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i think i'm going to reinstall BWP. again.
i tried to test if i am able to go to temple area of SoBH, but, unfortunately, because of messed location names i was unable even to point at lothander temple =(
Posted 14 April 2010 - 03:05 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 14 April 2010 - 03:31 AM
It means that the BGT-Tweaks might have done the error, but to me it sounds like the error doesn't come from that, but is more likely to be caused by something else... or not.Do you know what all these mean
Well, one of the mods were not installed or other obvious change that was made between the two installs, so you need to start a new game, not load an old save that has offed dialog.tlk references.Oh, well. The most stupid thing i was able to do was to reintall BWP. And i chose to reinstall it. I chose absolutely the same options, absolutely the same mods and result was dramatically different. It seems that dialog.tlk is messed up. Spell animations like fireball were just like in BG1, not like in BG2. Just take a look at world map:
Edited by Jarno Mikkola, 14 April 2010 - 03:43 AM.
Deactivated account. The user today is known as The Imp.
Posted 14 April 2010 - 03:34 AM
Aaarghh! Not i am only reinstalling BWP one more time now, but i will be able to start a new game after that? I was in chapter 6 already.. At least i saved main characterWell, one of the mods were not installed or other obvious change that was made between the two installs, so you need to start a new game, not load an old save that has offed dialog.tlk references.Oh, well. The most stupid thing i was able to do was to reintall BWP. And i chose to reinstall it. I chose absolutely the same options, absolutely the same mods and result was dramatically different. It seems that dialog.tlk is messed up. Spell animations like fireball were just like in BG1, not like in BG2. Just take a look at world map:
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 14 April 2010 - 03:43 AM
Try reverting to the original file from the Bonehill folder. Here is how you do that:
Find the Bonehillv275 folder in the BGII folder. Open it.
Inside is a folder called BGT. Open it.
Copy the BH0300.are file.
Go back to the main BGII folder and find the Override folder. Open it.
Paste the Copy of BH0300.are into the Override.
Then start the game, and try moving into the area again. If you crash again, then you know that isn't the file that is causing your crash (and you can safely delete it from the Override, because it isn't helping any). In which case, take the clean .bcs file I've attached, and do the same with it: drop it in the override, start the game, and try entering the area again.
Posted 14 April 2010 - 03:48 AM
Edited by ChiXiStigma, 14 April 2010 - 03:52 AM.
Posted 14 April 2010 - 05:02 AM
Not, other than you won't be able to rest in the place as you should be able to as you have the BGT tweak mods component installed, probably.Thanks everyone for being soooo helpfull. Could this copy/paste of the file to the override folder cause any problems?
Well, look at the conversation you just had, and see that it relies on the old saying that seanes has said:Can I do it for every mod that's malfunctioning? How did you find out in the first place that there was something wrong about this file (BH0300) amongst all the files associated with SoBH?
That identifies the file, then you have the change log, which says that the single possible corrupter can be the BG2 Tweaks component. Easy.as to which file is the cause, yuo can tell by how far thru the loading process you get. if immediate black screen of death: corrupted creature listed in the .are file; if it makes it approx 1/3 thru loading screen: corrupted .are file; if almost the whole way: something corrupted aded via the .bcs file; if the whole way, area brielfy shows then CTD: animation conflict.
Edited by Jarno Mikkola, 14 April 2010 - 05:03 AM.
Deactivated account. The user today is known as The Imp.
Posted 14 April 2010 - 05:31 AM
Not, other than you won't be able to rest in the place as you should be able to as you have the BGT tweak mods component installed, probably.
Edited by ChiXiStigma, 14 April 2010 - 05:46 AM.
Posted 14 April 2010 - 06:21 AM
Posted 14 April 2010 - 06:29 AM
In the bh0300(area).Not being able to rest in the temple area or all of SoBH areas?
No. Not for that reason alone.Should I reinstall BWP choosing not to install BGT tweak mods?
Well, the Tactical installs AI makes the mages for example be able to cast preemptively -so it simulates the effect that the player can do the same by casting spells just before the dialog starts that start the combat- so the spells come to effect the moment the combat starts, so the caster doesn't need to get the 7 free turns to cast all the spells that it wishes to protect itself with... so the AI cheats a bit, in that perspective. There are also several mods that adds more encounters with factions that the original game doesn't even have, or make the creatures tougher with stats, give 'better' spells etc, but most of them do only effect a few creatures. And should you know, when you use the BWS to install the mods, the installer itself will install pre-selected selections of the mods, for example the SCSII has the above mentioned AI preemptive casting component, but only the Tactical and eXpert install use the harder options of those components when there is subcomponents to choose from, so the game can change a lot even with zero additional mods.I read somewhere that it's more like the AI cheating, enemies being very resistant to magic and stuff.
Deactivated account. The user today is known as The Imp.
Posted 14 April 2010 - 06:37 AM
Edited by AndrewB, 14 April 2010 - 07:32 AM.
Posted 14 April 2010 - 06:40 AM
In the bh0300(area).Not being able to rest in the temple area or all of SoBH areas?
No. Not for that reason alone.Should I reinstall BWP choosing not to install BGT tweak mods?
Well, the Tactical installs AI makes the mages for example be able to cast preemptively -so it simulates the effect that the player can do the same by casting spells just before the dialog starts that start the combat- so the spells come to effect the moment the combat starts, so the caster doesn't need to get the 7 free turns to cast all the spells that it wishes to protect itself with... so the AI cheats a bit, in that perspective. There are also several mods that adds more encounters with factions that the original game doesn't even have, or make the creatures tougher with stats, give 'better' spells etc, but most of them do only effect a few creatures. And should you know, when you use the BWS to install the mods, the installer itself will install pre-selected selections of the mods, for example the SCSII has the above mentioned AI preemptive casting component, but only the Tactical and eXpert install use the harder options of those components when there is subcomponents to choose from, so the game can change a lot even with zero additional mods.I read somewhere that it's more like the AI cheating, enemies being very resistant to magic and stuff.
The game also doesn't have the 'rubber band' effect that the todays Role Playing games have that levels the enemies according to your level, the creatures are preset with certain stats that are not altered by many things, this makes the game to have it's character that you'll have to level up certain amount before you'll be able to realistically defeat certain monsters, like the Basilisks for a bad example.
Posted 14 April 2010 - 06:44 AM
You just wouldn't be able to rest out in the open of the Temple area. I don't think you can anyway, because the Guards interupt outdoor resting there.
I knew which area it was because there is a collected list of all the areas of BGT and all the mods that add areas. From there, I used an editor tool (DLTCEP/Near Infinity) to go through the areas until I found the Temple area.
Posted 14 April 2010 - 06:57 AM
Yeah. Even the basic BGT(the last time I played it from the beginning-to-the-end at least) is far harder than the BG1 because some of the spawning points spawn monsters hordes that were not possible in the original game...Does this mean Standard version has enhanced difficulty (compared to BG with no mods)?
The 'Advanced eXpert', hih, no there is no such a thing, so you should take what comes and define it yourself.Which version do you recommend?
Well, it was never said that it would cause crash if it was not possible, see the area that was corrected by the BG2Tweaks was originally not sleep-able because a guard would come and interrupt the sleeping, not because the game would crash.How did you know BH0300.ARE is the file assosiated with temple area? I don't know why, maybe it's a miracle but I was able to rest at the temple area, no crash.
Deactivated account. The user today is known as The Imp.
Posted 14 April 2010 - 07:55 AM
Edited by Suslik, 14 April 2010 - 08:10 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 14 April 2010 - 09:02 AM
Edited by AndrewB, 14 April 2010 - 09:05 AM.
Posted 14 April 2010 - 11:32 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 14 April 2010 - 01:37 PM
My result of latest installation:
Map seems to be ok but for example fireball animation seems to remain just as in original BG1. what do you advice me to do?
Posted 14 April 2010 - 01:42 PM
The list didn't say which area-code was for which area, for Bonehill. So I used an editor to flip through all the Bonehill areas (areas with a naming convention of BHxxxx.are) until I found the Temple area. That's all I used the editor for.
I absolutely would stick with the BWP. It is the largest, most comprehensive, and thoroughly bug-tested megamod platform out there. I use it myself, and aside from a few minor bugs here and there, it works exceptionally well.
BWP Standard is the defacto installation for a reason. It provides a good compilation of mods and changes that appeal to just about everyone, and it doesn't require a great deal of tinkering and tuning to give you an enjoyable play experience. Tactical installations typically require a lot of feeling out, because chances are good that you'll find some mods that you think are too hard, or don't fit well during your typical playthrough, and will want to fine-tune it (there is a section on .bat editing in the BiG World .PFD). It's very easy to find yourself at a loss when deciding what Quests to do to get some experience in SoA Chapter 2 when you feel overmatched by everything. But if you still want to try a Tactical playthrough, here are the mods that are on the "insane" end of the difficulty scale you may wish to avoid:
Super Firkraag
Tactics
Azengaard Tactical Encounter is kind of up in the air, I don't know if I'd call it "insane" and group it with those above, but it's still pretty hard: decide that one for yourself. Revised Battles has some components that are very hard, and some that are well-balanced and very enjoyable, I'd suggest that you try it and decide which you like and which you don't like.
Posted 15 April 2010 - 01:05 AM
A really appreciate yours and your friend's great sense of humour but the problem remains the same:
My result of latest installation:
Map seems to be ok but for example fireball animation seems to remain just as in original BG1. what do you advice me to do?
A friend of mine would suggest, to kick your PC (really hard), maybe you sould try it, if you break anything and it doesn't boot then you won't have to worry about BWP any more, you may call it a solution to your problem
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 15 April 2010 - 02:18 AM