Problem to complete the adventurer mart quest
#1
Posted 17 May 2010 - 12:13 PM
I never play bg2 with theses mods, so, this time i decide to try one, and i install the shadows of soubar...
when Selence told me to brake in the adventurer's mart, she told me to look for a entrance in the golden lions statue, but i simply couldn't found them (i read in other post the exact location, but the golden lion was intact)... so i CLUAConsole to the specific area. in there, i kill all the werewolfs (hard mission) and get the itens from inside the adventures mart. but when i try to take the stairs up (i think, is one near the Ken guy), the game close 'himself' and back to the Windows.
Anyone has ideas?
Thanks everybody (and sorry for the bad english)
#2
Posted 18 May 2010 - 10:27 AM
Hi everybody!!
I never play bg2 with theses mods, so, this time i decide to try one, and i install the shadows of soubar...
when Selence told me to brake in the adventurer's mart, she told me to look for a entrance in the golden lions statue, but i simply couldn't found them (i read in other post the exact location, but the golden lion was intact)... so i CLUAConsole to the specific area. in there, i kill all the werewolfs (hard mission) and get the itens from inside the adventures mart. but when i try to take the stairs up (i think, is one near the Ken guy), the game close 'himself' and back to the Windows.
Anyone has ideas?
Thanks everybody (and sorry for the bad english)
In this case it seems that the mod did not install properly so you may have to CLUA warp to area 0700 again. The golden lion will still be intact but when you move your cursor around you will get a "stair" icon to travel. That is to say if it installed correctly.
Any version of the mod from and 105 and up will have a WEiDU installer. Within your game directory is a text file called WeiDU.txt and can be opened with any simple text editor like Notepad. You can copy and paste the contents into a post when you have problems and that tells us what else you have installed or in some cases, what you don't have installed that can cause problems.
Did you use the official game patch before installing anything? Soubar also works best with the Gibberlings3 Baldur's Gate 2 Fixpack and did you install that?
The WeiDU log I described will list any mods installed with WEiDU except for the official patch and many other mods not in the WEiDU style can be quite incompatible with those like Shadows over Soubar.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#3
Posted 25 May 2010 - 07:53 AM
In the Adventurer's Mart (quest about Selence) if I'm captured by guards the game crash to desktop, instead if I be able to get the items in time and take the stairs, the game work well...
Edited by ilot, 25 May 2010 - 07:53 AM.
Italian mods tanslator!!!!
#4
Posted 26 May 2010 - 01:38 PM
In the Adventurer's Mart (quest about Selence) if I'm captured by guards the game crash to desktop,
Thanks Ilot and I will look into this part of the quest although the original posted problem was just a CTD to the first area which means the areas transitions are corrupt or not even there.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#5
Posted 27 May 2010 - 12:40 AM
Excuse me Hoppy, but I must correct about Adventurer's Mart (quest about Selence) because this is not a true "crash to desktop":
when I captured by guards the game continues but the screen becomes "black". I can hear the environmental sounds of the game though the screen is "black " but I cannot see nothing...
Italian mods tanslator!!!!
#6
Posted 27 May 2010 - 08:02 AM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#7 -Doudou-
Posted 13 February 2011 - 09:38 PM
OK then it is a cutscene action not progressing. I will look at that too.
Yep, I just had the same problem yesterday, black screen when caught...
#8
Posted 23 December 2011 - 03:29 AM
Well. because I want to understand why when I captured by guards the game continues but the screen becomes "black" but I cannot see nothing, I've found the script area (AR4202). Here is:
IF
OnCreation()
Global("CbRibaldsShopBrokenInto","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("CbRibaldsShopBrokenInto","GLOBAL",1)
END
IF
Global("CbOriginalPeopleInteract","AR4202",0)
Global("CbAnomenInteracted_4202","AR4202",0)
InParty("Anomen")
Delay(10)
CombatCounter(0)
!StateCheck(Player1,STATE_SLEEPING)
THEN
RESPONSE #100
SetGlobal("CbOriginalPeopleInteract","AR4202",1)
ActionOverride("Anomen",StartDialogueNoSet(Player1))
END
IF
Global("CbOriginalPeopleInteract","AR4202",0)
Global("CbJaheiraInteracted_4202","AR4202",0)
InParty("jaheira")
Delay(10)
CombatCounter(0)
!StateCheck(Player1,STATE_SLEEPING)
THEN
RESPONSE #100
SetGlobal("CbOriginalPeopleInteract","AR4202",1)
ActionOverride("jaheira",StartDialogueNoSet(Player1))
END
IF
Global("CbOriginalPeopleInteract","AR4202",0)
Global("CbKeldornInteraced_4202","AR4202",0)
InParty("Keldorn")
Delay(10)
CombatCounter(0)
!StateCheck(Player1,STATE_SLEEPING)
THEN
RESPONSE #100
SetGlobal("CbOriginalPeopleInteract","AR4202",1)
ActionOverride("Keldorn",StartDialogueNoSet(Player1))
END
IF
Global("CbGuardsAlerted","AR4202",1)
THEN
RESPONSE #100
Wait(30)
CreateCreature("CBAMNLGS",[950.725],6) // Legionario di Amn
CreateCreature("CBAMNLG1",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNLG2",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNLG3",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNLG4",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNG01",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG02",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG03",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG04",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG05",[1007.772],6) // Soldato di Amn
SetGlobal("CbGuardsAlerted","AR4202",2)
END
IF
!InMyArea("CBAMNLGS")
Global("CbGuardsAlerted","AR4202",2)
THEN
RESPONSE #100
Wait(5)
CreateCreature("CBAMNLGS",[950.725],6) // Legionario di Amn
CreateCreature("CBAMNLG1",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNLG2",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNLG3",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNLG4",[1007.772],6) // Legionario di Amn
CreateCreature("CBAMNG01",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG02",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG03",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG04",[1007.772],6) // Soldato di Amn
CreateCreature("CBAMNG05",[1007.772],6) // Soldato di Amn
END
I know that should start the following cutscene called CBINJAIL:
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
FadeToColor([1.0],0)
LeaveAreaLUAPanic("AR1005","",[196.820],13)
LeaveAreaLUA("AR1005","",[196.820],13)
ActionOverride(Player2,LeaveAreaLUA("AR1005","",[314.1065],13))
ActionOverride(Player3,LeaveAreaLUA("AR1005","",[444.991],6))
ActionOverride(Player4,LeaveAreaLUA("AR1005","",[645.829],11))
ActionOverride(Player5,LeaveAreaLUA("AR1005","",[532.744],11))
ActionOverride(Player6,LeaveAreaLUA("AR1005","",[423.658],11))
MultiPlayerSync()
ActionOverride("PRISONK1",EscapeAreaDestroy(0))
CreateCreature("CBPRISON",[886.517],15) // Carceriere
Lock("Door01")
Lock("Door02")
Lock("Door03")
Lock("Door04")
Lock("Door05")
Lock("Door06")
Lock("Door07")
Lock("Door08")
Lock("Door09")
Lock("Door10")
Lock("Door11")
Lock("Door12")
Lock("Door13")
Lock("Door14")
Lock("Door15")
TriggerActivation("Tran1000",FALSE)
TriggerActivation("Tra1000b",FALSE)
Explore()
MoveViewPoint([200.800],INSTANT)
Wait(1)
FadeFromColor([1.0],0)
EndCutSceneMode()
MultiPlayerSync()
END
I think there is something wrong aboutthat scripts but I'm not a modder. Can anyone help me please?????
Edited by ilot, 28 December 2011 - 07:51 AM.
Italian mods tanslator!!!!
#9
Posted 28 December 2011 - 07:53 AM
Italian mods tanslator!!!!
#10
Posted 07 January 2012 - 07:13 AM
IF ~~ THEN BEGIN 1 // from: 0.0 SAY @1 IF ~~ THEN REPLY @2 DO ~ClearAllActions() StartCutSceneMode() StartCutScene("CbInJail")~ GOTO 4 IF ~~ THEN REPLY @3 DO ~ActionOverride("CBAMNG01",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG02",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG03",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG04",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG05",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG1",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG2",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG3",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG4",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLGS",ChangeEnemyAlly(Myself,ENEMY)) SetGlobal("CbCaughtBandE","GLOBAL",1)~ EXIT END IF ~~ THEN BEGIN 4 // from: 1.0 SAY @5 IF ~~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("CbInJail")~ EXIT END
Notice how there are 2 consecutive "ClearAllActions()
StartCutSceneMode()
StartCutScene("CbInJail")" blocks if you choose the first reply Possible cause of your problem? (the same cutscene being called 2 times? )
Dunno if this is right but maybe the fix would be to remove the cutscene block from the first chunk? Change it to:
IF ~~ THEN BEGIN 1 // from: 0.0 SAY @1 IF ~~ THEN REPLY @2 GOTO 4 IF ~~ THEN REPLY @3 DO ~ActionOverride("CBAMNG01",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG02",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG03",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG04",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNG05",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG1",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG2",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG3",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLG4",ChangeEnemyAlly(Myself,ENEMY)) ActionOverride("CBAMNLGS",ChangeEnemyAlly(Myself,ENEMY)) SetGlobal("CbCaughtBandE","GLOBAL",1)~ EXIT END IF ~~ THEN BEGIN 4 // from: 1.0 SAY @5 IF ~~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("CbInJail")~ EXIT ENDIf you're gonna do some NI magic, you'll need to find the correct dialogue state and remove all the actions from it Good luck with that
Edited by Lollorian, 07 January 2012 - 07:18 AM.
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#11
Posted 07 January 2012 - 08:18 AM
Italian mods tanslator!!!!