. I would suggest that you first go and try to level up to level 2, and see if it fixes it, if not then start a new game as a Kensai and use 2 ShadowKeeper programs, one to start the Kensai game, and the other to start the Mutikit and then copy paste the affects from the Kensai to the Multi-Kensai, the Conjurer is a bit harder as you also need to add spell slot the kitted mage comes with... but it's doable.


Edited by The Imp, 05 September 2013 - 01:03 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#185 -Loewenheim-

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Posted 05 September 2013 - 03:20 PM

All of this is actually happening in SoA, so I'm not Lvl 1 at the beginning.



#186 ranafuineluva

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Posted 21 November 2013 - 12:20 PM

Will this excellent mod be updated for BG2:EE ?



#187 The Imp

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Posted 21 November 2013 - 02:15 PM

Will this excellent mod be updated for BG2:EE ?
We'll just have to wish FlameWing comes back and makes a heroic return.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#188 ranafuineluva

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Posted 22 November 2013 - 05:26 AM

I would pay 20 Bucks for an update :)

#189 OlleDenStore

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Posted 05 December 2013 - 08:28 AM

I would pay 20 Bucks for an update :)

 

You and me both :)



#190 Grunker

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Posted 25 January 2014 - 02:57 AM

Hi everybody. I can't get this to work on a test character who is supposed to become a Barbarian/Totemic Druid.

I make my Fighter/Druid, and assign the Barbarian/Totemic Druid script. Then press K. What happens is that the character gets Barbarian Rage and Summon Spirit Animals as it should... but it also retains shapeshifting ability, and on the character sheet, the character is called Berserker/Druid :?

 If I make a Barbarian/True Druid kit, the character gets Barbarian Rage... but the character sheet just says "Fighter/Druid." I can't determine whether the damage resistance was applied correctly or not. 


"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

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#191 The Imp

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Posted 25 January 2014 - 03:43 AM

...

I was what, 28 minutes late... :devil:


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#192 Grunker

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Posted 26 January 2014 - 11:39 PM

...

I was what, 28 minutes late... :devil:

Sorry, I just saw you hung out here, and I thought you might prefer this thread for that discussion  :)


"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

- Yahtzee

#193 ranafuineluva

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Posted 29 January 2014 - 07:50 AM

I would pay 20 Bucks for an update :)

I am raising my offer to 100 bucks :D



#194 Grunker

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Posted 03 February 2014 - 02:07 AM

Bumpin' this one as well: http://forums.gibber...showtopic=26076


"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

- Yahtzee

#195 Adaon

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Posted 12 February 2014 - 12:32 AM

I don't know if this mod is still being supported, but I figure this is my best bet for reporting a bug: in an installation with a couple of mods, including BGT, Fighters and all variants thereof are getting a spurious 2-point AC bonus applied at level 1; uninstalling Multiclass Multikit Builder made that stop happening and removed the bonus from existing characters.



#196 The Imp

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Posted 12 February 2014 - 04:22 AM

I don't know if this mod is still being supported, but I figure this is my best bet for reporting a bug: in an installation with a couple of mods, including BGT, Fighters and all variants thereof are getting a spurious 2-point AC bonus applied at level 1; uninstalling Multiclass Multikit Builder made that stop happening and removed the bonus from existing characters.

You can check from where that AC bonus comes from by having a save game that has the effect and then open the save in Shadowkeeper and finding what the affects that effect to the character... this is definitely NOT done alone by MMB mod.


Edited by The Imp, 12 February 2014 - 08:14 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#197 Usurper

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Posted 06 May 2014 - 11:01 PM

So does this mod actually work? 


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#198 The Imp

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Posted 07 May 2014 - 12:13 AM

So does this mod actually work? 

For me yes... why do you ask ?


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#199 Fouinto

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Posted 12 May 2014 - 03:21 AM

So does this mod actually work? 
I can tell you that it works in most cases...
In other words : it's great, but not perfect. For example : in 1 case (i don't remember which one), HLA must be adjusted "at hand" with NI.

#200 The Imp

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Posted 12 May 2014 - 03:42 AM

So does this mod actually work? 
I can tell you that it works in most cases...
In other words : it's great, but not perfect. For example : in 1 case (i don't remember which one), HLA must be adjusted "at hand" with NI.

Well, yeah, and in other case you need to adjust the original kits spell effects so that all the files referred in the .2da actually exist so the new .2da can be made during the install, as there is no allowed missing's... but those are small things.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.