Edited by erebusant, 07 April 2010 - 07:29 PM.
Secret of Bonehill v275 Bug Reports
#1
Posted 07 April 2010 - 06:26 PM
It takes a village...
#2
Posted 12 April 2010 - 07:35 AM
Can you reproduce this or did I screw up somewhere along installation? (playing w/ EasyTutu BTW)
Can you post your WeiDU log? Also, did you begin a new game?
Yep, started a new game with a new install.
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier ~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate ~USABILITYFIXER/SETUP-USABILITYFIXER.TP2~ #0 #0 // Usability Fixer ~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens ~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks ~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced ~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells ~SETUP-MONKTWEAK.TP2~ #0 #0 // Wisdom bonus to AC for monks ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v4 ~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1 ~SETUP-TGC1E.TP2~ #1 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.10 -> Normal edition ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v10 ~SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar Version 1.3: v1.5 ~SETUP-BONEHILLV275.TP2~ #0 #0 // Secret of BoneHill (Requires BGT or Tutu): v2.75 ~SETUP-THALAN.TP2~ #0 #0 // Thalantyr Item Upgrade: v3.5
Crap! I see the problem. I'll have a hotfix posted for you tutu players in just a little bit. Sorry...
Cool, thanks.Crap! I see the problem. I'll have a hotfix posted for you tutu players in just a little bit. Sorry...
Edited by erebusant, 12 April 2010 - 05:14 PM.
#3
Posted 12 April 2010 - 03:08 PM
Cool, thanks.
Crap! I see the problem. I'll have a hotfix posted for you tutu players in just a little bit. Sorry...
For Tutu Players Only !!! Extract this in your game directory and run the executable. This will resolve this stupid error. I'll upload an new package tonight.
Fixed Full Package uploaded 041210. Only use this patch for Tutu if you don't want to re-download and install.
Attached Files
Edited by erebusant, 12 April 2010 - 07:12 PM.
New Package uploaded
It takes a village...
#5
Posted 13 April 2010 - 03:32 AM
Here is my weidu.log: Weidu.log 73.53K 647 downloads I hope it helps
Thanks in advance and thank you for making this great mod, ChiXiStigma
Edited by ChiXiStigma, 13 April 2010 - 03:51 AM.
#6
Posted 13 April 2010 - 05:09 AM
Hello, yesterday I installed Baldur's Gate 1&2 and then Big World Project 9.0.3 which installed Secret of Bonehill mod amongst other. I decided to try if SoBH works and I edited my saved game with ShadowKeeper to advance my new character at chapter 4 in order to be able to take the quest from Pellvar. When he teleported me to Restenford, I went to south/west and when I chose from the world map to go to the temple area the game started loading but stopped in the middle and crashed to desktop. I tried many times but the game kept crashing, then I tried to go to other places, every other area I tried to go to loads fine. Then I decided to spend another day reinstalling Big World Project v9.0.3, but it seems I did it in vain, because the problem wasn't solved. Can someone please help me play this great mod? Am I able to go through most of SoBH without visiting the temple area? I found Bonehill_v245.rar and Bonehillv275.rar at my downloaded mods folder.
Here is my weidu.log: Weidu.log 73.53K 647 downloads I hope it helps
Thanks in advance and thank you for making this great mod, ChiXiStigma
You'll need to post this problem in the Big World forum. This issue doesn't occur with a normal installation, and I've no idea what they've modified in the mod.
It takes a village...
#7
Posted 13 April 2010 - 05:45 AM
Hello, yesterday I installed Baldur's Gate 1&2 and then Big World Project 9.0.3 which installed Secret of Bonehill mod amongst other. I decided to try if SoBH works and I edited my saved game with ShadowKeeper to advance my new character at chapter 4 in order to be able to take the quest from Pellvar. When he teleported me to Restenford, I went to south/west and when I chose from the world map to go to the temple area the game started loading but stopped in the middle and crashed to desktop. I tried many times but the game kept crashing, then I tried to go to other places, every other area I tried to go to loads fine. Then I decided to spend another day reinstalling Big World Project v9.0.3, but it seems I did it in vain, because the problem wasn't solved. Can someone please help me play this great mod? Am I able to go through most of SoBH without visiting the temple area? I found Bonehill_v245.rar and Bonehillv275.rar at my downloaded mods folder.
Here is my weidu.log: Weidu.log 73.53K 647 downloads I hope it helps
Thanks in advance and thank you for making this great mod, ChiXiStigma
You'll need to post this problem in the Big World forum. This issue doesn't occur with a normal installation, and I've no idea what they've modified in the mod.
I already posted it there but they told me to post it here, but if this does not occur with a normal installation it probably has something to do with Big World. Can I still go through most of the missions etc SoBH offers without visiting the temple area? Thanks for responding
Edited by ChiXiStigma, 13 April 2010 - 05:52 AM.
#8
Posted 15 April 2010 - 10:58 AM
EDIT I think I found the problem, in order to get the response, you need to have Telvan's journal (bhtelvbk.itm) in your inventory. But apparently I had sold it by mistake. It should be flagged as Plot Item in order to avoid this, IMO, and maybe change the dialog structure a bit.
EDIT 2 One of the containers in area bh0602 has an invisible, unremovable item in it.
Edited by Daulmakan, 15 April 2010 - 01:53 PM.
#9
Posted 15 April 2010 - 06:00 PM
I'm getting another NO VALID REPLIES response when returning to Pelltar after clearing Bone Hill (1st travel):
EDIT I think I found the problem, in order to get the response, you need to have Telvan's journal (bhtelvbk.itm) in your inventory. But apparently I had sold it by mistake. It should be flagged as Plot Item in order to avoid this, IMO, and maybe change the dialog structure a bit. Set to "UnSellable"
EDIT 2 One of the containers in area bh0602 has an invisible, unremovable item in it. Fixed Locally
It takes a village...
#10
Posted 16 April 2010 - 06:36 AM
Hello, yesterday I installed Baldur's Gate 1&2 and then Big World Project 9.0.3 which installed Secret of Bonehill mod amongst other. I decided to try if SoBH works and I edited my saved game with ShadowKeeper to advance my new character at chapter 4 in order to be able to take the quest from Pellvar. When he teleported me to Restenford, I went to south/west and when I chose from the world map to go to the temple area the game started loading but stopped in the middle and crashed to desktop. I tried many times but the game kept crashing, then I tried to go to other places, every other area I tried to go to loads fine. Then I decided to spend another day reinstalling Big World Project v9.0.3, but it seems I did it in vain, because the problem wasn't solved. Can someone please help me play this great mod? Am I able to go through most of SoBH without visiting the temple area? I found Bonehill_v245.rar and Bonehillv275.rar at my downloaded mods folder.
Here is my weidu.log: Weidu.log 73.53K 647 downloads I hope it helps
Thanks in advance and thank you for making this great mod, ChiXiStigma
I have exactly the same problem, mod is looking very interesting, so its sad i have to skip it for now.
Is there in BG2 folder any error log? So i could at least check what's the reason of this error?
Thanks for responding.
#11
Posted 16 April 2010 - 04:42 PM
Hello, yesterday I installed Baldur's Gate 1&2 and then Big World Project 9.0.3 which installed Secret of Bonehill mod amongst other. I decided to try if SoBH works and I edited my saved game with ShadowKeeper to advance my new character at chapter 4 in order to be able to take the quest from Pellvar. When he teleported me to Restenford, I went to south/west and when I chose from the world map to go to the temple area the game started loading but stopped in the middle and crashed to desktop. I tried many times but the game kept crashing, then I tried to go to other places, every other area I tried to go to loads fine. Then I decided to spend another day reinstalling Big World Project v9.0.3, but it seems I did it in vain, because the problem wasn't solved. Can someone please help me play this great mod? Am I able to go through most of SoBH without visiting the temple area? I found Bonehill_v245.rar and Bonehillv275.rar at my downloaded mods folder.
Here is my weidu.log: Weidu.log 73.53K 647 downloads I hope it helps
Thanks in advance and thank you for making this great mod, ChiXiStigma
I have exactly the same problem, mod is looking very interesting, so its sad i have to skip it for now.
Is there in BG2 folder any error log? So i could at least check what's the reason of this error?
Thanks for responding.
Found the source of this problem. I will be uploading a new package to the download center shortly. Look for v275a
It takes a village...
#12
Posted 17 April 2010 - 03:26 AM
In the v275a .tp2, lines 1708-1715:
ACTION_IF FILE_EXISTS ~data/BG1ARE.bif~ THEN BEGIN COPY ~Bonehillv275/creatures/spawns~ ~BH-REST~ COMPILE ~Bonehillv275/BGT/spawns~ END ELSE BEGIN COPY ~Bonehillv275/creatures/spawns~ ~BH-REST~ COMPILE ~Bonehillv275/Tutu/spawns~ ENDis it possible that the scripts inside the folder might not make it into the game?? Should the COMPILE be before the COPY??
Edited by Lollorian, 17 April 2010 - 03:27 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#13
Posted 17 April 2010 - 05:42 AM
Depends on what type of game you're playing. COPY command is making certain the creatures you need for the spawns are in your game, while the COMPILE command compiles the bafs from an entirely different location in the folder. There's one set of bafs for BGT and one set of bafs for Tutu.Heya
In the v275a .tp2, lines 1708-1715:ACTION_IF FILE_EXISTS ~data/BG1ARE.bif~ THEN BEGIN COPY ~Bonehillv275/creatures/spawns~ ~BH-REST~ COMPILE ~Bonehillv275/BGT/spawns~ END ELSE BEGIN COPY ~Bonehillv275/creatures/spawns~ ~BH-REST~ COMPILE ~Bonehillv275/Tutu/spawns~ ENDis it possible that the scripts inside the folder might not make it into the game?? Should the COMPILE be before the COPY??
It takes a village...
#14
Posted 17 April 2010 - 07:31 AM
I thought that the Bonehillv275/BGT/spawns/ folder contains 58 .baf's which are copied by the setup into the BH-REST, and then the COMPILE command converts all the baf's to .bcs' Stupid me for not knowing that COMPILE sends them all to the override
Edited by Lollorian, 17 April 2010 - 07:46 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#15
Posted 17 April 2010 - 04:49 PM
Fxd: i searched in Bonehill folder for all files containig "BH1200" in their names and copied them to override folder. I tried to escape the location, but there was a random encounter and game crashed after loading its map. So i tried once more and successfully escaped to main location. Unfortunately, when i asked Pelltar to get me out of here quest dialog appears and now i have to complete it before leaving the town. I just wanted to check whether it will crash on another locations or not!
Fxd2: there were a few bugs and glitches(a few areas of translation between locations are not intuitive to find, very buggy BH1200) but the rest is just fine. I returned to temple of lathander and all works properly.
Edited by Suslik, 18 April 2010 - 08:33 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#16
Posted 20 April 2010 - 03:20 AM
//attention, spoilers below
1) Most areas containing a popup description(with question mark on cursor, text appears when you click on them) have messed up text. It may be a result of a bug in BWP installation, i don't know, but for example when i click on a grave, appears a text from some random dialog with unknown dwarf. All notes on SoBH map seem to have messed text too.
2) Area BH1200 and random encounter areas were messed badly. It was impossible to rest on them or to travel to another area.
3) Some containers are too "isolated". I mean sometimes it is very hard to approach a container close enough to interact with it. For example a barrel with an amulet behind secret door in sewers.
4) It is not a bug, but very annoying "feature": you are too often left without a choise. Well, when i escaped candleep, a bard approached me and asked to go to Restenfold. If i answer "ok, let's go", we depart immediately. If i asnwer "sorry, guy, not this time", he just disappears. It was a long journey in candlekeep, a had a few plans where to go after it, but i have to choose : go to Restenfold now or never.
5) When we teleported(to Part II, i assume), the screen was black for a few seconds(about ten). Then my party and Pelltar appear standing near baron's mansion. I started the dialog. Pelltar said that baron killed and stuff and that there are three guys: the first is blha blha, the second is blha and.. and the dialog abruptly interrupts. "And who the hell is the third?!" - I wished to ask, but when i told to him, he said just the same. Fortunately, when i come to his mansion, i discovered a reason of such fault: the bard has to continue his dialog but due to unknown reason he was absent near the mansion when we just teleported. Is it ok?
6) There are special areas that you have to click to go to another location(leave a building or travel to a world map). Guys, some of these "transition areas" are really hard to find, i think you should mark them somehow or make larger.
7) It is not a bug either, but a feature request. I think you should add far more notes to the map: you know, shop, inn, and others. It is very difficult to remember who lives in each building and i am too lazy to make notes myself. It is great that you marked an entrance to Pelltar's tower(otherwise it would be totally impossible to find it), but you should make more notes like this.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#18
Posted 21 April 2010 - 03:30 AM
The same. Is it a bug?Quenex's dialogue seems to have issues as well:
Fxd: nevertheless, if it is a bug, it is not critical. I've just successfully completed part II in last SoBH edition.
Edited by Suslik, 22 April 2010 - 06:22 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#19
Posted 10 May 2010 - 04:47 PM
In file bhyalta.tra there is a error at @50, there isn't "~" at the end of the line. And the installation fails for that.
Thanks
#20
Posted 15 May 2010 - 01:18 AM
the german language version dosen't install at all - there's a typo in BHARRNES.TRA
@13 = ~Wovon sprecht Ihr? Euer verstohlenes Herumschleichen in meiner Stadt, ohne mich zuvor aufzusuchen, um zu erklären, was Ihr tut, erfreut mich nicht. Als das Oberhaupt dieser Stadt ist es meine Aufgabe, Verbrechen zu ahnden und die Ordnung zu gewährleisten. Ihr werdet Eure unbefugte Untersuchung augenblicklich beenden. Meine Männer werden diese Sache für Euch untersuchen. Sobald die Wahrheit bekannt ist, werde ich Euch kommen
@14 = ~Die Bürgermeisterin von Garrotten plant, den Mord zu untersuchen, und hat meiner Untersuchung ein Ende gemacht. Ich frage mich, ob der wahre Mörder gefangen wird. ~
lassen. Habt Ihr verstanden? ~
@15 = ~Ja meine Dame, einverstanden. ~
should be
@13 = ~Wovon sprecht Ihr? Euer verstohlenes Herumschleichen in meiner Stadt, ohne mich zuvor aufzusuchen, um zu erklären, was Ihr tut, erfreut mich nicht. Als das Oberhaupt dieser Stadt ist es meine Aufgabe, Verbrechen zu ahnden und die Ordnung zu gewährleisten. Ihr werdet Eure unbefugte Untersuchung augenblicklich beenden. Meine Männer werden diese Sache für Euch untersuchen. Sobald die Wahrheit bekannt ist, werde ich Euch kommen lassen. Habt Ihr verstanden? ~
@14 = ~Die Bürgermeisterin von Garrotten plant, den Mord zu untersuchen, und hat meiner Untersuchung ein Ende gemacht. Ich frage mich, ob der wahre Mörder gefangen wird. ~
@15 = ~Ja meine Dame, einverstanden. ~