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[In-Game-Bug-Tracking] BiG World Project (BWP) v9.1


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#101 Mike1072

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Posted 19 June 2010 - 03:11 AM

Since BWP 9.1.0(maybe earlier) there is a bug with "Spell Shield" spell. Somehow when i buy this spell(lvl8) from duergar in underdark and learn it, it appears in lvl8 spells sheet but it's description(and behaviour) are just the same as lvl6 "spell deflection". Images below:

Post results of a --change-log on spwi802.spl please.

#102 Suslik

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Posted 19 June 2010 - 03:49 PM

@Mike1072

Post results of a --change-log on spwi802.spl please.

it would be my pleasure, but how do i do it? forum search is not working, google omits symbols like "--". i tried to type "cluaconsole:--change-log on spwi802.spl", but of course i'm doing it all wrong. please help, where should i add this command, because it seems to be very useful. it shows mods that affect particular game component, am i right?

[offtop]from what game is sephiroth on your avatar? final fantasy VII part of kingdom hearts:birth by sleep?[/offtop]

Edited by Suslik, 19 June 2010 - 03:51 PM.


#103 dabus

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Posted 19 June 2010 - 04:05 PM

:: Replace ####.### with the file name you are looking for.
:: Run the batch file in the BGII directory and see the change-log.txt.

:: Ersetzt ####.### durch den Dateinamen, nach dem Ihr sucht.
:: Führt die Batch-Datei im BGII Verzeichnis aus und seht in die change-log.txt.


WeiDU.exe --log nul --change-log ####.### >change-log.txt


weidu --change-log spwi802.spl

Edited by dabus, 19 June 2010 - 04:07 PM.

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#104 Suslik

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Posted 19 June 2010 - 04:55 PM


[WeiDU.exe] WeiDU version 21800

[WeiDU.exe] Using scripting style "BG2"

override/spwi802.spl

override/spwi802.spl spell_rev\backup/0/spwi802.spl

override/SPWI802.SPL questpack/backup/1/SPWI802.SPL

override/SPWI802.SPL BPv180/BACKUP/0/SPWI802.SPL

override/SPWI802.SPL scs/backup/10/SPWI802.SPL

OVERRIDE\SPWI802.spl kelsey\Backup/0/SPWI802.spl

override/SPWI802.SPL Kiara-Zaiya\backup/0/SPWI802.SPL

override/SPWI802.SPL RR/BACKUP/7/SPWI802.SPL







Mods affecting SPWI802.SPL:

00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix

00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3 Official Hotfixes 05/05/2010

00002: ~SETUP-D0QUESTPACK.TP2~ 0 1 // Creature & Area Improvements -> All Creature & Area Improvements: v2.3 (Feb 14, 2010) BWP Fix

00003: ~SETUP-BPV180.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 180: v180a BWP Fix

00004: ~SETUP-SCS.TP2~ 0 10 // Detectable Spells: v14 BWP Fix

00005: ~SETUP-KIARA-ZAIYA.TP2~ 0 0 // Kiara-Zaiya for BG2 SOA: v1.6.1 Fr-Es-Ge-Ru BWP Fix

00006: ~RR/SETUP-RR.TP2~ 0 7 // Additional equipment for Thieves and Bards: v4.37


Edited by Suslik, 19 June 2010 - 04:55 PM.


#105 Mike1072

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Posted 20 June 2010 - 01:16 AM

00005: ~SETUP-KIARA-ZAIYA.TP2~ 0 0 // Kiara-Zaiya for BG2 SOA: v1.6.1 Fr-Es-Ge-Ru BWP Fix

This looks to be the problem with your Spell Shield. The mod's old version of Detectable Spells overwrites a number of spell files, including this one. It should really be updated to use a more recent version of DS (e.g. from RR or SCS).

[offtop]from what game is sephiroth on your avatar? final fantasy VII part of kingdom hearts:birth by sleep?[/offtop]

It's artwork from the first Kingdom Hearts and can be found here.

#106 Suslik

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Posted 20 June 2010 - 10:28 AM

@Mike1072

This looks to be the problem with your Spell Shield. The mod's old version of Detectable Spells overwrites a number of spell files, including this one. It should really be updated to use a more recent version of DS (e.g. from RR or SCS).

so, where should i take "spwi802.spl" and place it into "override"? am i on a right way?

#107 Suslik

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Posted 20 June 2010 - 03:55 PM

Academy of Kuldin bug. In BWP 9.1.0(or so) bugbears transformed in some golems(which are far more powerful) as soon as you enter the location. But in BWP 9.1.7 they act like mindless bugbears(it means they don't transform into golems and don't even attack). I tried to examine script AR3543.bcs(some random location from that mod) and found only some strange party level checks without a single word about creature replacing. I wonder what's up with those guys?

About problem with "Spell shield" spell. I tried to replace it with one from \BGII - SoA\spell_rev\spwi8##\spwi802.spl and it seems to work ok now. But its description in spellbook is still messed up, i think it's because of messed string entries or something, but that's not very important.

#108 Mike1072

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Posted 21 June 2010 - 01:52 AM

About problem with "Spell shield" spell. I tried to replace it with one from \BGII - SoA\spell_rev\spwi8##\spwi802.spl and it seems to work ok now. But its description in spellbook is still messed up, i think it's because of messed string entries or something, but that's not very important.

It's better to take the one from the Kiara-Zaiya\Backup\0 folder. That one will have all modifications made to it before Kiara-Zaiya was installed, including the name and description from SR, and the Detectable Spells stuff from the SCS component.

You might want to grab the other 68 spell files from the Kiara-Zaiya\Backup\0 folder as well.

Edited by Mike1072, 21 June 2010 - 01:57 AM.


#109 Fouinto

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Posted 21 June 2010 - 03:23 AM

Academy of Kuldin bug. In BWP 9.1.0(or so) bugbears transformed in some golems(which are far more powerful) as soon as you enter the location. But in BWP 9.1.7 they act like mindless bugbears(it means they don't transform into golems and don't even attack). I tried to examine script AR3543.bcs(some random location from that mod) and found only some strange party level checks without a single word about creature replacing. I wonder what's up with those guys?

Hi,

The "strange party level checks" allows monsters to transform themself into more powerfull monsters according to your party level (more information there).
However, I don't know why they don't attack but you should report the problem there.

Hope this helps

#110 Suslik

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Posted 21 June 2010 - 06:59 AM

@Fouinto
Thanks, i'll check that thread

#111 maximus2001

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Posted 24 June 2010 - 08:43 PM

Heya. There have been a lot of posts about new problems, so rather than get lost I'll continue to write here.

Still have not gotten around the spamming "renal cannot wait and you have lost your guild" message, so have started another game in the meantime.

1)I accepted the Coran quest from Ribald (from Tortured Souls) in Forest of Tethyr. Went and tried to buy stuff a couple of times, but he just cherry picked some items and wouldn't sell his normal stuff. He kept saying I have heard you have been to the forest and what happened, then he would snag the stuff.

In order to get Coran to talk when first meeting, had to set the global
("CoranRibaldConflict","GLOBAL",0) it had been set to 4 and he would just sit there.

Then on returning to Ribald, he talks with Coran, and then "has nothing to say". This sucks, no items for sale. After muddling through the scripts, found setting global ("VP_RibaldMeetsCoran","LOCALS",1) allows me to access the store once. Every time I want to buy/sell stuff I have to enter that global again.

2)Also the new door from Hoppy worked great, but I saw that the globals
("CoranSeesCave",1) and ("TreasureIsFound",1) did not set.

So in the end it works, but the globals are not being set properly. And Ribald is messed up.


3)Also I mentioned before problems with the imprisonment spell. Now it looks like petrification also causes a ctd. Looking in NI and dltcep I can't find a petrify spell to restore a backup. If I replace the imprisonment spell with the backup, then no items are dropped on the ground. Something has messed with Biggy's mod, because his versions worked fine before. Anyway if someone has a working version could they upload it? Thanks.

#112 Suslik

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Posted 24 June 2010 - 08:47 PM

@maximus2001

Also I mentioned before problems with the imprisonment spell. Now it looks like petrification also causes a ctd. Looking in NI and dltcep I can't find a petrify spell to restore a backup. If I replace the imprisonment spell with the backup, then no items are dropped on the ground. Something has messed with Biggy's mod, because his versions worked fine before. Anyway if someone has a working version could they upload it? Thanks.

Where could i check that in game? Some demiliches casted imprisonment on me and it seemed to be ok. And petrifications too!

Edited by Suslik, 24 June 2010 - 08:48 PM.


#113 _JC_

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Posted 04 August 2010 - 06:06 PM

I can't seem to pickpocket. Whenever i enable the skill, when i click on a target it CtD and says program has stopped working. I'm using the recommended version and playing BG1 atm. Any ideas on this, would really love to be able to use this skill.

#114 Pain Elemental

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Posted 05 August 2010 - 01:27 AM

It seems that any flirt related mod, doesn't work well with the Imoen Romance mod. This mod changes the force-talk option of Aerie to talk about the dreams with Imoen.

After the dream talks, every time Aerie tries to flirt with the main character, You'll get the standard Aerie dialog e.g. "Do you need something of me?", instead of the actual flirt.

I'm not really a scripter so I have no real idea on how to fix it.
After an eternity away from you all, I've returned.

#115 -Suslik-

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Posted 29 August 2010 - 08:26 AM

Hello. When i launch bgmain.exe, thief class is able to put three stars in "two weapon style" feat. But when i run it with tobex.exe, i can put onle one star.

1) What about rules? Is thief really able to put three or only one star?
2) What setting in tobex.ini corresponds to this fix?

#116 10th

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Posted 29 August 2010 - 09:02 AM

Hello. When i launch bgmain.exe, thief class is able to put three stars in "two weapon style" feat. But when i run it with tobex.exe, i can put onle one star.

1) What about rules? Is thief really able to put three or only one star?
2) What setting in tobex.ini corresponds to this fix?


I presume that happens when you try to create a new character. Go to your BG2 directory and open ToBEX.ini. You'll find this entry:
/--USE FIRST_LEVEL on PROFSMAX.2DA--
//Enables proficiency restrictions at level one
[ProfsMax]
Enabled=1

Set enabled to 0, save, and your thief can put three stars in two weapon style.

10th
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#117 Suslik

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Posted 29 August 2010 - 09:11 AM

@10th, thanks a lot for a quick reply, that helped.

#118 Suslik

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Posted 29 August 2010 - 10:24 AM

One more question. Everybody knows that "Imoen Romance" mod conflicts with standard Aerie romance. The question is : does it conflict with other romances from other mods? And with other standard romances such as jaheira?

#119 -Qumi-

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Posted 20 August 2011 - 01:43 AM

The game crashes after I enter Friendly Inn location, not the building, but the area around it, just after running away from Candlekeep :/