BiG World Project (BWP) v9.0
#81
Posted 12 April 2010 - 06:34 PM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#82
Posted 12 April 2010 - 08:11 PM
Tsujatha is already fixed for this case and White Agnus done it with v12.1) According to this, Tsujatha (14.2) should be installed AFTER Edwin Romance and addons (16.11). Dunno if any newer version resolves this ... but just to be safe ...
v12 (08 June 2009)
- Fixed DPLAYER2.baf for compatibility with other mods
The needed fixes for Edwin are posted in the Edwin forum and are included in the BW Fixpack.
:: Edwin Romance (SoA) v1.07
:: White Agnus' compatibility fix for Tsujatha NPC - Setup-EdwinRomance.tp2, DPLAYER2.baf
:: http://www.shsforums...showtopic=39624
With these compatibility fixes it is not important anymore in which order you install both mods. So the BWP install order is fine.
Thanks for the reminder. Looks like we forgot something. We'll include it in the next update (or Aurora wil be released first).2) It'd also be a good idea to include the Aurora v5.1 patch until it gets updated
Greetings Leomar
Edited by Leomar, 12 April 2010 - 08:21 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#83
Posted 12 April 2010 - 09:07 PM
Normally not.Could it be because of the ShadowKeeper edit, or because I left all my dead party members somewhere else?
For in-game questions/problems depending on SoBH, please post them in the SoBH forum.I talked to Peltar and he teleported me to Restenford, but I realized that whenever I try to enter the temple area the game stops loading and then crashes. Can someone please help me?
Like you can see above, we updated most of our tools and SoBH were uploaded again, today.This means my BWP version is 9.0.3, right? Does this mean I had to download Secret of Bone Hill v2.75? Should I reinstall BWP?
So yes, the best would be a reinstall.
Greetings Leomar
Edited by Leomar, 12 April 2010 - 09:08 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#84
Posted 12 April 2010 - 10:26 PM
Install the one shipping with BP instead.
#85
Posted 12 April 2010 - 10:33 PM
And Daulmakan's Item Pack, too. The BWP installs both mods after Item Revisions global tweaks and you're right, both mods should be installed before the IR global tweaks. We'll test a complete BWP installation to see if we can change the install order without problems.Thrown Hammers should be installed before IR's global tweaks, since it adds items to the game.
Thanks for the information, we've changed it, now.I'd also move 1PP component 6 "v3 Paperdolls" out of the first group of 1PP components and into the second. This is because some files may be overwritten by IR's version which will assuredly never be more up-to-date than Erephine's.
We understand both sides (yours and Miloch's) and decided to do the skipping of the FA descriptions to avoid in-game confusions like you've described in post #28.Free Action's now-optional component 'Update spell and item descriptions' should be skipped if the main component of either SR or IR is installed.
I started to explain in post #36 at BWL, why it is not so easy to move Cursed Items before IR's main components.In addition, Salk's Cursed Items appears to still be installed alongside IR while they're currently incompatible. Since it doesn't sound like Cursed Items will be recoded in the near future, I recommend moving it before IR's main component. Doing so won't make them compatible, but it will allow us to make them compatible in the future by updating IR.
Cursed Items must be installed AFTER "Unique Artifacts" and AFTER "BG1 Unfinished Business". All three mods must be installed after BGT.
Item Revisions main components must be installed before BGT (in case of megamods), to avoid the overwriting of the files of the big BG2 mods, which should be installed before BGT (therefore we recommended a component for the IR's BG1 changes, which we could install after BGT).
Item Revisions main components = before BGT
Cursed Items Revision = after BGT
Like you see, we can't move Cursed Items before IR, at the moment.
But perhaps in the future with an IR's BG1 component (which will be installed after BGT), we can install Cursed Items before the BG1 component and can try to solve the incompatibility problem. But you see, it is not so easy and needs work and time and could look like this:
- Item Revisions - main components (without the BG1 part)
- Big BG2 mods
- Baldur's Gate Trilogy
- Cursed Items Revision
- Item Revisions - BG1 component
...
- Item Revisions - global tweaks (after item introducing mods)
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#86
Posted 12 April 2010 - 11:34 PM
I don't know the details of Cursed Items' other compatibility requirements, but if it's not possible or not convenient to move it before IR's main component, then it's best to forget about trying to do so and just hope Salk can recode it so they become technically compatible.Like you see, we can't move Cursed Items before IR, at the moment.
#87
Posted 13 April 2010 - 01:44 AM
1. I made sure I had more than 35 GB free disk space
2. Disabled the AntiVirus and Firewall
3. I have Windows XP installed so there is no UAC or Program Compatibility Assistant to disable
NOTE: Don't change the BG graphic-options or not more then 1024x768. You can get crashs to desktops (CTDs)
if you take a higher resolution as 1024x768. When you want to play in a higher resolution take the
Widescreen Mod. If you want to use the Widescreen mod try out several resolutions until you found
one that's optimal. It's probably better to do the testing on a clean BG2 install first (which
shouldn't take long on a modern computer), to get a feel for the viewable area as well as text clarity,
and then reply the selected resolution during the installation (you will be asked for it).
!I'll play it in 800x600, so I won't install widescreen mod this time!
1. Install Baldur's Gate 1 (full installation) at "C:\Games\Baldur's Gate"
2. I have the Original Saga/3 CD version, which is patched, so I didn't install any patches
3. Check that the MOVIECD5.BIF file is in your Baldur?s Gate\movies folder. This file is not copied with
some DVD versions. The absence of this file causes a crash to desktop when you enter the city of
Baldur?s Gate. In addition, some mods cannot be installed. Copy the file MOVIECD5.BIF from the
BGI DVD from the folder ...\CD5\movies into the movies folder.
4. Start BG1, make your settings, create a character and make a quicksave with Q in Candlekeep
1. Make a full installation of BG2 and Throne of Bhaal at "C:\Games\BGII - SoA"
2. Patch it with BioWare?s official ToB patch v26498 DO NOT install Baldurdash and DO NOT install the Patch 26499
3. Start BG2 and ToB, make your settings, create a character and after the autosave quit the game
NOTE: TAKE YOUR BG CD OR BG DVD OUT OF YOUR DISK DRIVE BEFORE YOU CONTINUE! You should also have no other CD in
your disk drive!
1. Create a folder named "BWP" at "c:\"
2. Place folder "BiG World Downloads" at "C:\BWP"
3. Run "BiG_World_Setup.exe" and choose to get it's contents extracted at "C:\BWP\BGII - SoA"
4. Big world setup will automatically begin the installation, if not run "BiG World Setup.vbs"
This time I chose standard version, chose not to install foreign language mods and pressed continue, the installer informed me that the following mods are defect: BDash168.exe, BoM_Item_pack.rar, Improved_Summons.rar, Volcano_Pack.zip (I have these mods, why does it say they are defect?). Should I go back and make a custom installation instead of a standard choosing not to install these mods? Anyway, I pressed continue and then the installer downloaded SoBH 2.75, even though it was already in the BiG World Downloads folder (maybe this happened for other mods as well). After the check was done with no errors present (how come it suddenly forgot the defect mods?) it started extracting the modifications. There were some errors, 3 mods could not be extracted: Selune's Armoury v2: The Mod itself (SeluneArmoury-V2.rar),Wikaede Revisited (NPC) v4.1: The Mod itself (WikaedeRv4-1.rar),Moongaze's Kari (NPC) v1: The Mod itself (MoongazesKari-v1.rar). I saw at another topic that BWP's creator said it's normal not being able to extract these mods cause they're not present at the Downloads folder (does this mean I have to remove them from the installation list?), anyway, I just removed them from the installation list be pressing "y" when asked if I wanted to remove them (shouldn't I have done this?). Then when asked I closed Big World Setup and the bigworldinstall.bat was launched. I chose standard version and then I chose to keep all mods (the strange thing is it said on top of the window something about "expert modus"), then at the kit selection I chose "AOE" (I don't know what they are so I made a random choice), at the AI selection I made no change (just pressed enter), at the rule system I made no change (enter). At the mod check the baldurdash mod was listed at the available/about to be installed list (this is one of the defect mods). I skipped Widescreen mod, I applied trimpack (this does generalized biffing, right?) and the installation began. Last time I installed BWP there were a couple of times (at the first few seconds of the bigworldinstall.bat installation) I got a message asking me to enter a disk in drive D:\ and I pressed cancel, this time I wasn't ask to do so. That's all I did, installation is not finished yet, it's at the biffing stage. Am I doing something wrong? If this doesn't fix problems I'll commit suicide or start kicking my PC as hard as I can till I break my leg (although it's still worth installing BWP even if not every mod works as intended as long as I'm able to finish BG and try most of the mods content)
I read here: http://www.shsforums...r-the-megamods/ something about BG getting laggy, stutterring and experiencing slowdowns after mods being installed, the more you play the more obvious the problem becomes. Does this apply for a proper BWP Standard or Tactical install?
Sorry for the long post and THANK YOU VERYYY MUCH for making BWP (I can't imagine playing BG wihout it), ChiXiStigma
#88
Posted 13 April 2010 - 04:36 AM
About the second group of mods you mentioned: The extractions are failing because the mods themselves were not there to extract (as in, you don't have them on your computer or they aren't placed in the right folder). All of the mods you listed (that is: Selune's Armoury, Wikaede Revisited, & Moongaze's Kari) were removed from the internet and are no longer available. Don't worry about it. Remove them from the installation order and continue on.
I don't think the trimpack has anything to do with biffing. It just saves you diskspace as far as I know.
Biffing will usually take a while, but you definately want it on there. A megamod of this size would probably be damn near unplayable without it (you would see things like obscenely long load times and massive stuttering).
BWP standard/tactical is not immune to stuttering and slowdown, but it does remove a lot of potential stuttering and slowdown caused by mod compatibility conflicts (for example: Saerileth is incompatible with Multi-romance cheats, Valen must have Underdark Avatars turned off), provided you stick to the install guidelines. Even so, it is still possible to get a rare occurence or weird mod interaction that can prevent a script from being resolved and cause stuttering, or a graphical stutter/slowdown (particularly if you're adding spell graphics or AI enhancements that would increase enemy and party spell usage in combat). And then there is the old pack rat slow-down that happens when you carry around too many items. I've seen it far more than I care to admit. I mean... who wants to run out of arrows, bullets, or darts? And who knows when that wand of magic missiles is going to come in handy... maybe I will have to kill 5 mordenkainen's swords at some point or something. Luckily, that will go away as soon as you sell some of your junk and get rid of the items.
Edit: maybe adding a line or two covering Defect Links and Extraction Failure in the OP would be a good idea. it sure seems to come up a lot.
Edited by AndrewB, 13 April 2010 - 04:52 AM.
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#89
Posted 13 April 2010 - 04:51 AM
#90
Posted 13 April 2010 - 05:53 AM
#91
Posted 13 April 2010 - 05:55 AM
Also, BiG World Debug.txt (please zip/rar/7z it ) would help in knowing if something fubared during installation
Edited by Lollorian, 13 April 2010 - 05:55 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#92
Posted 13 April 2010 - 06:17 AM
If there's files called baldur.err and baldur.log, could you open it using Notepad and post its stuff in spoiler tags?? Or better yet, could you attach them??
Also, BiG World Debug.txt (please zip/rar/7z it ) would help in knowing if something fubared during installation
Thanks for helping me, here are the files you asked for compressed with winrar: 3 txt files you asked for.rar 353.26K 320 downloads let me know if you need anything else.
Edited by ChiXiStigma, 13 April 2010 - 06:18 AM.
#93
Posted 13 April 2010 - 06:33 AM
There are lines like ...
C:\Games\BGII - SoA\Big World Smoothpack\_modify\StuffofTheMagi_input_S.txt C:\Games\BGII - SoA\Big World Smoothpack\_modify\StuffofTheMagi_input_T.txt 1 ?¨®?å? £?«?¡ ¤ã??¡?¤. 1 ?¨®?å? £?«?¡ ¤ã??¡?¤. .\BiG World Fixpack\_resfixer_v1\setup-res_fixer.tp2 .\BiG World Fixpack\_resfixer_v1\res_fixer\lib\fj_cre_eff_v2.tpp...even though you selected english to be your language
Other than that, the ONLY error you got was IA not installing ... (which I doubt is the reason for the crashes cause it didn't do anything ... )
An installed mod requires Shadows_harpy_frostgiant.zip extracted to your infinityanimations/content folder. NOTE: Download all content from Spellhold Studios. Each content module is at www.shsforums.net/index.php?autocom=downloads&showcat=98. Extract all archives using the "Do not extract paths" option on the Advanced tab in WinRAR. Also, make sure the "Destination path" on the General tab terminates in /content or /restore after infinityanimations (there are no subfolders beyond that). For WinZip, make sure the "Use folder names" box is *unselected*. You should end up with a bunch of .bam files and no subfolders in your "content" and/or "restore" folders. Rerun this installer once you've extracted all content. FAILURE: Required content missing. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Infinity Animations], rolling back to previous state Will uninstall 0 files for [INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2] component 0. Uninstalled 0 files for [INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2] component 0. ERROR: Failure("Required content missing.") PLEASE email the file SETUP-INFINITYANIMATIONS.DEBUG to www.shsforums.net/forum/594-infinity-animations/ Automatically Skipping [Infinity Animations] because of error.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#94
Posted 13 April 2010 - 06:46 AM
Well, nothing in the .err except the logging session start thing, and the baldur.log didn't make sense to me But that Debug.txt is absolutely great!!! Only 1 error!! Glancing through it ...
There are lines like ...C:\Games\BGII - SoA\Big World Smoothpack\_modify\StuffofTheMagi_input_S.txt C:\Games\BGII - SoA\Big World Smoothpack\_modify\StuffofTheMagi_input_T.txt 1 ˜¨®œå˜ £œ«˜¡ ¤ãŸž¡˜¤. 1 ˜¨®œå˜ £œ«˜¡ ¤ãŸž¡˜¤. .\BiG World Fixpack\_resfixer_v1\setup-res_fixer.tp2 .\BiG World Fixpack\_resfixer_v1\res_fixer\lib\fj_cre_eff_v2.tpp...even though you selected english to be your language
Other than that, the ONLY error you got was IA not installing ... (which I doubt is the reason for the crashes cause it didn't do anything ... )An installed mod requires Shadows_harpy_frostgiant.zip extracted to your infinityanimations/content folder. NOTE: Download all content from Spellhold Studios. Each content module is at www.shsforums.net/index.php?autocom=downloads&showcat=98. Extract all archives using the "Do not extract paths" option on the Advanced tab in WinRAR. Also, make sure the "Destination path" on the General tab terminates in /content or /restore after infinityanimations (there are no subfolders beyond that). For WinZip, make sure the "Use folder names" box is *unselected*. You should end up with a bunch of .bam files and no subfolders in your "content" and/or "restore" folders. Rerun this installer once you've extracted all content. FAILURE: Required content missing. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Infinity Animations], rolling back to previous state Will uninstall 0 files for [INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2] component 0. Uninstalled 0 files for [INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2] component 0. ERROR: Failure("Required content missing.") PLEASE email the file SETUP-INFINITYANIMATIONS.DEBUG to www.shsforums.net/forum/594-infinity-animations/ Automatically Skipping [Infinity Animations] because of error.
Thanks for checking these files for me, I'm new at this and I do not know which files to check and what I'm supposed to be searching for. Maybe I have to get in terms with it, mods not working properly isn't the end of the world, after all I have sooooo many other areas to explore and stuff to do with all these mods. I'm glad to know that my installation was almost perfect
Edited by ChiXiStigma, 13 April 2010 - 06:47 AM.
#95
Posted 13 April 2010 - 07:57 AM
Yes, to an extend(it might be bad or it might not show up at all), the info I provide in the answer #5 should make it less extensive than if you try to not do the things in the list. And there might be few mods that can cause a lot of problems... but it should be manage-able, and if you experience a lot of it in an area or when you do something, you should note what you just did and had done, then try to reproduce it, so it doesn't go away on it's own because it was caused by a random reason like the virus scanner kicking in on the background... you should then make a report that specifies the above mentioned notes... and we'll be able to give you some kind of advice... eventually.I read here... something about BG getting laggy, stutterring and experiencing slowdowns after mods being installed, the more you play the more obvious the problem becomes. Does this apply for a proper BWP Standard or Tactical install?
Deactivated account. The user today is known as The Imp.
#96
Posted 13 April 2010 - 09:17 AM
Worst case scenario, you revert to the last backup of the .are file that was working.
Edited by AndrewB, 13 April 2010 - 09:20 AM.
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#97
Posted 13 April 2010 - 10:43 AM
You said that it loads "about halfway" and then crashes, correct? If it is tested and working correctly on it's own as Erebusant says, then the problem is introduced by something else somewhere along the line. Do a change log on the file BH0300.ARE, then post the contents of the changelog.txt file it produces here in spoiler tags (or upload it), so we can take a look at it. If you don't know how to do that, the FAQ for the Megamods explains it at #6.
Worst case scenario, you revert to the last backup of the .are file that was working.
Yes it loads about halfway and then it crashes to desktop, only when loading temple area. I don't know if it matters but there are 4 different BH0300.ARE files at 4 different directories, anyway I did what you asked me to do and and here is the file: change-log.rar 370bytes 320 downloads , sorry for the delay but I wasn't home.
Edited by ChiXiStigma, 13 April 2010 - 10:44 AM.
#98
Posted 13 April 2010 - 11:35 AM
Why is the file in a .rar? When you could have put it like this:...
What goes to the other files in the game directory, if they are not in the override folder, none of them really matter, as they are either backups or the like files... so only the one in the override folder matters(or if it's biffed then in the .bif file).[WeiDU.exe] WeiDU version 21500
[WeiDU.exe] Using scripting style "BG2"
override/BH0300.are
override/BH0300.ARE BG2_Tweaks/backup/3190/BH0300.ARE
Mods affecting BH0300.ARE:
00000: /* from game biffs */ ~SETUP-BONEHILLV275.TP2~ 0 0 // Secret of BoneHill (Requires BGT or Tutu): v2.75 BW Trimpack
00001: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 3190 // Rest Anywhere (Japheth): v8
Deactivated account. The user today is known as The Imp.
#99
Posted 13 April 2010 - 12:14 PM
Why is the file in a .rar? When you could have put it like this:...
What goes to the other files in the game directory, if they are not in the override folder, none of them really matter, as they are either backups or the like files... so only the one in the override folder matters(or if it's biffed then in the .bif file).[WeiDU.exe] WeiDU version 21500
[WeiDU.exe] Using scripting style "BG2"
override/BH0300.are
override/BH0300.ARE BG2_Tweaks/backup/3190/BH0300.ARE
Mods affecting BH0300.ARE:
00000: /* from game biffs */ ~SETUP-BONEHILLV275.TP2~ 0 0 // Secret of BoneHill (Requires BGT or Tutu): v2.75 BW Trimpack
00001: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 3190 // Rest Anywhere (Japheth): v8
Do you know what all these mean, am I gonna die? I didn't post it like you did because I wanted to add a virus at the compressed file (I just forgot to add it) and because AndrewB asked me to upload the file.
#100
Posted 14 April 2010 - 02:49 AM
Find the Bonehillv275 folder in the BGII folder. Open it.
Inside is a folder called BGT. Open it.
Copy the BH0300.are file.
Go back to the main BGII folder and find the Override folder. Open it.
Paste the Copy of BH0300.are into the Override.
Then start the game, and try moving into the area again. If you crash again, then you know that isn't the file that is causing your crash (and you can safely delete it from the Override, because it isn't helping any). In which case, take the clean .bcs file I've attached, and do the same with it: drop it in the override, start the game, and try entering the area again.
Attached Files
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING