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BP-Ascension and SCSII


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#1 Fennek

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Posted 25 April 2010 - 03:46 AM

There's a problem if one installs SCSII better calls for help after BP Ascension:

Spoiler


This problem doesn't turn up if one uses old Ascension. Is there a difference between the two mods regarding the ability to integrate SCSII's gpmage_asc.baf?

Please also have a look here:
http://www.shsforums...15

That's the code from SCSII:

ACTION_IF FILE_EXISTS_IN_GAME ~yagaft.bcs~ THEN BEGIN  // Ascension installed

                COPY_EXISTING ~gpmage2.bcs~ ~override~
                   DECOMPILE_BCS_TO_BAF
                   REPLACE_TEXTUALLY ~EVILBUTBLUE~ ~0~ // this is to allow for FP having fixed Ascension
                   COMPILE_BAF_TO_BCS
                   REPLACE_BCS_BLOCK ~scsII/help/scripts/gpmage_asc.baf~ ~override/dw#alert.bcs~

                COPY_EXISTING ~gphealer.bcs~ ~override~
                   DECOMPILE_BCS_TO_BAF
                   REPLACE_TEXTUALLY ~EVILBUTBLUE~ ~0~ // this is to allow for FP having fixed Ascension
                   COMPILE_BAF_TO_BCS
                   REPLACE_BCS_BLOCK ~scsII/help/scripts/gphealer_asc.baf~ ~override/dw#alert.bcs~

                COPY_EXISTING ~gpthief.bcs~ ~override~
                    REPLACE_BCS_BLOCK ~scsII/help/scripts/gpthief_asc.baf~ ~override/dw#alert.bcs~
                COPY_EXISTING ~gparcher.bcs~ ~override~
                           DECOMPILE_BCS_TO_BAF
                           REPLACE_TEXTUALLY ~EVILBUTBLUE~ ~0~ // this is to allow for FP having fixed Ascension
                           COMPILE_BAF_TO_BCS
                           REPLACE_BCS_BLOCK ~scsII/help/scripts/gparcher_asc.baf~ ~override/dw#alert.bcs~

        END ELSE BEGIN
                COPY_EXISTING ~gpmage2.bcs~ ~override~
                        REPLACE_BCS_BLOCK ~scsII/help/scripts/gpmage_old.baf~ ~override/dw#alert.bcs~

                COPY_EXISTING ~gphealer.bcs~ ~override~
                        REPLACE_BCS_BLOCK ~scsII/help/scripts/gphealer_old.baf~ ~override/dw#alert.bcs~
                COPY_EXISTING ~gpthief.bcs~ ~override~
                        REPLACE_BCS_BLOCK ~scsII/help/scripts/gpthief_old.baf~ ~override/dw#alert.bcs~
                COPY_EXISTING ~gparcher.bcs~ ~override~
                        REPLACE_BCS_BLOCK ~scsII/help/scripts/gparcher_old.baf~ ~override/dw#alert.bcs~

        END


#2 Fennek

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Posted 25 April 2010 - 09:48 AM

I would like to ask if BP Ascension contains the full Ascension mod (basic component and optional ones) or only the basic component?

There's for example a gpmage2.bcs in Ascesnion mod, Yagashura component, but none in BP Ascension.

#3 horred the plague

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Posted 25 April 2010 - 05:35 PM

I would like to ask if BP Ascension contains the full Ascension mod (basic component and optional ones) or only the basic component?

There's for example a gpmage2.bcs in Ascesnion mod, Yagashura component, but none in BP Ascension.


BP changes core script references. If you installed the core component, you'll see scripts like BPGPMAG2 instead of GPMAGE2.

Some parts might still be in the core, not in the Ascension bin. It's an eight year old mod, many changes over the years, things get blurry. It's the community that said this is fine as a standalone, I only nodded along with them.

But even if you installed BP core along w/ Ascension, you'll have an issue with SCSII as you described. I keep saying, BP and SCSII don't mix too well, but nobody wants to hear it.

If everybody is hellbent-determined to see this work without BP, gather up a list of what's missing. I'm probably the only semi-active modder left in BG2, with David Gaider's expressed written permission to do this, so I guess I'm the one. Maybe it will be just that. Without BP. One less thing to answer BP-plus-this/that-mod bug reports about.

#4 Jarno Mikkola

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Posted 26 April 2010 - 02:51 AM

As said here, it's just a warning, not actual error nor a bug... so there is no need to bother with the bells and the whistles.

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#5 -Fennek-

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Posted 26 April 2010 - 04:37 AM

The question is nevertheless:

a) Does BP Ascension work properly without BP AI?
b) Does BP Ascension and SCSII work together? I have found only this warning yet (which one could ignore, would it not hint at the possibility of more problems), but not tested ingame if both work together. If BP-Ascension uses BP-AI (instead of the old Asension script stuff SCSII can certainly handle), we might face the same as when BP AI and SCSII AI are combined (fist-fighting lichs, crazy magicans etc.). So it's not only this warning, but the question of AI combinations...
As I said, I have not tested the combination of BP-Ascension and SCSII. Has anybody here?
If yes and everything is fine, I'm happy, if not, at least the BWP faces another problem...

#6 Lollorian

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Posted 26 April 2010 - 09:04 AM

a) Does BP Ascension work properly without BP AI?

That doesn't seem too likely cause horred the plague has said it himself that BP-Ascension needs, well ... BP :P

b) Does BP Ascension and SCSII work together?

Again, I think he said that SCS is NOT to be mixed with BP, so as an extension, SCS is not to be messed with BP-Ascension :unsure: (the only thing I can think of to use SCS with Ascension is to use the original (overwriting) version unfortunately ... just for SCS AI)

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#7 Fennek

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Posted 26 April 2010 - 10:43 AM

That doesn't seem too likely cause horred the plague has said it himself that BP-Ascension needs, well ... BP :P


Well, he said "might", so we don't really know. :whistling: But I guess it would be better not to combine them (except somebody has already tried this before...), what actually means that the BWP-SCS-installation has to be changed completely... old Ascension has to be brought back (or BP-Ascension seperated from BP AI). :ph34r:

@horred the plague: Sorry for disturbing you with these questions. It's also not meant to say something negative about BP. It's a great mod. But this is about the stability of the BWP-Tactic-installations and we lack a lot of information regarding BP-Ascension, since it became a part of the BWP only some two months ago.

Actually, do the other components (Red Badge etc.) work without BP AI? (I think yes, but I played only some of them without BP AI).