Jump to content


Photo

Known Issues v4.1 (post bug reports here)


  • Please log in to reply
142 replies to this topic

#141 Athelas

Athelas
  • Member
  • 7 posts

Posted 26 October 2013 - 06:32 AM

I don't think it's possible to let yourself get arrested in Curst, is it? I checked the dialogue files with NearInfinity and there are some dialogue responses that let you confess to murdering any of the important NPC's that are part of the assassination quests, after which you get arrested (you are teleported to the prison, I think). I couldn't get them to trigger though. Can they be implemented?


Edited by Athelas, 26 October 2013 - 06:33 AM.


#142 Reza

Reza
  • Member
  • 1 posts

Posted 19 November 2013 - 12:29 PM

Hi. First I want to say a warm thank you to Qwinn and scient and other modders who have fixed lots of bugs already with their patches.
 
Anyhow, I came upon a problem with Many-As-One last time when I replay the game. But, I forgot to report it here. The issue is that attacking Many-As-One does not make him aggressive. It actually does nothing. Now matter how I attack it. His indicator also stays blue. It won't make creatures in Warrens of Thought aggressive either. I have a save game fortunately:
 
Save for Many-As-One issue
 
And here is my WeiDU log:
 
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-PST-FIX.TP2~ #0 #0 // PS:T Ultimate WeiDU Fixpack, by Qwinn: v4.10
~SETUP-PST-FIX.TP2~ #0 #1 // Dialogue Spelling/Grammar Corrections (English Only): v4.10
~SETUP-PST-TWEAK.TP2~ #0 #1 // Banter Accelerator?  If so, Choose interval between banters. -> Interparty Banter Every 6 game hours (30 minutes) <Recommended>: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #25 // Quick Load -> F5 QuickSave, F9 QuickLoad: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #22 // BG2-Style THAC0 Display: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #14 // Explore City Areas: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #8 // Scale of Souls: v4.10
~SETUP-PST-TWEAK.TP2~ #0 #18 // No Battle Music: v4.10
 
I know there are new versions of Ultimate Fixpack and Tweak, but I don't think it's been addressed in them. Anyhow, I'm doing another session atm with the latest  version of those patches (I was not aware of new versions when I was playing that session) I'll check Many-As-One behavior when I reach him again.
 
Also, I've found another oversight in first quest of Mebbeth regarding Black-Barbed Seed. If I take the seed to Mourns-for-Trees and select "I am not going to wait for this damn thing to grow. I need those herbs and I need them now."
 

torment_008.jpg

 
The seed will grow, but it won't give any XP points and the seed itself won't be lost and stays in my inventory.
 

torment_009.jpg

 
But if I choose the first answer: "Is there any way to grow it faster?" It'll give 500 XP points and the item will be lost which is correct.
 

torment_010.jpg

 

torment_012.jpg


Not a big deal, though. I also have a save game:
 
Save for Mebbeth's first quest issue

And here is my WeiDU log for this save:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-PST-FIX.TP2~ #0 #0 // PS:T Ultimate WeiDU Fixpack, by Qwinn: v4.13
~SETUP-PST-FIX.TP2~ #0 #1 // Dialogue Spelling/Grammar Corrections (English Only): v4.13
~SETUP-PST-TWEAK.TP2~ #0 #1 // Banter Accelerator? If so, Choose interval between banters. -> Interparty Banter Every 6 game hours (30 minutes) <Recommended>: v4.12
~SETUP-PST-TWEAK.TP2~ #0 #22 // BG2-Style THAC0 Display: v4.12
~SETUP-PST-TWEAK.TP2~ #0 #14 // Explore City Areas: v4.12
~SETUP-PST-TWEAK.TP2~ #0 #8 // Scale of Souls: v4.12
~SETUP-PST-TWEAK.TP2~ #0 #18 // No Battle Music: v4.12
~SETUP-PST-TWEAK.TP2~ #0 #25 // Quick Load (Experimental -> Not Recommended) -> F5 QuickSave, F9 QuickLoad: v4.12
~SETUP-PST-DRAWFIX.TP2~ #0 #0 // PST-Drawfix: v2.1.1
~SETUP-PST-DRAWFIX.TP2~ #0 #1 // PST-nopause_wheel: v2.1.1

Edited by Reza, 19 November 2013 - 12:57 PM.


#143 Athelas

Athelas
  • Member
  • 7 posts

Posted 02 February 2014 - 01:26 PM

Found a possible oversight with the Deionarra dialogue in the Mortuary. When she asks you for a promise before telling the prophecy, you can reply (among other things):

#1 (Charisma check) "I find it hard to believe that a woman I once loved would blackmail promises from me with the promise of revelations. Have you no faith in me, Deionarra?"

#2 "The price of such a promise is too high."

 

If you reply #2, you get taken to another set of replies, including #1, but without the charisma check.