Mods via torrent?
#1
Posted 13 May 2010 - 04:13 AM
I for one ran into problems with 0 KB exes and missing files, because links were dead when installing BWP. Using torrent to distribute the files would eliminate both problems.
#2
Posted 13 May 2010 - 04:58 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#3
Posted 13 May 2010 - 05:02 AM
Please have a readI. Mods, bugs, patches and fair play - how BWP works technically and legally.
Gamers and modders sometimes have different views regarding megamods:
Gamers want to download the whole bunch all in one go, preferably in just one gigantic file from a single website.
Modders however would rather gamers only download their mods from their authorized sites. They prefer you visit their homepages and have the opportunity to get additional information about their mods. They also want to ensure that gamers are downloading the correct version of their mod, not one that may have had unauthorised changes made to it.
BWP will satisfy both sides. With the link-list you can download the original mods from their respective authorised sites and install them with batch files. Then you will have the megamod ready to play on your computer. The required patches are inserted only on your computer. In order to not infringe on any copyrights, BWP includes no modified mods, only instructions on how to install the mod as well as complete solution proposals
(the patches and the batch files). If you alter the mods yourself in the privacy of your own home, it is solely by and for yourself and completely legitimate.
This is important information for those players who find a solution themselves, but are uneasy about making it public.
The best example is the BGT mod itself. It modifies the complete BG1 game. The modified game may not be distributed, but you can create this modification by yourself on your computer!
It would be unfair to the modders, not to inform them if an error is found. It is also unfair to the players, not to publish a solution due to concern for getting on the wrong side of the modder. Nothing is more frustrating for other players than to read that although a solution has been found to a problem, no patch is available or published.
Taking the honourable attitude ?Never touch someone other?s mod? may mean there will be no further development because it often takes months before an updated version appears, assuming the mod is still generally supported. Also, for any number of reasons, some modders are not interested in making their mod compatible with other mods (including BGT) if they have to add even one single line of code. Such a mod would
then not be playable at all.
BWP is working closely with the modders. Once we have a new bug fix, it will be installed with the BWP Fixpack and is immediately available to all players. At the same time, the modder will be informed about the patches made.
Many of the modders support their mods further and as a general rule include the patch with the mod?s next update. However, this can sometimes take several months. Until then the patch is able be used by all players and tested in combination with other mods. Once the correction in the original mod is done and the patch is no longer needed, we delete it again from the Fixpack. This is also helpful for the modders, because it means all
the found fixes are bundled up in one place instead of scattered over the whole net. The same is true for all text patches.
This is fair to both sides and has long been accepted. After all, the BWP with its wide dissemination and consistent structure is an enormous and best test platform for the modders.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#4
Posted 13 May 2010 - 08:45 AM
That being said, I'm sure that release of each BWP version as a pre-assembled megamod would be of great use for those who don't have knowledge or bravery enough to try to assemble one on their own.
Edited by Creepin, 13 May 2010 - 08:46 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#5
Posted 13 May 2010 - 08:53 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#6
Posted 13 May 2010 - 09:01 AM
However, I accept there's kind of problem here as releasing such torrent under the name of, say, Lollorian would attract to him too much screaming and shouting on forums, and releasing it under the name of, say, sdsdssdfa would mean nobody will have any reason to trust that it's assembled correctly.
Edited by Creepin, 13 May 2010 - 09:02 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#7
Posted 13 May 2010 - 09:19 AM
I wasn't suggesting to make compiled version torrent. Heck, things seem to be updating so fast with BWP that it would be old before people get it downloaded. What I was thinking was making torrent out of "BiG World Downloads" folder. New torrent would ship with each BWP version with updated files, instead of updated links (current model), updated torrent (basically just a link too).
#8
Posted 13 May 2010 - 09:21 AM
That's true ... even nowLollorian would attract to him too much screaming and shouting on forums
Anyway, we've gotta get one thing clear here ...
1) Pre-modded packages are probably a strict no-no cause they'll contain the original game files (which would mean anyone without a legal copy of BGII could dl it and play ... which would prolly be bad ... for the modders, not the player )
2) The OP probably wants a common source for the mod packages, not a pre-installed megamod install (which, like theBigg said, is not worth it )
PS: The only working torrent I found contains BWP 6.0 and it's NOT hosted at TPB (it's a single ~4 GB .rar so you can't even choose what to download ... so much for convenience)
EDIT: Ooooohhh, sneaky ninja
Edited by Lollorian, 13 May 2010 - 09:29 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod