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A lot of stupid questions (BWP 9.1.0)


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#21 Jarno Mikkola

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Posted 12 May 2011 - 10:21 AM

Is it possible to change widescreen mod resolution when it is already installed?

Well, yes... in case you have not run the Clean .bat .
You just start the setup-widescreen.exe "again" and choose to reinstall. Now there was a version that allowed the saves to be set to a default resolution, but it was in v3.05 of the widescreen mod I think and I don't think the BWP had that at the time, but anyway that should be besides the point... as you need to start a new game after the mentioned setup-file is run, and the reinstall with the different resolution will take a lot of time, as the computer will automatically uninstall the mods installed after the widescreen mod, then uninstall the widescreen mod to reinstall it and then it will re-install the mods that were uninstalled, that probably include the Generalized Biffing, so the install will take a lot of time... so don't wonder if it takes a lot of time.

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#22 Suslik

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Posted 12 May 2011 - 10:34 AM

Messed savegames and a lot of time are definitely no good.

Actually i am quite OK with 1280x1024 stretched to widescreen monitor resolution in "windowed" mode. But unfortunately mouse cursor is messed up in this mode: i am unable to reach bottom of the window, because cursor just leaves the window. A little hard to explain, but the point is mouse cursor position is not processed correctly while in windowed mode. Is it possible just to stretch the window correctly?

added1: Oh yeah, in fullscreen mode the game just crashes instantly, i will post baldur.err in a few minutes.
added2: Unfortunately when the game crashes in fullscreen, both baldur.err is empty and tobex.log does not contain any errors.

Edited by Suslik, 12 May 2011 - 10:45 AM.


#23 Suslik

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Posted 12 May 2011 - 11:25 AM

Unfortunately widescreen mod reinstallation failed quite terribly with a lot of errors, the first ones are like:
Unable to Unlink [generalized_biffing/backup/0/MOVE.0]: Unix.Unix_error(1, "unlink", "generalized_biffing/backup/0/MOVE.0")

luckily i have just made a full backup of my BWP :P

More suggestions. How do i switch to Direct3D renderer in infinity engine? The only option in hardware acceleration in bgconfig.exe i see is "default opengl driver". I think i can stretch direct3d window, but do not know how to make infinity engine render graphics using it.

Edited by Suslik, 12 May 2011 - 11:27 AM.


#24 Suslik

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Posted 12 May 2011 - 12:05 PM

I am sorry, my explanations are all messy. I have tried to gather all information i have in one post in widescreen official thread: http://forums.gibber...28

#25 Suslik

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Posted 13 June 2011 - 03:04 PM

Okay, i've finally figured out a bug with "Treaty of swordsmanship" and "Magical book of the warrior". It seems that proficiency bonuses they give can be.. dispelled! I read "Treaty of swordmanship", get "Long sword ++", then cast "Dispel magic" on myself and it returns to zero =(

Please help, my build is based on that book =(

#26 Suslik

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Posted 14 June 2011 - 02:09 PM

Hello? Can anything be fixed in that "Treaty of swordmanship" item to make its changes permanent?

I have just tried this with BWP 9.10, and result was the same - proficiency points are lost when dispel is cast or when i export the char and start a new game.