Post results of a --change-log on spwi802.spl please.Since BWP 9.1.0(maybe earlier) there is a bug with "Spell Shield" spell. Somehow when i buy this spell(lvl8) from duergar in underdark and learn it, it appears in lvl8 spells sheet but it's description(and behaviour) are just the same as lvl6 "spell deflection". Images below:
[In-Game-Bug-Tracking] BiG World Project (BWP) v9.1
#101
Posted 19 June 2010 - 03:11 AM
#102
Posted 19 June 2010 - 03:49 PM
it would be my pleasure, but how do i do it? forum search is not working, google omits symbols like "--". i tried to type "cluaconsole:--change-log on spwi802.spl", but of course i'm doing it all wrong. please help, where should i add this command, because it seems to be very useful. it shows mods that affect particular game component, am i right?Post results of a --change-log on spwi802.spl please.
[offtop]from what game is sephiroth on your avatar? final fantasy VII part of kingdom hearts:birth by sleep?[/offtop]
Edited by Suslik, 19 June 2010 - 03:51 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#103
Posted 19 June 2010 - 04:05 PM
:: Replace ####.### with the file name you are looking for.
:: Run the batch file in the BGII directory and see the change-log.txt.
:: Ersetzt ####.### durch den Dateinamen, nach dem Ihr sucht.
:: Führt die Batch-Datei im BGII Verzeichnis aus und seht in die change-log.txt.
WeiDU.exe --log nul --change-log ####.### >change-log.txt
weidu --change-log spwi802.spl
Edited by dabus, 19 June 2010 - 04:07 PM.
#104
Posted 19 June 2010 - 04:55 PM
[WeiDU.exe] WeiDU version 21800 [WeiDU.exe] Using scripting style "BG2" override/spwi802.spl override/spwi802.spl spell_rev\backup/0/spwi802.spl override/SPWI802.SPL questpack/backup/1/SPWI802.SPL override/SPWI802.SPL BPv180/BACKUP/0/SPWI802.SPL override/SPWI802.SPL scs/backup/10/SPWI802.SPL OVERRIDE\SPWI802.spl kelsey\Backup/0/SPWI802.spl override/SPWI802.SPL Kiara-Zaiya\backup/0/SPWI802.SPL override/SPWI802.SPL RR/BACKUP/7/SPWI802.SPL Mods affecting SPWI802.SPL: 00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix 00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3 Official Hotfixes 05/05/2010 00002: ~SETUP-D0QUESTPACK.TP2~ 0 1 // Creature & Area Improvements -> All Creature & Area Improvements: v2.3 (Feb 14, 2010) BWP Fix 00003: ~SETUP-BPV180.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 180: v180a BWP Fix 00004: ~SETUP-SCS.TP2~ 0 10 // Detectable Spells: v14 BWP Fix 00005: ~SETUP-KIARA-ZAIYA.TP2~ 0 0 // Kiara-Zaiya for BG2 SOA: v1.6.1 Fr-Es-Ge-Ru BWP Fix 00006: ~RR/SETUP-RR.TP2~ 0 7 // Additional equipment for Thieves and Bards: v4.37
Edited by Suslik, 19 June 2010 - 04:55 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#105
Posted 20 June 2010 - 01:16 AM
This looks to be the problem with your Spell Shield. The mod's old version of Detectable Spells overwrites a number of spell files, including this one. It should really be updated to use a more recent version of DS (e.g. from RR or SCS).00005: ~SETUP-KIARA-ZAIYA.TP2~ 0 0 // Kiara-Zaiya for BG2 SOA: v1.6.1 Fr-Es-Ge-Ru BWP Fix
It's artwork from the first Kingdom Hearts and can be found here.[offtop]from what game is sephiroth on your avatar? final fantasy VII part of kingdom hearts:birth by sleep?[/offtop]
#106
Posted 20 June 2010 - 10:28 AM
so, where should i take "spwi802.spl" and place it into "override"? am i on a right way?This looks to be the problem with your Spell Shield. The mod's old version of Detectable Spells overwrites a number of spell files, including this one. It should really be updated to use a more recent version of DS (e.g. from RR or SCS).
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#107
Posted 20 June 2010 - 03:55 PM
About problem with "Spell shield" spell. I tried to replace it with one from \BGII - SoA\spell_rev\spwi8##\spwi802.spl and it seems to work ok now. But its description in spellbook is still messed up, i think it's because of messed string entries or something, but that's not very important.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#108
Posted 21 June 2010 - 01:52 AM
It's better to take the one from the Kiara-Zaiya\Backup\0 folder. That one will have all modifications made to it before Kiara-Zaiya was installed, including the name and description from SR, and the Detectable Spells stuff from the SCS component.About problem with "Spell shield" spell. I tried to replace it with one from \BGII - SoA\spell_rev\spwi8##\spwi802.spl and it seems to work ok now. But its description in spellbook is still messed up, i think it's because of messed string entries or something, but that's not very important.
You might want to grab the other 68 spell files from the Kiara-Zaiya\Backup\0 folder as well.
Edited by Mike1072, 21 June 2010 - 01:57 AM.
#109
Posted 21 June 2010 - 03:23 AM
Hi,Academy of Kuldin bug. In BWP 9.1.0(or so) bugbears transformed in some golems(which are far more powerful) as soon as you enter the location. But in BWP 9.1.7 they act like mindless bugbears(it means they don't transform into golems and don't even attack). I tried to examine script AR3543.bcs(some random location from that mod) and found only some strange party level checks without a single word about creature replacing. I wonder what's up with those guys?
The "strange party level checks" allows monsters to transform themself into more powerfull monsters according to your party level (more information there).
However, I don't know why they don't attack but you should report the problem there.
Hope this helps
#110
Posted 21 June 2010 - 06:59 AM
Thanks, i'll check that thread
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#111
Posted 24 June 2010 - 08:43 PM
Still have not gotten around the spamming "renal cannot wait and you have lost your guild" message, so have started another game in the meantime.
1)I accepted the Coran quest from Ribald (from Tortured Souls) in Forest of Tethyr. Went and tried to buy stuff a couple of times, but he just cherry picked some items and wouldn't sell his normal stuff. He kept saying I have heard you have been to the forest and what happened, then he would snag the stuff.
In order to get Coran to talk when first meeting, had to set the global
("CoranRibaldConflict","GLOBAL",0) it had been set to 4 and he would just sit there.
Then on returning to Ribald, he talks with Coran, and then "has nothing to say". This sucks, no items for sale. After muddling through the scripts, found setting global ("VP_RibaldMeetsCoran","LOCALS",1) allows me to access the store once. Every time I want to buy/sell stuff I have to enter that global again.
2)Also the new door from Hoppy worked great, but I saw that the globals
("CoranSeesCave",1) and ("TreasureIsFound",1) did not set.
So in the end it works, but the globals are not being set properly. And Ribald is messed up.
3)Also I mentioned before problems with the imprisonment spell. Now it looks like petrification also causes a ctd. Looking in NI and dltcep I can't find a petrify spell to restore a backup. If I replace the imprisonment spell with the backup, then no items are dropped on the ground. Something has messed with Biggy's mod, because his versions worked fine before. Anyway if someone has a working version could they upload it? Thanks.
#112
Posted 24 June 2010 - 08:47 PM
Where could i check that in game? Some demiliches casted imprisonment on me and it seemed to be ok. And petrifications too!Also I mentioned before problems with the imprisonment spell. Now it looks like petrification also causes a ctd. Looking in NI and dltcep I can't find a petrify spell to restore a backup. If I replace the imprisonment spell with the backup, then no items are dropped on the ground. Something has messed with Biggy's mod, because his versions worked fine before. Anyway if someone has a working version could they upload it? Thanks.
Edited by Suslik, 24 June 2010 - 08:48 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#113
Posted 04 August 2010 - 06:06 PM
#114
Posted 05 August 2010 - 01:27 AM
After the dream talks, every time Aerie tries to flirt with the main character, You'll get the standard Aerie dialog e.g. "Do you need something of me?", instead of the actual flirt.
I'm not really a scripter so I have no real idea on how to fix it.
#115 -Suslik-
Posted 29 August 2010 - 08:26 AM
1) What about rules? Is thief really able to put three or only one star?
2) What setting in tobex.ini corresponds to this fix?
#116
Posted 29 August 2010 - 09:02 AM
Hello. When i launch bgmain.exe, thief class is able to put three stars in "two weapon style" feat. But when i run it with tobex.exe, i can put onle one star.
1) What about rules? Is thief really able to put three or only one star?
2) What setting in tobex.ini corresponds to this fix?
I presume that happens when you try to create a new character. Go to your BG2 directory and open ToBEX.ini. You'll find this entry:
/--USE FIRST_LEVEL on PROFSMAX.2DA--
//Enables proficiency restrictions at level one
[ProfsMax]
Enabled=1
Set enabled to 0, save, and your thief can put three stars in two weapon style.
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#117
Posted 29 August 2010 - 09:11 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#118
Posted 29 August 2010 - 10:24 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#119 -Qumi-
Posted 20 August 2011 - 01:43 AM