Fun game bad mechanics?
#1
Posted 04 April 2010 - 05:11 PM
I was just wondering if anyone else felt the same way I did. I loved DA and have just started Awakening, but the game has been grating my brain for months which was why I stopped playing.(well that and ME2). The reason why I say this is playing DA felt like bioware took shell of BG, NWN, and Icewind Dale and tried to apply it to DA and it failed. I mean Orzammar was PAINFUL to play through as was the Circle Tower, and at times I just felt like they had set up an organized system that was trying to play like BG. Also I never felt like the Origins really mattered...I mean they have little impact and do not really affect the way people react to me. DA boasts of a different experience every time you play and yet the Origins aren't really that important in respect to game play, as a mage people should have been more afraid and as a noble I would think there would have been more political intrigue or something. The selling point was the Origins that had little to no impact... it was kinda sad for me. These are little issues of mine of coarse but then Mass Effect 2 came out and I found myself attempting to play DA only to think..."Bioware can do SOOO much better,". I felt immersed in ME2 but in DA I felt like I was just playing the part at many times, and I have it on xbox so no modding for me.
Ultimately I thought it was a good game but I felt some dumb mistakes had been made in how they set up the game because I know they can do better. Did anyone else feel this way or am I nit picking?
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Posted 04 April 2010 - 08:44 PM
#3
Posted 04 April 2010 - 10:43 PM
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#4
Posted 05 April 2010 - 03:02 AM
ME2, for comparison's sake, does not have a single solitary line exclusive to the player's class, a single "private message" related to the pre-military background, a single message related to the psychological profile, and some minor differences based on gender. Hell, even Kaidan and Ashley's dialogues are virtually identical (Ashley sticks in a "Oh captain my captain" in there, but that's about it, wowzah). While I think ME2 is at least as good a game overall, I think you're giving DA:O's particular strengths short shrift here.
Also, while I can see how you might find the Deep Roads exhausting, the Circle Tower, particularly the Fade bit, is among my favorite parts of the game. Can't imagine what there is to dislike about it.
Qwinn
Edited by Qwinn, 05 April 2010 - 03:04 AM.
#5
Posted 05 April 2010 - 06:41 PM
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#6
Posted 06 April 2010 - 05:12 AM
#7
Posted 06 April 2010 - 05:42 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
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#8
Posted 06 April 2010 - 06:56 AM
Edited by Creepin, 06 April 2010 - 06:56 AM.
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#9
Posted 06 April 2010 - 08:12 AM
In contrast, I've played BG2 a dozen or so times and am still not bored, but that's probably because of the mods that keep it new. Because of the way DA is structured, you can really only do so much with mods. It seems like you can alter or add to the storyline or to the NPCs, but not both. Like with NWN2, if you want to modify a file, it has to wind up in the override. So, unlike BG2's WeiDU, you can only really have one active mod for each file. That limits replayability a lot.
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#10
Posted 06 April 2010 - 11:37 AM
#11
Posted 06 April 2010 - 03:03 PM
It starts to slide in the player's direction at level 15 or so, the rest of the way is a cakewalk.What I really hate in DA is encounter difficulty autolevelling! In BG I would be ripped apart by ogre magi when I'm lvl 1, would have fair chances against ogre magi when I'm lvl 5 and would rip this ogre magi apart when I'm lvl 10. In DA, however, I would have hard times fighting 2 genlock emissaries when I'm lvl 1, I would have hard times fighting 2 genlock emissaries when I'm lvl 5 and I would have hard times fighting 2 genlock emissaries when I'm lvl 10. What's the point in levelling up if I'm not becoming stronger than once powerful enemies, if I am not allowed to feel that those who once were dangerous now tremble under my feet? Meh, it's worst element of DA game design for me.
#12
Posted 06 April 2010 - 06:16 PM
Qwinn
#13
Posted 06 April 2010 - 07:58 PM
Only reply value I saw was if you are REALLY INTERESTED in how other NPCs will react depending on what Origins/Gender you've chosen. But that's really a minor part of game and I have no intention to go back to same, boring crap for few dialogues.
#14
Posted 06 April 2010 - 10:33 PM
Yep. I'd even play BG again, but I keep trying to switch from "top-down" camera mode in BG, and I can't, and it's really frustrating.
Ha ha, funny, cuz, unless I wanna see an ogre or pride demon or brood mother in its full glory, I mostly play in the top-down mode in DA. So much easier to see everything going on that way.
I'm with you on your second point, though. Can't even charge your opponents properly in BG; just walk toward them. What's up with that?
I like the mechanics of the game; I don't care how similar (some of) it is to BG (if anything, the similarity is a plus). So far, the only real problem I see with DA in comparison to BG right now is the apparently smaller(?) modding potential. Really though, just giving me a couple more rogues and mages to play with would make this game so much better.
#15
Posted 06 April 2010 - 11:32 PM
Seriously, I'd like to see Jowan NPC, and a non-bisexual rogue, for one. Besides, it might sound weird, but I'd love a Tranquil NPC. For example, that tranquil mage from Ostagar. No emotions, no romance, but lots of interesting story potential. Just imagine how frustrated Alistair would be - all his practical jokes rendered useless!
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#16
Posted 06 April 2010 - 11:41 PM
The rubber band effect.What I really hate in DA is encounter difficulty autolevelling!
Ah, then isn't it fun to have 38th level character when you go to kill the Archdemon ... yes, I added a few mods and thus had just a little more enemies to kill in one game.It starts to slide in the player's direction at level 15 or so, the rest of the way is a cakewalk.
Deactivated account. The user today is known as The Imp.
#17
Posted 07 April 2010 - 07:36 AM
And think about how much easier it would be to get a voice actor for a Tranquil companion! You wouldn't have to be able to convey any emotions. Hm... maybe you could even generate such emotionally blank lines with proper software?Alas, full voicing makes DA:O modding nearly impossible. If I had a voice actor, though...
Seriously, I'd like to see Jowan NPC, and a non-bisexual rogue, for one. Besides, it might sound weird, but I'd love a Tranquil NPC. For example, that tranquil mage from Ostagar. No emotions, no romance, but lots of interesting story potential. Just imagine how frustrated Alistair would be - all his practical jokes rendered useless!
Edited by Archmage Silver, 07 April 2010 - 07:37 AM.
#18
Posted 07 April 2010 - 06:12 PM
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#19
Posted 07 April 2010 - 06:18 PM
I think some Tranquil responses to the story events might prove to be hilarious in the right context...The only problem with a tranquil NPC I think would be that some people might find them quite boring since they lack emotions...on the other hand some would find it quite interesting as well since its well past the norm...
#20
Posted 08 April 2010 - 07:47 PM
Owain could be an awesome companion, I agree. Jowan - no (unless he was made Tranquil himself... nah, no, not even then.)
Only problem with a Tranquil companion is, they can't cast magic, all they can do is enchant. An actual usable Tranquil companion would have to take major liberties with the game lore. Unless, hmmmm, make the Tranquil a warrior or rogue! Why not? That's got all kindsa possibilities. Heh, a Tranquil Templar!
Qwinn
Edited by Qwinn, 08 April 2010 - 07:52 PM.