BiG World Project (BWP) v9.0
#61
Posted 10 April 2010 - 05:56 AM
[offtop]
i thought that dabuses communicate only by strange signs above their heads
[/offtop]
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#62
Posted 10 April 2010 - 06:11 AM
Most of the possibilities were pretty lame, did not sound good and since it was a racing game, I came up with it. Well, actually, to use that in a racing game seems lame to be me now.
#63
Posted 10 April 2010 - 06:11 AM
are eager to play your BG build too. But there is an awful internet connection around in our network. Is it ok if I distribute all the installed megamods in one package, for example, by DVD?
lolMost of the possibilities were pretty lame, did not sound good and since it was a racing game, I came up with it.
Edited by Suslik, 10 April 2010 - 06:31 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#64
Posted 10 April 2010 - 10:22 AM
I Ride for the King!
a.k.a. Chev
#65
Posted 10 April 2010 - 01:09 PM
1) There seems to be a problem installing a couple of "standard" mods. Interesting, but i've run through the Big World Setup process three times and all the three times different mods failed to install. Although I didn't change anything significant(well, i think so ). Is there any way to check whether my is build stable or not? Is it going to crash somewhere or the mods failed to install were not significant?
2) When the installation process stopped there were two console windows on the desktop : first remained from one of mod setups execution and the second with info about some sound files conversion. No messages like "Hooray! Ready to go!" or something. Am i able to check my build consistency?
3) BiG World seems to install widescreen mod, it even asked me what screen resolution i am going to use, i answered "1280x1024", but the game seems to run in native 800x600. Is it ok? Where should appear the "screen resolution" option?
Unfortunately i'm unable to report anything about playability, because i'm far too busy generating a character with a sum of stats >90 for a human.
Fixed, after a while:
Well, actually there ARE a couple of bugs. First of all if i'm trying to open a world map i recieve an error message like "Assertion Failed". Now i'm going to try to reinstall the whole pack one more time and if it fails again, i'll continue to bother you with questions.
Edited by Suslik, 10 April 2010 - 04:18 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#66
Posted 10 April 2010 - 04:44 PM
[EDIT]
I've listed my findings at the German forum:
http://kerzenburg.ba...63&postcount=64
Sorry, but at the moment, I've not the time to translate all the text into English. Perhaps later if needed and perhaps you can use a site translator program like google has and you can understand a little bit of it.
Greetings Leomar
Edited by Leomar, 10 April 2010 - 05:48 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#67
Posted 10 April 2010 - 06:05 PM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#68
Posted 10 April 2010 - 10:29 PM
As I remember those mods listed as conflicting are conceptually, not technically, incompatible, i.e. 2 different mods regarding romance with the same NPC for example. They exist in BWS to let you chose which one do you like to affect said NPC, or you could easily ignore both versions without any harm to your installation.Leomar, and what about conflicts? There are a couple of conflicting mods(about 5) in BWS standart installation, at least the installer itself says so on conflicts page. What is user supposed to do with them? Instruction says that you'd better remove conflicting mods, but won't their absence cause another conflicts? Why won't you remove those mods from "standart" installation, it is supposed to be bug-free, am i right?
There's also some tweak mods where certain component of one mod will have technical conflict with a certain component of another one, but all such issues are already taken into account by default BWP setup of which components of which mod are to be installed.
Edited by Creepin, 10 April 2010 - 11:33 PM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#69
Posted 11 April 2010 - 01:33 AM
The sound-conversion would be from cespy-audio, the other other window may be something different.
If you did not see message in the GUI-window that tells you about starting the BiG World Install.bat, that's the case. That's the script that really installs the mods, the BWS just prepares the installation.
It asks you some questions about your installation and then really starts it.
The best way to verify is to look at the Weidu.log. If it does not exist or is empty, your have not installed anything. If you have something in your Weidu.log, your installation has stalled and you have to identify the problem at this point. If that's the case, post the last few lines from the BiG World Debug.txt.
There are some conflicts in the standard-installation because the mods add the same characters or modify the same items. Drizzt, Banwen and Shar-Teel could appear multiple times and have different plots and triggers and thus collide. Before downloading anything is a good point to ask you what you want. If you skip the choice here, the batch will choose for you later.
#70
Posted 11 April 2010 - 04:10 AM
But hey, the game seems to run pretty well, the world map is present.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#71
Posted 11 April 2010 - 04:45 AM
WeiDU.log will just show the mods/components that have been installed.
#72
Posted 11 April 2010 - 05:51 AM
I do love some of mods, i.e guy that sells dyers for for cloths and appearence suits. Thanks one more time, great job has been done, guys.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#73
Posted 11 April 2010 - 01:18 PM
Are there any ways to figure out what causes the game to crash? Is there an error log? Are there any actions not recommended to do? (take Edwin for example or something?)
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#74
Posted 11 April 2010 - 05:24 PM
Version v9.0.2 (11 April 2010)
- Updated "Secret of Bone Hill v2.75" entries
- Moved component 6 of 1pp from the first group into the second
- Added component number 2 for "Spell50 v11"
- "P&P Free Action" descriptions will not be installed, if Item Revisions and/or Spell Revisions is detected
- Removed the line of the Spell Revisions simulacr.spl hotfix
- Added Spanish LANGUAGE for Dragon Summon, Goo, Spell50, P&P Celestials
- Removed folders of "Secret of Bone Hill", Tsujatha, Yasraena and Saerileth of the BW Smoothpack
Updated: "BiG World Fixpack"
Version v9.0.2 (11 April 2010)
- Updated official hotfixes of "Spell Revisions" (09 April 2010)
- Removed the simulacr.spl hotfix of Spell Revisions
- Removed fixes of Yasraena
Updated: "BiG World Textpack GERMAN"
Version 9.0.1 (11 April 2010)
- Added translation for "Dark Horizons" by Gerri
- Removed translations of Secret of Bone Hill, Lester NPC, Imoen Romance, Au service d'Oghma and BPSeries
Updated mods
- The Darkest Day v1.13 (at SHS)
- Check the Bodies v1.12a (at SHS)
- BGT-NeJ2 Compatibility Modification v1.2
- Secret of Bone Hill v2.75
- Ajoc?s Minimod v1.6.5
- Every Mod and Dog v5
- Return to Trademeet Item Pack v1.2 (at SHS)
- A Mod for the Orderly v3
- Tsujatha NPC v13
- Tashia Remix v1.2
- Yasraena NPC v11
- Neh?taniel NPC v4.8
- Kim NPC v1.62d
- Saerileth NPC v15
- Au service d?Oghma v1.6
- Spell-50 v11
- Return to Trademeet Kit Pack v1.3
- BPSeries v4.00a
- IA Content 002 - IWDII and unused BGII Animations v2
- IA Content - Fiends and Genies v5
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#75
Posted 12 April 2010 - 05:45 AM
Awesome to see the fixpack getting updated regularly Anyway, something for the next BWPInstallpack update ...
1) According to this, Tsujatha (14.2) should be installed AFTER Edwin Romance and addons (16.11). Dunno if any newer version resolves this ... but just to be safe ...
2) It'd also be a good idea to include the Aurora v5.1 patch until it gets updated
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#76 -ChiXiStigma-
Posted 12 April 2010 - 12:15 PM
C:\Program Files\Black Isle\BGII - SoA\Weidu.log
#78
Posted 12 April 2010 - 01:20 PM
#79
Posted 12 April 2010 - 01:29 PM
"9.0.3 (Update Package) - 08.04.2010
Added: Spanish explanation for the "BiG World Trimpack" (Mod.ini)
Updated: "Secret of Bone Hill v2.75" entries (Chapter.ini, Mod.ini, Setup.ini)"
This means my BWP version is 9.0.3, right? Does this mean I had to download Secret of Bone Hill v2.75? I think the installer informed me that it needed v2.45 that's the version I downloaded and placed at "BiG World Downloads" folder, then the installer stopped asking me for SoBH. Should I reinstall BWP? Sorry for all these posts.
#80
Posted 12 April 2010 - 03:44 PM
if I want to play with SCSII AI, can I install Weimar's Ascension later, when(if) I reach ToB? On top of everything else? Or would I mess up the game?