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BiG World Project (BWP) v9.0


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#441 Leomar

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Posted 10 June 2010 - 10:01 AM

the xp'problem is solved.
i tried with Lollorian and find The Watcher's Keep component in scsII is the problem!
i don't install the component and the xp'problem is sloved.

Thanks for the information and that you have reported it here in the mod forum.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
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BiG World Project - Big Baldur's Gate World

#442 pewbeng

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Posted 10 June 2010 - 11:54 AM

@Lollorian: thanks, worked fine!


Now that I installed it all and made the magic happen, everything seems to be fine - except that I can't hear my character's voice. Neither during character creation (tried every entry), nor ingame. How come? I also don't hear footsteps (but can't remember if those ever were in the game; it's been a while.)


cheers

Apparently, my stupidity knows no boundaries. I still had the sound set to 7.1, which, of course, BG doesn't support.

Attached Files


Edited by pewbeng, 10 June 2010 - 12:14 PM.


#443 Leomar

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Posted 10 June 2010 - 11:43 PM

Updated: "BiG World Installpack"

Version 9.1.7 (11 June 2010)
- Added German installation of "Huple NPC"
- Updated entries for the new "Big Picture v180a"
- Removed "BPSeries", because it is included in "Big Picture", now



Updated: "BiG World Textpack GERMAN"

Version 9.1.3 (11 June 2010)
- Added translation for "Huple NPC" by Leonardo Watson



Updated mods
  • Thalantyr Item Upgrade v3.7
  • Ajantis BG1 Expansion v3
  • The Bigg Quest Pack v2.04
  • Adalon?s Blood v10
  • Tower of Deception v3.3.1
  • Jan?s Alchemy v6
  • Mystigan the Merchant v1.5
  • Portable Hole v0.2
  • Shed?s Mods v1.03
  • Cerberus v1.03
  • Semi-Multi-Clerics v0.2.3
  • Big Picture v1.80a
  • Yikari NPC v1.7
  • Alternatives v7
  • Throne of Bhaal Refinements v3.23
  • Item Pack v1.3
  • aTweaks v3.11
  • The Bigg Tweaks v2.31
  • Vecna v14

Deprecated Mods
  • "BPSeries", because it is included in "Big Picture", now


Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#444 Suslik

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Posted 11 June 2010 - 04:38 AM

@Leomar
I've nearly completed the whole BGI and BGII-SoA with BWP 9.1.2 and before going to ToB i wish to play it one more time with the same character from the very beginning. I think it would not be a big deal to reinstall new BWP version, mostly because of following problems:
1) Current installation has some issues with imoen friendship and possible romance(imoen has nothing to say to me, she does not appear in additional dreams and so on). But the dreams appeared successfully in 9.1.1(or 9.1.0, i'm not sure).
2) Some chests have "ground items" without an icon(look like an empty inventory node) and when i pick them up it's impossible to drop them. I think it may be fixed in current releases.
3) Some spells do not work as they are intended. For example, Eyes of Wraith lvl8 spell has infinite area of effect, it strikes even enemies i can't currently see. Project image can attack. With improved haste it has 10 attacks per round just like me and ruins the balance. My mislead can attack too with the same 10 attacks and full damage around 60 per strike. I think those two spells were unable to attack in original SoA. When my project image casts mislead, really wird things happen, mislead-dummy spawns naked and keeps telling "my magic has been interrupted" around 20 times each second.

Do you recommend to wait for the next major update(9.2 ?) or to install current version(9.1.7)? The main problem for me is 1), maybe someone knows how to fix it? 2) and 3) are not very important, but i hope they may be already fixed.

My current Weidu.log
Spoiler

Edited by Suslik, 11 June 2010 - 04:58 AM.


#445 Lollorian

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Posted 11 June 2010 - 06:56 AM

It's genreally not recommended to post in-game bugs in this thread when we already have an In-Game Bug Thread :D Anyhoo ...

3) ...For example, Eyes of Wraith lvl8 spell has infinite area of effect, it strikes even enemies i can't currently see ...

Eyes of Wrath - From TDD (SPMINTI.spl, SPMINTID.spl)

You should post in the TDD Bug thread along with a changelog of both .spl's :) (look at DA MEGAMOD FAQ in my sig for changelog action stuff :P)

2) Some chests have "ground items" without an icon(look like an empty inventory node) and when i pick them up it's impossible to drop them. I think it may be fixed in current releases.

We really need an "ItemFixer" mod that:

1) assigns some generic icon to items that have non (depending on type :unsure:)
2) fixes the BGI proficiency issue (DLTCEP makes good guesses about their intended BGII proficiency)
3) does other fixey stuff that I don't have a clue about :lol:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#446 Suslik

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Posted 11 June 2010 - 07:05 AM

@Lollorian

It's genreally not recommended to post in-game bugs in this thread

yeah, i know. but the main question of the previous post was about BWP version i should(or should not) install next. so i wondered does BWP 1.9.7 fixes one of my three main problems(the 1) is especially important) and is it necessary to wait to BWP 9.2. oh, well. now i'll go and ask about imoen issue in BWP-problems thread. again.

thanks for reply, btw.

#447 Suslik

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Posted 11 June 2010 - 01:51 PM

The following mod(s) could not be downloaded:
Shed's Mods - A Forgotten Wars Mod v1.03: The Mod itself (Shed\'s Mods 1.03.exe)

Some files cannot be downloaded with the "BiG World Setup".
Do you want to try to load the mods again or open the links in your default-browser to try it yourself?
Enter [y]es, [r]etry or [n]o.
I think it's a typo, but i had to exclude shed's mods from installation

Added:
BWS completed without errors, but Big World install shows that some mods are missing:
Posted Image
Is it ok? I've just skipped those mods during previous installations, but i wonder if it's ok? Especially BIG PICTURE?

I've got some wierd errors in BWP install script. could anyone figure out what do they mean? here's the very beginning of installation log:
Attached File  bws install start.rar   29.37K   211 downloads

Fxd3:
I've searched the forum and found a couple of posts about Hunk #N FAIL's. It seems that it's better NOT to use "Update download links" feature? I used it every time.

Edited by Suslik, 11 June 2010 - 05:46 PM.


#448 Hoppy

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Posted 11 June 2010 - 08:52 PM

We really need an "ItemFixer" mod that:

1) assigns some generic icon to items that have non (depending on type :unsure:)
2) fixes the BGI proficiency issue (DLTCEP makes good guesses about their intended BGII proficiency)
3) does other fixey stuff that I don't have a clue about :lol:


Those "ground item" things are from random treasure tables and have happened for a long time so who knows what or why. They clear from inventory when you reload a save. It could be how the engine handles those rndtre's by creating an actual item that uses the table. ???
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"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
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#449 Suslik

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Posted 12 June 2010 - 01:21 AM

Well, the install went pretty smooth, were it not for three main problems:
1) BWS thinks, that it has extracted all mods-installers successfully, but BPW installer script does not think so. It has been the same since 9.0, but i don't think it's right.
2) Wierd Hunk fails. AFAIK it's something about patching files, when patcher tries to find some binary chunk in file and can't do it. apparently big world fixpack is trying to fix the wrong file, or trying to apply a wrong fix.
3) The issue is small, but it nearly was fatal for me: i've set BWP install.but to work and went to bed. Somehow(miracle?) i wished to check how's it going after a couple of minutes. And... installation was stuck with "press any key" at the "now taskkill will kill all your tasks"-section. i don't think it's right to interrupt BWP installation with "press any key"-message from taskkill.

the rest seems to be ok, just a couple of silly questions about mod sets:
- where's scrollable mage spellbook? i've enabled this feature in TobEx.ini, but there was a separate mod for this feature in previous bwp. is this TobEx feature safe?
- small question. is it possible to return standard "spell immunity" animation? some mod replaces it with one from planescape(as far as i remember), but i prefer default.

here we go with attachments:
Attached File  BiG World Debug.rar   336.84K   257 downloads
Attached File  Weidu.rar   21.33K   220 downloads

#450 Jarno Mikkola

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Posted 12 June 2010 - 02:02 AM

- where's scrollable mage spellbook? i've enabled this feature in TobEx.ini, but there was a separate mod for this feature in previous bwp. is this TobEx feature safe?

The Taimon's ToBHacks had it in the previous version... and they both should be as safe... if the ToBEx is not more safe, as it's use is required to actually start the game...
PS, read the cheesed manual. :rtfm: You can even read the BiG_World_v5.5.1_beta_english.pdf from that link... so the mod is definitely covered in one of those manuals.

Edited by Jarno Mikkola, 12 June 2010 - 04:16 AM.

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#451 danemanuelk

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Posted 12 June 2010 - 02:49 AM

the xp'problem is solved.
i tried with Lollorian and find The Watcher's Keep component in scsII is the problem!
i don't install the component and the xp'problem is sloved.

Thanks for the information and that you have reported it here in the mod forum.

Greetings Leomar


who component exactly is The Watcher's Keep in scsII ? because
a have a tactics install of BWP 9.1.2 and I want to know if this bug will affect me

Edited by danemanuelk, 12 June 2010 - 02:50 AM.


#452 dabus

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Posted 12 June 2010 - 05:06 AM

4020=Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA)
THINK! - It's not illegal.

#453 Lollorian

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Posted 12 June 2010 - 06:03 AM

- where's scrollable mage spellbook? i've enabled this feature in TobEx.ini, but there was a separate mod for this feature in previous bwp. is this TobEx feature safe?

Make sure you Enable=1'ed the Mage/Priest Scroll Bars and not just the KitScroll :P Also ... make sure you start the game using ToBExLoader.exe ;)

There may be some stuff you might need to watch out for in Vista/Win7 though :unsure:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#454 Suslik

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Posted 12 June 2010 - 06:31 AM

Yeah, i've found scrollable mage spellbook in TobEx loader before, but it says something about incompability with ToBHacks, so i wasn't eager to use that feature. especially because in previous BWP releases there separate scrollable spellbook mod. i turned it on in tobex.ini and works well now, thanks.

what's up with BIG PICTURE? it seems not to be installed in standard BWS, BWP install thinks that it's missing. i've downloaded it and extracted manually before BWP install, and it seemed to be installed quite right now.

#455 danemanuelk

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Posted 12 June 2010 - 07:00 AM

4020=Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA)


Thanks Dabus I am happy ..it seems I don't have installed this component (I search for in weidu log)

#456 sakh

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Posted 13 June 2010 - 03:37 AM

Whats the current state of the pack guys, good to install or should I wait for a new version to arrive?

#457 Lollorian

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Posted 13 June 2010 - 03:45 AM

If you're doing a new BWPRecommended/Standard/Tactics install, there's nothing to suggest that the current fix-installpack combo will lead to total game ownage :lol: (and I'll also say it again ... if you're doing either standard/tactics ... you're better off skipping many of the stuff you may not like ;))

If you want a good working install, just go through atleast the descriptions in the BWP Guide and leave out stuff you may not like (for me, it's always been the 1-day NPC section :P) Just don't extract them in your BGII-SoA folder and the installer will just install the mods that are present :)

PS: If you're using the BWS, choose the "Further customize ..." checkbox to actually choose which mods to install ;) (@BWP guys: the BWS should really check that by default :P)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#458 dabus

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Posted 13 June 2010 - 06:33 AM

The demand was to create an installation with "as few clicks as possible".
So I don't think that will be changed.

Edit:
Adding a line like
GUICtrlSetState($g_UI_Interact[2][6], $GUI_CHECKED)
to Includes\14_Select-GUILoop.au3 will do the trick.

Edited by dabus, 13 June 2010 - 06:38 AM.

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#459 Jarno Mikkola

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Posted 13 June 2010 - 08:21 AM

The demand was to create an installation with "as few clicks as possible".
So I don't think that will be changed.

Well, if you don't check the "Further customization ...." thing, it'll take you first a few hours to notice that you cheesed up the install and then couple of hours to uninstall, few clicks here there and then you notice... all which can be avoided by demanding just 1 more click at the default rote, as you can skip the selection with just a 1 click that continues from the selection screen!
So to my view, it would be best that one would predefine the "Fur..." as selected by default. This also because, I wouldn't have to tell people to then go and select the feature in most of my posts to new people. :lol: :P

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#460 Lollorian

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Posted 13 June 2010 - 09:21 AM

Well, if you don't check the "Further customization ...." thing, it'll take you first a few hours to notice that you cheesed up the install and then couple of hours to uninstall, few clicks here there and then you notice... all which can be avoided by demanding just 1 more click at the default rote, as you can skip the selection with just a 1 click that continues from the selection screen!

Word :coolthumb: Exactly ... Lots of people don't even seem to know that you can actually select what you wanna install ;) (nobody reads stuff ... that's given :lol:)

Adding a line like

GUICtrlSetState($g_UI_Interact[2][6], $GUI_CHECKED)
to Includes\14_Select-GUILoop.au3 will do the trick.

Also, doing that to just avoid one click for something that would prolly be used once (hey, who uses the BWS once everything's installed huh?? :D) lol :ROFL:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod