'Miloch', on 22 May 2010 - 08:34 PM, said:
There's a few new ones there. Nothing too major - mainly humanoid types that can be added to the PS:T/Moinesse/BG1 components. I'll add them to the next release, cheers.
Awesome!

I'd tried to sort out the results and posting just the relevant unpatched .cre's but had a MAJOR epic-phail-moment

That's why you da master ...
Currently downloading Vecna - last mod I needed, for a full BWPExpert

(hopefulle, the dialog.tlk doesn't bork and the resulting .xls doesn't have creatures called "I've been meaning to ask you this..." and "This sword was used by generations of..."

)
PS: Wouldn't it be possible to make a
mod that could extract all the creatures from a mod folder
before it gets installed by scouring its .tp2 (and relevant .tra if present)??

'Miloch', on 22 May 2010 - 08:34 PM, said:
'Lollorian', on 20 May 2010 - 03:41 PM, said:
Whoops 
Huh? 
LOL

Slight mishap with pm's, using a thread's quick reply box, tabbed browsing and loads of sleepiness
(if you could delete that post, please go ahead
)
Edited by Lollorian, 22 May 2010 - 10:35 AM.