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Secret of Bonehill v275 Bug Reports


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#101 -Angelo-

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Posted 28 April 2018 - 02:21 AM

Hi! :-) 
I don't know how to do. I have done all in this mod, Gnolls are dead, bandits are dead, rats are dead, also the thief Sirius is dead.. But the mage don't let me to leave. 
I have not met any guarda near the gate at teple distrect that show me ht body of the assassin. Nobody let me read something in the home of the mage. 

How i can get out of here with no restart the game or use a old savegame?

Please help me.. 

Angelo

Hmm, my memory is really foggy about this mod but I recall that I never had similar problems. Did you showed the mage letter that is collected from dead bandits? Did you read walkthrough for this mod ( in this forum ) for hints about your problem? To be honest I didn't catch full meaning of your post except that you think that you finished first part of the mod and can't go back. 

Thank you.. Letter from bandits? No. Not found... I will search it.. Thank you again.. 



#102 -Angelo-

-Angelo-
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Posted 28 April 2018 - 02:22 AM

Hi! :-) 
I don't know how to do. I have done all in this mod, Gnolls are dead, bandits are dead, rats are dead, also the thief Sirius is dead.. But the mage don't let me to leave. 
I have not met any guarda near the gate at teple distrect that show me ht body of the assassin. Nobody let me read something in the home of the mage. 

How i can get out of here with no restart the game or use a old savegame?

Please help me.. 

Angelo

Hmm, my memory is really foggy about this mod but I recall that I never had similar problems. Did you showed the mage letter that is collected from dead bandits? Did you read walkthrough for this mod ( in this forum ) for hints about your problem? To be honest I didn't catch full meaning of your post except that you think that you finished first part of the mod and can't go back. 

Thank you.. Letter from bandits? No. Not found... I will search it.. Thank you again.. 



#103 Ollidrak

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Posted 28 April 2018 - 02:45 AM

Check these conditions before you talk to Pelltar to send you home

 

You have the "Glorious Hand" = BHGHAND.itm

 

And these global

Global("BHHandQuest","Global") is 3 or more
Global("BHHandGrave","Global") is 6
Global("BHQuestAccept","GLOBAL") is 5 or 6

 

Thank you :-) 

I have the "Glorious Hand" = BHGHAND.itm

 

And these global are set to

Global("BHHandQuest","Global") is 2
Global("BHHandGrave","Global") is missed. I have not the variable at all
Global("BHQuestAccept","GLOBAL") is 4

Maybe i had lost some passage? Need Fabio in the party?


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


#104 Greenhorn

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Posted 28 April 2018 - 02:54 AM

Check these conditions before you talk to Pelltar to send you home

 

You have the "Glorious Hand" = BHGHAND.itm

 

And these global

Global("BHHandQuest","Global") is 3 or more
Global("BHHandGrave","Global") is 6
Global("BHQuestAccept","GLOBAL") is 5 or 6

 

Thank you :-) 

I have the "Glorious Hand" = BHGHAND.itm

 

And these global are set to

Global("BHHandQuest","Global") is 2
Global("BHHandGrave","Global") is missed. I have not the variable at all
Global("BHQuestAccept","GLOBAL") is 4

Maybe i had lost some passage? Need Fabio in the party?

 

Once you have found out about the glorious hand, talk to the guards outside the gates of the temple area.this is the triciest part of the mod: search around the hanging tree , because the guards are there but somewhat covered. They'll tell you about ravella being on guard duty when the thief was hanged and that she'll be back tomorrow. When she gets on duty, talk to her and she'll foolishly abandon her post to show you where the thief is buried (like she can afford to be slacking off after what happened last time she didn't pay attention). you find that the corpse was changed to Bormac's body.Go talk to Pelltar, problem solved.
 

From the mods walkthrough. Won't hurt you to read it...  :)



#105 Ollidrak

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Posted 28 April 2018 - 09:59 AM

Check these conditions before you talk to Pelltar to send you home

 

You have the "Glorious Hand" = BHGHAND.itm

 

And these global

Global("BHHandQuest","Global") is 3 or more
Global("BHHandGrave","Global") is 6
Global("BHQuestAccept","GLOBAL") is 5 or 6

 

Thank you :-) 

I have the "Glorious Hand" = BHGHAND.itm

 

And these global are set to

Global("BHHandQuest","Global") is 2
Global("BHHandGrave","Global") is missed. I have not the variable at all
Global("BHQuestAccept","GLOBAL") is 4

Maybe i had lost some passage? Need Fabio in the party?

 

Once you have found out about the glorious hand, talk to the guards outside the gates of the temple area.this is the triciest part of the mod: search around the hanging tree , because the guards are there but somewhat covered. They'll tell you about ravella being on guard duty when the thief was hanged and that she'll be back tomorrow. When she gets on duty, talk to her and she'll foolishly abandon her post to show you where the thief is buried (like she can afford to be slacking off after what happened last time she didn't pay attention). you find that the corpse was changed to Bormac's body.Go talk to Pelltar, problem solved.
 

From the mods walkthrough. Won't hurt you to read it...  :)

 

The guards outside the gates of the temple area don't tell me nothing.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


#106 Roxanne

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Posted 28 April 2018 - 10:16 AM

The guards outside the gates of the temple area don't tell me nothing.

 

SetGlobal("BHHandSearch","GLOBAL",2) and talk to the guards.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#107 Ollidrak

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Posted 28 April 2018 - 11:55 PM

The guards outside the gates of the temple area don't tell me nothing.

 

SetGlobal("BHHandSearch","GLOBAL",2) and talk to the guards.

Thank you.. Now it is ok. Guarda talk to me a lot. :-) We visit the tomb and so on.. The only strange thing, is that before start to go back to beregost, Fabio tell us that will leave us. But in these game I never pick up him. Maybe it is a good idea change the dialog with the party. Thank you all again.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


#108 Chevalier

Chevalier

    Knight of the Realms

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Posted 16 September 2021 - 04:05 PM

Hello, it has been sometime since I was last here.

 

I have been trying out BGT EE.

 

I found that the 'Helm of Mind Warding' was not giving the protections it should have in BGT EE.

 

I looked a standard 'Helm of Charm Protection' and saw it had 'Protection from Opcode [101] (0x0 0x5)' and added it with DLTC to the 'Helm of Mind Warding'. It now protects from the Sirines in my test & I hope others.  I am not sure if someone wants to add this to the mod or they can add manually.

 

https://www.mediafir...hmhelm.itm/file


I Ride for the King!


a.k.a. Chev


#109 Endarire

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Posted 17 September 2021 - 12:25 PM

To confirm, do you mean EET (Enhanced Edition Trilogy)?



#110 Ollidrak

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Posted 18 September 2021 - 08:49 PM

To confirm, do you mean EET (Enhanced Edition Trilogy)?

Yes


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


#111 yomiko

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Posted 06 August 2022 - 12:34 PM

Hello, starting the mod for the first time, i have a problem in the map 'bone hill" (nalia's forteress)
i can't exit the map ! at all !
i tried to use the console to leave the map, i tried to get back to tghe temple of luthander, but there the PNJ don't let go back to the island, the answer i can give him is basicaly a error report

edit : nevermind, the exit is just stupidly in a wrong place


Edited by yomiko, 07 August 2022 - 03:47 AM.


#112 jastey

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Posted 23 September 2022 - 11:15 PM

There is an incompatibility with Framed Mod. This is probably something from some EET version of Secret of Bonehill, but it also might be in the original mod. If the alternative chapter 6 is played via Framed, some variables that would spawn Paolo doesn#t seem to get set, see here: https://www.gibberli...#comment-312508