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[In-Game-Bug-Tracking] BiG World Project (BWP) v9.1


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#81 Jarno Mikkola

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Posted 12 June 2010 - 11:44 AM

As you may remember, i've encountered a couple of problems with "scribe scrolls" ability, my character seems to lose it somehow when i restart the game. But now in BWP 9.1.7 it seems to be restored! But.. It does not afford any scrolls to scribe, just as if i did not have any. The same with other NPC's. What's up?

Well, my explanation to this would be like this: One of the Tweak mods altered the HLA... the ability went from one use per day to use this Cheesed ability as many times as you wish, but you'll have to pay for using it... Rogue Rebalance has this to say:

Scribe Scrolls (revised ability)
This ability allows an experienced spellcaster to scribe a spell from his spellbook onto a scroll. Only a spell that is currently memorized may be scribed in this manner. Furthermore, the cost of any raw materials that are used in the process must be covered in full. Finally, inscribing a scroll removes one instance of the spell in question from the caster's memory.
Note: scribing scrolls is a delicate task which can only be undertaken in safe (non-hostile) areas.


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#82 Wisp

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Posted 12 June 2010 - 12:48 PM

As you may remember, i've encountered a couple of problems with "scribe scrolls" ability, my character seems to lose it somehow when i restart the game. But now in BWP 9.1.7 it seems to be restored!

The ability should be from aTweaks. I dunno about losing it if you had already gained it, but the latest version of aTweaks should have a more robust way of giving the ability to you.

But.. It does not afford any scrolls to scribe, just as if i did not have any. The same with other NPC's. What's up?

That sounds strange. Can you confirm you are using the ability from aTweaks or RR (it should have the file name rr#mscrl)? Can you also provide a sample of the file names of the spells you do have memorised (e.g. spwi304 is Fireball)? You shouldn't need anything more advanced than Shadow Keeper to obtain this information. You may also want to check your spell sample against spell.ids (where Fireball is 2304 WIZARD_FIREBALL, i.e. "spwi" = 2).

#83 superbai

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Posted 12 June 2010 - 08:07 PM

Hi everyone! :-)
I have the tactics version of the game. And I've noticed that Black Talon Elites don't initiate attacks, even when they're red they just stand there and do nothing. Killing the Black Talon Elite yielded 120XP so I figured something might be wrong with BTELITE.CRE. Does anyone have similar issues?

#84 Jarno Mikkola

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Posted 13 June 2010 - 08:25 AM

I have the tactics version of the game. And I've noticed that Black Talon Elites don't initiate attacks, even when they're red they just stand there and do nothing. Killing the Black Talon Elite yielded 120XP so I figured something might be wrong with BTELITE.CRE. Does anyone have similar issues?

Yeah, it's been reported, it has to do with your AI selection at the beginning of the BWInstall.bat... so, could you tell us a little more about your install and how sure are you that the given .cre is the one with the problem?

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#85 superbai

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Posted 13 June 2010 - 01:57 PM

Certainly! Weidu.log is attached. BG err shows nothing.

I know almost nothing about modding... but after doing a creature search (Black Talon Elite) on NearInfinity I got 4 results. The first one, BTELITE.CRE, shows 120XP while the other three shows 210XP. And since black talon elite seems to be the only creature that doesn't attack so far in the game, I figured something might be wrong with BTELITE.CRE.

Attached Files



#86 Suslik

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Posted 14 June 2010 - 04:06 PM

Guys, i do need help in stupid situation. I've reinstalled BWP just to replace ImoenFriendship with ImoenRomance and, you know, i'm kinda care about how's romance storyline going. Plot spoilers, beware:

Spoiler


I'm terribly sorry to ask about it in BWP-thread, but the prob is too insignificant to create a new thread. I've tried to ask on ImoenRomance forum, but they've got a wierd registration mechanism with manual e-mail registration confirmation from administration(oh, english is kinda funny).

#87 Suslik

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Posted 15 June 2010 - 02:58 PM

Anyone? I'm in some random Icewind-Dale-locations quest right now and there wasn't a single phrase from Imoen =(

Edited by Suslik, 15 June 2010 - 03:02 PM.


#88 -Guest-

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Posted 16 June 2010 - 06:22 PM

I just noticed that the "BG2 Tweaks" component "Add Bags of Holding" only adds the gem bag and scroll cases, while the other bags are replaced with useless "bags of plenty" that produce infinite sling ammo.

Additionally, the "Sword Coast Stratagems" component "NPCs go to inns" only allows you to send NPCs to the Nashkel Inn after you've cleared the Nashkel Mines. I haven't tested the Elfsong Tavern.

I'm not sure what other components are bugged, but I'm using the Recommended Installation.

#89 Suslik

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Posted 16 June 2010 - 06:47 PM

Oh, well. Damn the whole thing! I've figured out why the romance was stuck. Because of one(1(SIC!, BLASTED ONE)) missing imoen kindness point(22/23). I've completed most SoA and discovered that i've messed the whole thing with that "kindness points" stuff. So, i'm going to complete it again. Just one more SoA speedrun because of messed up imoen romance. Is it fourth restart? or fifth?

#90 -Tom-

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Posted 17 June 2010 - 12:11 AM

I'm encountering a bug whenever I try and make Xan equip the moonblade and then leave the inventory screen, game crashes.

This message appears (from ToBexloader log):
[Thu 17 Jun 2010 18:01:22] ASSERTION FAILED! Return Addr: 0x9FFB75 File: ChVidImage3d.cpp Line: 899 Expression: FALSE Message: (null)

Crash occurs both inside the inn, and outside. I think it is to do with the animation file for the blade.

Sorry I couldn't check the forums to see if this has been reported already

#91 Mike1072

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Posted 17 June 2010 - 12:11 AM

I just noticed that the "BG2 Tweaks" component "Add Bags of Holding" only adds the gem bag and scroll cases, while the other bags are replaced with useless "bags of plenty" that produce infinite sling ammo.

You may be confusing the effects of these two components:

Add Bags of Holding
In the Shadows of Amn portion of the game, this component adds potion cases to the stores of Roger the Fence and Mrs. Cragmoon and ammo belts to the stores of the Trademeet blacksmith and Perter.

Bags will also be added to the Baldur's Gate portion of Tutu and BGT games. This component will add a gem bag to the Friendly Arms Inn store, a scroll case at the High Hedge, an ammo belt to Thunderhammer Smithy, a potion case to the Nashkel General Store, and a bag of holding at the Sorcerous Sundries in Baldur's Gate.

Exotic Items Pack

Tutu, BGT Only
This component adds a handful of weapons and items available in Baldur's Gate II and scatters them throughout stores, creatures, and containers in the Baldur's Gate portion of the game. Items include katanas, wakizashis, scimitars, ninja-tos, bags/quivers of plenty, ioun stones, and a handful of spell scrolls. However, please note that the items have been placed with an eye towards balance and likelihood that they would be on the Sword Coast at all. The exceptions are scimitars, which are definitely less exotic than the other items and hence more plentiful.

The Exotic Items Pack adds one Quiver of Plenty, one Case of Plenty, and one Bag of Plenty.

#92 -Guest-

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Posted 17 June 2010 - 06:19 AM

Then why did I find a purple gem bag in the Friendly Arms Inn and a purple scroll case in the High Hedge?

#93 -Guest-

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Posted 17 June 2010 - 06:36 AM

Wait, I was wrong. It was the Bags of the Sword Coast component from BGT Tweaks, which turned out the same way. Someone else encountered the same bug: http://forums.gibber...showtopic=18612

#94 Mike1072

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Posted 17 June 2010 - 11:52 PM

Wait, I was wrong. It was the Bags of the Sword Coast component from BGT Tweaks, which turned out the same way. Someone else encountered the same bug: http://forums.gibber...showtopic=18612

That person is confusing the BGT Tweak Pack and BG2 Tweak Pack. The locations he gives are for the BG2 Tweak Pack component.

The Bags of the Sword Coast component adds a Gem Bag to the Friendly Arm Inn, a Scroll Case to High Hedge, a Bag of Holding to Mulahey, an Ammo Belt to Erdane (Durlag's Tower merchant), and a Potion Case to a house in Gullykin.

Edited by Mike1072, 17 June 2010 - 11:53 PM.


#95 Suslik

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Posted 18 June 2010 - 05:04 AM

Since BWP 9.1.0(maybe earlier) there is a bug with "Spell Shield" spell. Somehow when i buy this spell(lvl8) from duergar in underdark and learn it, it appears in lvl8 spells sheet but it's description(and behaviour) are just the same as lvl6 "spell deflection". Images below:
Spoiler

Edited by Suslik, 18 June 2010 - 05:05 AM.


#96 dmxdex

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Posted 18 June 2010 - 06:51 AM

Do i need to install BWP 9 and then copy the beta version over the files? or can i download the beta version without having to download BWP 9 first?

#97 Suslik

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Posted 18 June 2010 - 08:03 AM

@dmxdex
Do i need to install BWP 9 and then copy the beta version over the files?
no, you don't.

#98 Suslik

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Posted 18 June 2010 - 11:10 AM

So, i've got out of underdark and noticed that i'm still in chapter 5. So, when i come to aran linvail he does not afford help to deal with bodhi, but.. yep, sends me to spellhold to rescue imoen. again. bodhi's lair is empty.

what is the safest way fix that problem? i haven't gone too far from underdark exit and it's still possible to reload before that point. and replay "campfire imoen scene" one more time, yeeaahh.. :)

#99 Jarno Mikkola

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Posted 18 June 2010 - 11:36 AM

what is the safest way fix that problem?

Go back to the elf camp(or load a save made there)... and open the console and put this in and push the enter:
CLUAConsole:SetGlobal("Chapter","GLOBAL",6)

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#100 Suslik

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Posted 18 June 2010 - 11:47 AM

@Jarno
I don't think it'd be ok. The other guys found that CtB mod(whatever it is, heh) replaces oAR2500.baf with its own file n2500.BAF, which is empty due to unknown reasons. So i placed following lines at the start of AR2500.bcs:
IF
//      OnCreation()
        Global("RevealMap","AR2500",0)
THEN
        RESPONSE #100
                SetGlobal("RevealMap","AR2500",1)
                SetGlobal("CbPartyEscapedUnderdark","GLOBAL",1)
                RevealAreaOnMap("ar1700")
                RevealAreaOnMap("ar1800")
                RevealAreaOnMap("ar2500")
                RevealAreaOnMap("ar2600")
                RevealAreaOnMap("AR3585")
                RevealAreaOnMap("AR3587")
                RevealAreaOnMap("AR3588")
                IncrementChapter("")
                TextScreen("SCRTXT06")
                Continue()
END

IF
        Global("CbMaleMageTeachers","AR2500",0)
THEN
        RESPONSE #100
                SetGlobal("CbMaleMageTeachers","AR2500",1)
                CreateCreature("CBEM25T1",[1063.1965],0)
                CreateCreature("CBEM25T2",[984.1981],0)
                CreateCreature("CBEM25T3",[1101.2022],2)
                Continue()
END
replayed the forest entering scene and it seems to be ok now.
You may see, that "CbPartyEscapedUnderdark" global variable is set to 1 and some locations are revealed on worldmap. I don't think it would be good just to execute IncrementChapter("").

Edited by Suslik, 18 June 2010 - 11:49 AM.