[In-Game-Bug-Tracking] BiG World Project (BWP) v9.1
#61
Posted 07 June 2010 - 12:12 PM
if all advice is go step-by-step and check whats wrong
seriously I'd rather reinstall but I follow all instructions this thread http://www.shsforums...roject-bwp-v90/ provides and yet get different mistakes every time.
Can somebody just give any advice how to install that stuff so that it works 100%?
#62
Posted 07 June 2010 - 06:20 PM
(Note: I just started playing this game in the last month; I am not familiar with the API in any reasonable sense. So, I may say something very incorrect here.)
After playing around with NearInfinity for a bit, I noticed that the Chapters seemed to be controlled through the 'IncrementChapter("")' command. I found that this statement seemed to be issued at most of the points where I thought a Chapter transition would have occurred.
I did a global search for 'IncrementChapter("")', and found no instance of it being executed in any sort of proximity to the transition point into Chapter 6. I am unaware of where it appears, or if it appears, in the unmodded game files; however, if it does, then it obviously was removed somehow by some sort of conflict or whatnot.
I also noticed that the 'TextScreen("...")' command was used in areas where the chapter transition screens made their appearance. I found that the SCRTXT06.2DA file was the 2DA file containing the data for the text screen used at the start of Chapter 6. Doing a search for 'TextScreen', I could find no instances where TextScreen("SCRTXT06") appeared.
So, it appears as if this transition was removed all together.
Anyway, to fix the problem, I overrode AR2500.bcs, and added code that would increment the chapter and then run the text screen upon the first time visiting the area. So, works great now!
On a side note, (and I found this as funny as I found it weird) after finishing the talk with Elhan (the head elf who tells you to go after Bohdi), I get a visit from none other than Lamalha and her crew (the assassins from BG1). They then proceed to attack me, which, if not handled very carefully due to their use of Smite Good or whatever, gets the player insta-killed by the elves. It may be a bug, but I thought it was pretty cool that kind of bug could even happen!
does anybody ever get this installed properly... ?
if all advice is go step-by-step and check whats wrong
seriously I'd rather reinstall but I follow all instructions this thread http://www.shsforums...roject-bwp-v90/ provides and yet get different mistakes every time.
Can somebody just give any advice how to install that stuff so that it works 100%?
Well, despite the issue I just described, it has been working great for me, and I definitely recommend the Tactics version for some fun game play. I think this shit is fantastic!
#63
Posted 07 June 2010 - 06:53 PM
Line 978 in Setup-CtB.tp2:
COPY_EXISTING ~AR2500.bcs~ ~override~ REPLACE_BCS_BLOCK ~CtB/scripts/append/oAR2500.baf~ ~CtB/scripts/append/nAR2500.baf~ //Chapter fix by BWPwhere CtB/scripts/append/oAR2500.baf:
IF OnCreation() Global("RevealMap","ar2500",0) THEN RESPONSE #100 SetGlobal("RevealMap","AR2500",1) RevealAreaOnMap("ar1700") RevealAreaOnMap("ar1800") RevealAreaOnMap("ar2500") RevealAreaOnMap("ar2600") IncrementChapter("") TextScreen("SCRTXT06") ENDand CtB/scripts/append/nAR2500.baf:
Yup, blank
Maybe there's a legit reason this was done?? Anyway, something else I noticed, there's an unused file called CtB\scripts\append\aptp2500.BAF with:
IF // OnCreation() Global("RevealMap","AR2500",0) THEN RESPONSE #100 SetGlobal("RevealMap","AR2500",1) SetGlobal("CbPartyEscapedUnderdark","GLOBAL",1) RevealAreaOnMap("ar1700") RevealAreaOnMap("ar1800") RevealAreaOnMap("ar2500") RevealAreaOnMap("ar2600") RevealAreaOnMap("AR3585") RevealAreaOnMap("AR3587") RevealAreaOnMap("AR3588") IncrementChapter("") TextScreen("SCRTXT06") Continue() END IF Global("CbMaleMageTeachers","AR2500",0) THEN RESPONSE #100 SetGlobal("CbMaleMageTeachers","AR2500",1) CreateCreature("CBEM25T1",[1063.1965],0) CreateCreature("CBEM25T2",[984.1981],0) CreateCreature("CBEM25T3",[1101.2022],2) Continue() ENDMaybe this was the block to be replaced??
Edited by Lollorian, 07 June 2010 - 06:53 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#64
Posted 08 June 2010 - 09:53 AM
From the looks of it, they probably wanted to blank the existing block then EXTEND_BOTTOM (or _TOP) the area script with the new blocks. Though it'd be better to rewrite the first block with REPLACE_TEXTUALLY. But you probably want to post that to the CtB forum, if you haven't.Maybe this was the block to be replaced??
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#65
Posted 08 June 2010 - 10:04 AM
The Continue()'s suggest EXTEND_TOP, but since the block is already at the top of the vanilla script, can be EXTEND_BOTTOM too
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#66
Posted 09 June 2010 - 04:23 PM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
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"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#67
Posted 09 June 2010 - 05:54 PM
i tried with Lollorian and find The Watcher's Keep component in scsII is the problem!
i don't install the component and the xp'problem is sloved.
#68
Posted 11 June 2010 - 07:11 AM
I wonder is it BWP's 9.1.2(3) prob or am i doing something wrong. I tried not to take any female NPC in party to ensure that no other romances are started, but all in vain =(
If the bug is fixed in current BWP releases(9.1.7) i'd gladly reinstall it and play from the very beginning. But if it's possible to solve the prob. without reinstallation it'd be great.
Any help is greatly appreciated, even if you point out a mod that adds all those dreams and dialogs, i don't know even how to search them.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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#69
Posted 11 June 2010 - 08:07 AM
#70
Posted 11 June 2010 - 08:25 AM
> I think the more recent updates do not include the imoen romance mod
Soo, it means that all that stuff is in imoen romance mod wich was excluded? Is it possible to install it on already installed and biffed BWP? If not, how's it possible to include it during the next install?
//thanks for help
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#71
Posted 11 June 2010 - 09:08 AM
as for the post-bwp/biff installation.. I don't really know
I tried it once on a non-biffed tactics install of bwp, and I got some bad results, like items with dialogues for names, descriptions, etc.
also, my game froze on a dream sequence, though I am not sure what was the cause of that
#72
Posted 11 June 2010 - 09:44 AM
The Imoen Romance mod was excluded cause it and Imoen Friendship have the same mod folderSoo, it means that all that stuff is in imoen romance mod wich was excluded? Is it possible to install it on already installed and biffed BWP? If not, how's it possible to include it during the next install?
So, that means that whichever mod was extracted later would get installed (cause their .tp2's overwrite each other!)
So if you need the romance, just make sure that the romance is the one extracted last (manually extract it when the console for the language selection shows up )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#73
Posted 11 June 2010 - 10:16 AM
Woo, great! Thanks, Lollorian. I think i'll go reinstall BWP now.So if you need the romance, just make sure that the romance is the one extracted last (manually extract it when the console for the language selection shows up )
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#74
Posted 11 June 2010 - 10:24 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#75
Posted 11 June 2010 - 10:27 AM
Yeah, hehe I'm not that proficient BWP-customizer as you, but i've reinstalled BWP more than 10 times from the very beginning to the very end and i can't say that i do love this process
Edited by Suslik, 11 June 2010 - 10:28 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#76
Posted 11 June 2010 - 10:38 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#77
Posted 11 June 2010 - 11:02 AM
w.. wait, what?But the BWS-beta with its pause thingy makes it somewhat easier
fxd:
guys, you should really do something with your search engine. the forum has lots of useful information, but it's extremely difficult to find it.
Edited by Suslik, 11 June 2010 - 11:04 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#78
Posted 11 June 2010 - 11:11 AM
Herew.. wait, what?
Search has been pwned since the new year. Use google with the keyword site:shsforums.net (but people say google is evil )search engine
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#79
Posted 11 June 2010 - 12:14 PM
Oh, wow. I don't think i've got an extra eternity to spare on one more tool But i'll take a look anyway, thanksHere
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#80
Posted 12 June 2010 - 06:33 AM
After a while "scribe scrolls" found to be working properly. yet another miracle. i'm almost in underdark now and the game seems to run really smooth without glitches, bugs, stutters, etc, great work. BWP 9.1.7 is definitely better than 9.1.2, although 9.1.2 is great itself.
Edited by Suslik, 12 June 2010 - 02:41 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.