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BiG World Project (BWP) v9.0


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#601 Scart

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Posted 09 October 2010 - 12:00 PM

Alright, I can live with starting a new char. However, even when making a new game, the game still crashes. The error log contains:


---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ObjAnimation.cpp
Line: 19937

Exp: FALSE

Msg: no msg.
Run Debugger?

#602 -ARedFox-

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Posted 10 October 2010 - 02:34 PM

Has anyone ever had trouble with Xan being unable to wield his own Moonblade? I just met him in the mines and for some reason he cannot equip it. When I did a play through previously this was not an issue, but this was some time ago. I combed through the forums and could not find anything regarding this issue. Any help is appreciated.

Thanks!

#603 Jarno Mikkola

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Posted 10 October 2010 - 09:20 PM

Has anyone ever had trouble with Xan being unable to wield his own Moonblade? I just met him in the mines and for some reason he cannot equip it. When I did a play through previously this was not an issue, but this was some time ago. I combed through the forums and could not find anything regarding this issue.

There has previously been at least a few such reports... and no, there's no general cure for that, except manually opening the sword file and modifying it by hand to make it usable(if I remember it correctly).

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#604 -Miltiadis-

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Posted 11 October 2010 - 09:50 AM

Hello again, I am already enjoying this supermod, thanx to Leomar and the community, I want to ask you sth, I want to ADD a the widescreen mod, can I? Without, of course, ruin the installation...

#605 Jarno Mikkola

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Posted 11 October 2010 - 10:34 AM

Hello again, I am already enjoying this supermod, thanx to Leomar and the community, I want to ask you something, I want to ADD a the widescreen mod, can I? Without, of course, ruining the installation...

Yes. Actually the larger Setup options have that mod too. ^_^
Just make sure you install the latest one... it should be v2.60( <- direct download link) ... not a v1.

Edited by Jarno Mikkola, 11 October 2010 - 10:36 AM.

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#606 -Miltiadis-

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Posted 11 October 2010 - 10:56 AM

Hello again, I am already enjoying this supermod, thanx to Leomar and the community, I want to ask you something, I want to ADD a the widescreen mod, can I? Without, of course, ruining the installation...

Yes. Actually the larger Setup options have that mod too. ^_^
Just make sure you install the latest one... it should be v2.60( <- direct download link) ... not a v1.



#607 -Miltiadis-

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Posted 11 October 2010 - 10:58 AM

I didn't have a wide screen display, so I didn't have it in mind to install this mod! So now I just run this setup, right?
Thanx a lot!

#608 Jarno Mikkola

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Posted 11 October 2010 - 11:41 AM

I didn't have a wide screen display, so I didn't have it in mind to install this mod! So now I just run this setup, right?

Well, open the file called WeiDU.log with Notepad, the file is in the game folder, search for "widescreen", and if there's no results, you are totally clear...

If you do have a hit, the install might take a few hours instead of 2 minutes, but it still will complete successfully ... but you'll most likely need to restart the game from the beginning as your saves will have word scrambles/riddles that only the restart will correct.

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#609 -miltiadis-

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Posted 11 October 2010 - 12:06 PM

OMG its just perfect, I saw the weidu.log no widescreen mod and I add it within 3minutes...
Thanx Jarno...

#610 -ARedFox-

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Posted 12 October 2010 - 01:10 PM

We're all doomed...

Thanks for the quick reply about Xan's sword. One final question, what would I use to edit said sword/file?

Thanks!

#611 Jarno Mikkola

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Posted 12 October 2010 - 01:32 PM

Thanks for the quick reply about Xan's sword. One final question, what would I use to edit said sword/file?

The DLTCEP of course...
How? -That's a little more involved, but you you basically need to have ".dat Files" from here, and setup the game's directory... and then just open the file(after you have disabled the "Read only" from the Settings), and go the the "Usability" window and push the "Select all" and then you just save the file and you should be done.

Edited by Jarno Mikkola, 12 October 2010 - 01:34 PM.

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#612 -Ithildur-

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Posted 13 October 2010 - 08:29 AM

I'm wondering just how reliable the most recent version of BWP is atm; are there plans to update the documentation? The current documentations (ie the 9.4 pdf file and _BWP Fixes.txt from the most recent version of the Fixpack) are rather inconsistent/unclear; for example the pdf still lists older versions of both Gavin mods (for bg1 and bg2), the _BWP Fixes.txt lists a hotfix for the older version of bg2 version, doesn't even have gavin bg1 listed, but the fixpack contains folders for both gavins with some kind of a fix (presumably for the older versions, but can't verify due to lack of documentation). Also the BGT fix looks like it's for version 1.09 which is no longer the most current version of BGT.

Seeing things like this makes me hesitant to use BWP for right now.

#613 -Treebiter-

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Posted 14 October 2010 - 11:24 AM

Hi all

Firstly, a big thanks to all involved. This looks like it may very well suck up a dangerous amount of my time.

I have a somewhat strange question. During the command prompt installation section I pressed ctrl-p in an atempt to pause the process. It then jumped to the final checking stage. Was this mere coincidence or did I muck-up the install?

Thanks

#614 Adanu

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Posted 20 October 2010 - 11:33 PM

I've recently tried to use this to play a giant walkthrough, and cannot get the trimpack patch.exe to work. I use nod32 and have it disabled as well as the UAC disabled in a windows 7 home OS. Any ideas?

#615 Jarno Mikkola

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Posted 21 October 2010 - 12:44 AM

I'm wondering just how reliable the most recent version of BWP is atm; are there plans to update the documentation?

This all comes down to efficiency, and weather or not you wish to actually have a fully documented game, or a game that actually works! ... with the latest updates and all that... :doh:
But as you should use the BWS, you need not to even read the mod by mod documentation ...

The documentation will be updated sometime in the near future... or at least in this century.
What comes to the fixes and their version compatibility, they actually work on all of them, as they are applied the smart way, by first checking if the exact required lines are there and they look like they are supposed and only then it's applied, not with "let's overwrite this file and not even check any of it's content".

I've recently tried to use this to play a giant walkthrough, and cannot get the trimpack patch.exe to work. I use nod32 and have it disabled as well as the UAC disabled in a windows 7 home OS. Any ideas?

Install folder ? And you also need to disable the PCA to even patch the game on the 64b OS. Read the second answer here...

Edited by Jarno Mikkola, 21 October 2010 - 12:47 AM.

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#616 Adanu

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Posted 21 October 2010 - 12:46 PM

I'm wondering just how reliable the most recent version of BWP is atm; are there plans to update the documentation?

This all comes down to efficiency, and weather or not you wish to actually have a fully documented game, or a game that actually works! ... with the latest updates and all that... :doh:
But as you should use the BWS, you need not to even read the mod by mod documentation ...

The documentation will be updated sometime in the near future... or at least in this century.
What comes to the fixes and their version compatibility, they actually work on all of them, as they are applied the smart way, by first checking if the exact required lines are there and they look like they are supposed and only then it's applied, not with "let's overwrite this file and not even check any of it's content".

I've recently tried to use this to play a giant walkthrough, and cannot get the trimpack patch.exe to work. I use nod32 and have it disabled as well as the UAC disabled in a windows 7 home OS. Any ideas?

Install folder ? And you also need to disable the PCA to even patch the game on the 64b OS. Read the second answer here...


My install folder is megamod/blah blah

I can't get gpedit.msc to run, it says it does not exist.

#617 -fuma-

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Posted 22 October 2010 - 03:28 AM

after 3 failed installation of tactic version, i still got stuck at this point of the install.bat:

"5. BGT






If your folder Baldur's Gate is not to be found in the preset directory,
the program stops and you see below on the left only the flashing cursor.
Write then the path for your Baldur's Gate 1 game.
Preset is:
C:\Program Files\Black Isle\Baldur's Gate





[Setup-BGT.exe] WeiDU version 22000
[Setup-BGT.exe] Using scripting style "BG2"
Using Language [English]

Installing [Baldur's Gate Trilogy - Core]
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ..."

I did try the first time to install in the c:\games\ directory,
then after this message i tried to install in the C:\Program Files\Black Isle\Baldur's Gate directory(specifing this in the bwp setup of course)

The third time i tried once again to reinstall in the c:\games directory.

3 days of patching and it still doesn't work..

Even more sad: i had this same version installed and working, but then i got a problem and i had to wipe out the disk and lost my installation. now it seems that it just doesn't want to work anymore :(

Running windows 7 x64 here(i was running this same SO when i did manage to make BWP work)

Any help would be appreciated thanks

#618 -fuma-

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Posted 22 October 2010 - 03:32 AM

after 3 failed installation of tactic version, i still got stuck at this point of the install.bat:

"5. BGT






If your folder Baldur's Gate is not to be found in the preset directory,
the program stops and you see below on the left only the flashing cursor.
Write then the path for your Baldur's Gate 1 game.
Preset is:
C:\Program Files\Black Isle\Baldur's Gate






[Setup-BGT.exe] WeiDU version 22000
[Setup-BGT.exe] Using scripting style "BG2"
Using Language [English]

Installing [Baldur's Gate Trilogy - Core]
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ..."

I did try the first time to install in the c:\games\ directory,
then after this message i tried to install in the C:\Program Files\Black Isle\Baldur's Gate directory(specifing this in the bwp setup of course)

The third time i tried once again to reinstall in the c:\games directory.

3 days of patching and it still doesn't work..

Even more sad: i had this same version installed and working, but then i got a problem and i had to wipe out the disk and lost my installation. now it seems that it just doesn't want to work anymore :(

Running windows 7 x64 here(i was running this same SO when i did manage to make BWP work)

Any help would be appreciated thanks

Little addition: i tried(of course) to write down the path of bg1 manually as the install.bat suggest, but it doesn't work anyway :P

#619 dabus

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Posted 22 October 2010 - 03:38 AM

If the install halts, I guess it means that the path in the batch was not set correctly.
See in the Setup-BGT*.debug and BiG World Debug.txt if it asks for a path.
Try to type in your path into the cmd-window and press enter.
THINK! - It's not illegal.

#620 Jarno Mikkola

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Posted 22 October 2010 - 05:24 AM

Even more sad: i had this same version installed and working, but then i got a problem and i had to wipe out the disk and lost my installation. now it seems that it just doesn't want to work anymore :(

Well, it could be that you did something different during the second time you installed the two games...

Try this one, first uninstall both games from the Control Panel, then delete their install folders(and keep the Big World Download folder safe somewhere else), then make sure you avoid the pit falls of the OS by disabling the UAC & PCA, and installing them to non_Program Files -folder, then install the games(custom & full install) and then install the expansions to them, patch them, and then start them and begin the fake game(use one of the default exported characters with the import as it's fastest) so the games autosave, exit the game and open the baldur.ini's the games have in their folders and make sure the [Alias]'es read correctly there.
Now then you just then need to run the BWS utility(make sure you use the latest one, so download that... even if they look all the same).

And that should take care of most of the problems you could have...

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