Items that increase ability scores
#1
Posted 12 May 2010 - 03:31 PM
#2
Posted 12 May 2010 - 03:44 PM
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#3
Posted 12 May 2010 - 06:07 PM
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#4 -wut-
Posted 12 May 2010 - 11:11 PM
"If you cheat, this mod might not work correctly," is kind of a given, yes?
#5
Posted 13 May 2010 - 03:24 AM
It probably depends on the stat and the character. I happily hogged all the INT/WIS tomes in BG1 when I had a cleric/mage protagonist, but just as happily tossed the STR tome to Minsc, who actually had use for it.anyone who's lucky enough to acquire one of those items and get a good effect from it probably wants to use it on their PC, so persisting after death at least isn't really relevant
But I don't know what these items actually do, so that may be irrelevant.
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#6
Posted 15 May 2010 - 03:54 PM
So... timing mode 1="permanent after death without red text" or something? What are "most" stats - would it include adding stuff like infravision?Timing mode 1 effects applied to (most) stats in a .cre header do not attach any effect; there's nothing for ctrl+r to remove, so it doesn't remove anything.
Not really too different, but rather than doing one fixed thing, they do random things, some good, some bad. In the case of agpotn06 (a scary item which Wisp didn't even mention ), some 40 or 50 random effects, which is why I don't want to just change things willy-nilly without testing, and also makes it hard to test things due to the random factor.But I don't know what these items actually do, so that may be irrelevant.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#7
Posted 16 May 2010 - 12:19 AM
In the case if ability scores it effectively is, yes. It is how e.g. the BG1 manuals work, and I think we can all agree those bonuses are permanent is every sense.So... timing mode 1="permanent after death without red text" or something?
I think "most stats" refer to the other stuff contained in the cre header. Things like AC, HP, saves and some resistances (apparently not plain magic resistance). If you modify these with timing mode 1 no effects are attached, but the value in the header is modified directly.
#8
Posted 16 May 2010 - 12:34 AM
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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle