Beregost Crashes Solved!
#21
Posted 14 April 2010 - 12:18 PM
#22
Posted 17 April 2010 - 12:52 AM
Install the fix in the first post - as it says there, it works on new games or those where you haven't visited Beregost yet (as you say you haven't).Would you recommend deleting the door? It won't block the way to the building?
If you don't know how to do that, copy and paste the code in that codebox into a file named Setup-BeregostFix.tp2 and save that in your BGT folder. Copy and paste another mod's .exe, renaming it Setup-BeregostFix.exe. Double-click on that and install as any other mod.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#23
Posted 21 April 2010 - 12:50 PM
Did you intend to have part of your patch do nothing, neglect to provide the WRITEs for one of the points, or found they were unnecessary for this one?PATCH_IF ( x = 233 && y = 303 ) BEGIN END
(And as I said in the BG1 Fixroom, I'll say again publicly - this is an awesome discovery .)
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#24
Posted 21 April 2010 - 11:28 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#25
Posted 17 May 2010 - 12:44 AM
Install the fix in the first post - as it says there, it works on new games or those where you haven't visited Beregost yet (as you say you haven't).Would you recommend deleting the door? It won't block the way to the building?
If you don't know how to do that, copy and paste the code in that codebox into a file named Setup-BeregostFix.tp2 and save that in your BGT folder. Copy and paste another mod's .exe, renaming it Setup-BeregostFix.exe. Double-click on that and install as any other mod.
Would this method work for BG Easy Tutu aswell? (I have the ToB version) Or is the whole code thing & .tp2 / .exe method suitable only for BGT?
Kudo's to you ASC64 for solving this, if the BG community could give out nobel prizes I'm sure you would deserve to get one
Edited by MisterDutch, 17 May 2010 - 12:45 AM.
#26
Posted 17 May 2010 - 11:49 PM
Greetings from Spain
#27
Posted 18 May 2010 - 03:00 AM
The code is the same except for the area name, so you need to substitute that as indicated in the commented line (so fw3300 instead of ar6700). Or you can just install the Gavin Tutu mod from gibberlings3.net, which has this built in.Would this method work for BG Easy Tutu aswell? (I have the ToB version) Or is the whole code thing & .tp2 / .exe method suitable only for BGT?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#28
Posted 19 May 2010 - 10:33 AM
Kind regards,
-MD
#29 -Guest-
Posted 12 June 2010 - 08:26 AM
#30
Posted 15 August 2010 - 07:00 PM
#31
Posted 15 August 2010 - 11:26 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#32 -Spookycat-
Posted 05 March 2011 - 01:01 PM
The code is the same except for the area name, so you need to substitute that as indicated in the commented line (so fw3300 instead of ar6700). Or you can just install the Gavin Tutu mod from gibberlings3.net, which has this built in.Would this method work for BG Easy Tutu aswell? (I have the ToB version) Or is the whole code thing & .tp2 / .exe method suitable only for BGT?
Thank you for the instructions.
Using the preferred load order for Tutu mods, where should the Beregost fix be installed --> early in the list or near /at the end of the list?
#33
Posted 05 March 2011 - 02:39 PM
It doesn't really matter, but you may as well put it in early. If you're installing Gavin or SCS (and maybe other mods) they already contain the fix, so you needn't worry about it.Using the preferred load order for Tutu mods, where should the Beregost fix be installed --> early in the list or near /at the end of the list?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#34 -Gavin-
Posted 08 April 2011 - 12:30 PM
#35 -Gavin-
Posted 08 April 2011 - 12:35 PM
Considering NearInfinity doesn't recognize .SAV files, how are we supposed to this?
C'mon now.
#36 -Anonymous-
Posted 12 April 2011 - 02:29 PM
WeiDU.exe --game-by-type BG BeregostFix.tp2
and get:
ERROR locating resource for 'COPY' Resource [AR3300.ARE] not found in KEY file: [C:\Program Files (x86)\GOG.com\Baldurs Gate II/chitin.key] Stopping installation because of error.
#37
Posted 15 April 2011 - 05:13 AM
This doesn't apply to BG2, only BG1. It's already in BGT if you're using that, so you needn't install it separately.ERROR locating resource for 'COPY'
Resource [AR3300.ARE] not found in KEY file:
[C:\Program Files (x86)\GOG.com\Baldurs Gate II/chitin.key]
Stopping installation because of error.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#38 -Anonymous-
Posted 15 April 2011 - 01:55 PM
I failed to notice it was using my BG2 install directory. For the record, addingThis doesn't apply to BG2, only BG1. It's already in BGT if you're using that, so you needn't install it separately.
--game <BG1 DIRECTORY>
to the command seems to have worked.
#39
Posted 14 July 2011 - 10:15 PM
#40
Posted 23 July 2011 - 05:46 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)