Jump to content


Photo

BiG World Project (BWP) v9.0


  • This topic is locked This topic is locked
663 replies to this topic

#381 dabus

dabus
  • Member
  • 1982 posts

Posted 25 May 2010 - 03:19 AM


Wait ...

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BWP/BWS.TP2~ #0 #0 // ?????? -> : ???
~BWP/BWS-URL.TP2~ #0 #0 // ?????? -> : ???
~WEIDU.TP2~ #0 #0 // ?????? -> : ???
~BWP/BWFIXPACK.TP2~ #0 #0 // ?????? -> : ???
~BWP/BWTRIMPACK.TP2~ #0 #0 // ?????? -> : ???
~BWP/BWINSTALLPACK.TP2~ #0 #0 // ?????? -> : ???
...

... what?? how?? when?? :blink:

Got the same thing when using the BWS beta
The weidu.log loses the name of those components after installing the first mod.


Funny, so just writing into the log is not sufficient. Adding the first // lines was ok.
I guess I'll just add these infos by creating some dummy-tp2-files and running WeiDU.
These lines should just display the package-names that were used during the installation and nby that the version/date-string. Could be useful to identify problems.

Edited by dabus, 25 May 2010 - 03:24 AM.

THINK! - It's not illegal.

#382 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 25 May 2010 - 06:35 AM

Oh kewl :coolthumb: (but why the ???????'s)

On another note, some mods aren't getting detected by the install.bat's initial mod checks because their .tp2's are inside the mod folder (but everything installs fine, so this is just cosmetic :D)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#383 -BerenErchamion-

-BerenErchamion-
  • Guest

Posted 25 May 2010 - 06:47 AM

Thank you for the quick reply Lollorian.

So now, I backed up my original BG2 install with the BWS and started a new install.
Closed the install.bat as soon as it opened and opened it with notepad++.

I want to remove the installation of components [2/3/4/5] [6/7/8] [9] [11] [15] [16] [18/19] for ITEM-REV

%IFN% BWP_FULLPLATE %IFTNLS%item_rev%S%item_rev%L%0%SK% 3 8 9 --logapp | %M%
%IFNLS%item_rev%S%item_rev%L%0%SK% 10 11 12 13 14 15 16 17 18 --logapp | %M%

What should it look like?

I also want to remove totally the [full plate and packing steel] mod, although I'm sure I haven't downloaded it, I just want to make sure it will never install in case I download it by mistake in a future install. (I'll keep the custom .bat somewhere safe)

is it ok to simply remove this line:

%IF% BWP_FULLPLATE %IFNLS%fullplate%S%fullplate%L%0%SK% 1 102 204 | %M%


#384 dabus

dabus
  • Member
  • 1982 posts

Posted 25 May 2010 - 08:07 AM

Oh kewl :coolthumb: (but why the ???????'s)

On another note, some mods aren't getting detected by the install.bat's initial mod checks because their .tp2's are inside the mod folder (but everything installs fine, so this is just cosmetic :D)


Like ikki said: When you write the data into the file, it's all readable text. Installing with a "real" tp2 with WeiDU will result in a loss of the information and the log displays the question-mark. I don't have enough knowledge to say why this is caused. Using a dummy-tp2 should work though.

Since I was unsure about adding new //-lines at the top (maybe there is a maximum number), I just botched the idea.
THINK! - It's not illegal.

#385 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 25 May 2010 - 10:25 AM

I want to remove the installation of components [2/3/4/5] [6/7/8] [9] [11] [15] [16] [18/19] for ITEM-REV

Well, the install.bat has 4 lines for item_rev ...
%IFNLS%item_rev%S%item_rev%L%0%SK% 0 1 | %M%
%IFN% BWP_FULLPLATE %IFTNLS%item_rev%S%item_rev%L%0%SK% 3 8 9 --logapp | %M%
%IFNLS%item_rev%S%item_rev%L%0%SK% 10 11 12 13 14 15 16 17 18 --logapp | %M%
so ... for your choice of components, the lines would look like ...
%IFNLS%item_rev%S%item_rev%L%0%SK% 0 1 | %M%
<delete the second line>
%IFNLS%item_rev%S%item_rev%L%0%SK% 10 12 13 14 17 --logapp | %M%

And about Full Plate, well, if you've run the install.bat before, it should ask you whether you want FP installed (cause not everyone likes their heavy tanks slow :devil:) ... if you answer NO, even if FP is present, it won't install :cheers:

@dabus: Freaky WeiDU :P Actually, a .tp2 for the BWP would actually be good ... maybe the IDS stuff could use that .tp2 to extract all the IDS'es in the game into the override before anything gets installed (unlike right now, where the Fixpack just copies the IDS'es from the ... Fixpack :lol:)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#386 omniscientist

omniscientist
  • Member
  • 5 posts

Posted 25 May 2010 - 04:13 PM

Hello. I just recently started playing Baldur's Gate; before long I began trying out mods and eventually stumbled across the megamod concept.

Anyways, I wanted to say thank you for this great packaging and deployment effort. I installed the Tactics configuration and everything works perfectly out of the box. Given the number of user modifications involved in such a setup, I must say I am impressed.

#387 Mike1072

Mike1072
  • Modder
  • 539 posts

Posted 25 May 2010 - 05:00 PM

I want to remove the installation of components [2/3/4/5] [6/7/8] [9] [11] [15] [16] [18/19] for ITEM-REV

If you also want to remove the changes to druid helmets and fighter/druid armours that affect the main component, you'll want to install this minimod at some point.

#388 Aishman

Aishman
  • Member
  • 1 posts

Posted 25 May 2010 - 11:20 PM

Hi guys, great work you've done. I've really appreciate it especially after not playing Baldur's Gate for a good 6~8 years. Anyhow, for whatever reason, the clean-up batch doesn't seem to work for me. I have it in the SoA folder but I don't know if I put it in the wrong folder or what.

Edit: It seems that the problem is that the batch would crash every time I put English. But with Spanish is working fine.

Edited by Aishman, 25 May 2010 - 11:23 PM.


#389 Leomar

Leomar
  • Member
  • 1720 posts

Posted 26 May 2010 - 01:07 AM

Updated: "BiG World Installpack"

Version 9.1.3 (26 May 2010)
- Changed to Dabus' robust code to update all setup-x.exe with the newest WeiDU.exe
- If the kits of "TDD" are installed, then the kits of "Enhanced BG2" will not be installed
- Installs "NM-Relationship compatible BP Mod" only if component 0 of "Big Picture" is installed
- Moved component 1 and 2 of "The Undying" into the expert-version
- Moved component 5 of "Kiara-Zaiya" into the expert-version and component 7 installs only if "BP" is not installed
- Added new component 212 of "aTweaks v3.05" and used component 202 further for "aTweaks v3.1"
- Added new components 25, 710, 7000 and 8000 of "Infinity Animations Core (WeiDU beta 5)"
- Corrected installation of "Homeward Bound"
- Corrected components of "SCSI" and "SCSII"
- Changed default component 18 to 17 of "BP-Balancer"
- Updated LANGUAGE of "TS25MiniMod" to consider Fennek's BW Fixpack updates
- Updated entries for the new "Selune's Armoury" version "Volcanic Armoury"
- Updated installation possibility for "Wikaede NPC"



Updated: "BiG World Textpack GERMAN"

Version 9.1.2 anew (26 May 2010)
- Unselect translation of "Spell Revisions v2", until it is updated for "Spell Revisions v3"
- Removed translation of "Auren Aseph"

Version 9.1.2 (26 May 2010)
- Added translation for "Finch NPC" by Leonardo Watson
- Removed translations of "Haer'Dalis Swords" and "Hanna NPC"
- The BW Textpack shows the correct version number, now



Updated mods
  • Ascalons Breagar v5.2
  • Ruad Ro'fhessa Item Upgrade v26
  • Charli v2.3
  • Jan’s Alchemy v5
  • Haer’Dalis Swords v2
  • Sir Renal v2.4
  • Auren Aseph v7.2
  • Hanna NPC v2.3
  • Gavin NPC for BG2 v16
  • Uldar NPC v0.77
  • Big Picture v1.79g
  • Rogue Rebalancing v4.37
  • aTweaks v3.1
  • Infinity Animations Core (WeiDU beta 5)
  • IA Content 001: Base Content v5
  • IA Content - Remaining IWD Animations v3
  • Vecna (Alpha) v13u1

Added new mods
  • Volcanic Armoury v1.0
  • IA Content - Moinesse's Avatar Edits (IA compatible version) v1
  • IA Content: PST Paletted Animations v2

Deprecated Mods
  • "Selune’s Armoury v2", because it is replaced with "Volcanic Armoury v1.0"

Greetings Leomar

Edited by Leomar, 27 May 2010 - 07:53 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#390 Roflcore

Roflcore
  • Member
  • 10 posts

Posted 26 May 2010 - 05:50 AM

I hope this question is not to simple, but I've checked the manual and can'T find an answer (and the search function does not seem to work, it always gives me a db error).

After the installation (I did a recommended installation) the game told me that I have to start the game with the tobexloader.exe once and after that could use the baldur.exe - the tobexloader.exe works just fine, but now if I try to use the baldur.exe it only shows me the orginal content (no bg1 etc.). I did the installation by the book, except that I used drive d instead of c (I installed on c: then copied to d, since c is too small. I edited the baldur.ini accordingly).

Does it matter if I use the tobexloader.exe all the time?

#391 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 26 May 2010 - 07:08 AM

the game told me that I have to start the game with the tobexloader.exe once and after that could use the baldur.exe

"could" is the operational word here :) It's actually recommended that you use the ToBExLoader :D It's not necessary to use the BGMain/Baldur.exe ...

On a related note ...

@BWP peeps: Is there a reason you still prefer Taimon's Scrollable spells over the ToBEx's?? :P Taimon's doesn't work in W_GUI (which gets installed by default :unsure:)

Edited by Lollorian, 26 May 2010 - 07:20 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#392 Malatar

Malatar
  • Member
  • 27 posts

Posted 26 May 2010 - 10:46 AM

I'm having a lot of fun with the BWP, but I did have one question. Is there any sense of when the different components will have install options in the BWP Installer? Perhaps in v10, but is there a timeframe idea for that? (It might also be sufficient to only have install options for the big tweak packs, like bg2fixpack, bgttweak, bg2_tweaks, etc.)

Thanks for this program which makes mega-mods vastly easier to try out! It's amazing...

#393 dabus

dabus
  • Member
  • 1982 posts

Posted 26 May 2010 - 11:05 AM

No. There are no time-limits that we set ourself.

I really like it that way, since it takes some pressure of ourselves. At least I don't like that feeling that something has to be done in some time and I tend to guess to strict and mess up. And it increases the "nice surprise"-factor. ;)

Also have a look at the beta-thread.

Edited by dabus, 26 May 2010 - 11:06 AM.

THINK! - It's not illegal.

#394 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 26 May 2010 - 02:38 PM

From SETUP-AJOCMOD.DEBUG:
GBTHFKP/GBTHFKP.TP2  0  0 Installed 
ERROR: Failure("resource [AR0042.mos] not found for 'COPY'")
PLEASE email the file SETUP-AJOCMOD.DEBUG to See_The_Readme
Automatically Skipping [AjocMod Weidu] because of error.
Is this error showing up because of the BWP Trimpack? Or a messed up install?

~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls": v6.02 BWP Fix
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v1.13: v1.13 BWP Trimpack and BWP Fix
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: v1.13 BWP Trimpack and BWP Fix
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.12a BWP Trimpack
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores: 2.2
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version): v6.10 BWP Trimpack and BWP Fix
~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #0 #0 // Tethyr Forest Patch: 3b
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1: v2.1 BWP Trimpack and BWP Fix
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.09 (8 May 10) BWP Trimpack

How to fix this?? Both for me and if a general bug for all.

Full WeiDu.log Attached File  Weidu.log   13.96K   313 downloads

I am going on with my install and I got this similar bug with Amber Mod
BIFF may be in hard-drive CD-path [C:\bp\CD1\/DATA/AREA060A.cbf]
BIFF may be in hard-drive CD-path [C:\bp\/DATA/AREA060A.cbf]
ERROR: BIFF [./DATA/AREA060A.BIF] cannot be loaded: Unix.Unix_error(20, "stat", "./DATA/AREA060A.BIF")

ERROR locating resource for 'COPY'
Resource [ams602j1.wav] not found in KEY file:
	[./chitin.key]
Stopping installation because of error.

ERROR Installing [Amber the NPC MOD for BGII:SoA], rolling back to previous state
[amber/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall 876 files for [SETUP-AMBER.TP2] component 0.

Edited by Chevalier, 26 May 2010 - 03:45 PM.

I Ride for the King!


a.k.a. Chev


#395 -BerenErchamion-

-BerenErchamion-
  • Guest

Posted 26 May 2010 - 03:09 PM

Thank you Lollorian for the quick answer again.

I have 2 other questions though:

-What's the TobExLoader supposed to do? And why does it give me an error?
InjectDLL(): WriteProcessMemory() failed. Access denied.

-What are the "unsuitable mods" not installed in the install.bat? (with a tactics setup)

#396 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 26 May 2010 - 06:26 PM

From SETUP-AJOCMOD.DEBUG:

GBTHFKP/GBTHFKP.TP2  0  0 Installed ERROR: Failure("resource [AR0042.mos] not found for 'COPY'")PLEASE email the file SETUP-AJOCMOD.DEBUG to See_The_ReadmeAutomatically Skipping [AjocMod Weidu] because of error.

Isn't AR0042 a vanilla area?? I don't think the BWPTrimpack actually deletes stuff :P My AJOCMOD.DEBUG shoes everything fine and dandy if that matters :unsure:
[E:\Program Files\Black Isle\BGII - SoA\CD4\/DATA/AREA000C.BIF] 5820453 bytes (compressed), 27 files, 4 tilesets
Copied [AR0042.mos] to [override/AG0042.mos]
Copying 1 file ...
Copied [AR0042HT.BMP] to [override/AG0042HT.BMP]
Copying 1 file ...
Copied [AR0042LM.BMP] to [override/AG0042LM.BMP]
Copying 1 file ...
Copied [AR0042SR.BMP] to [override/AG0042SR.BMP]
Copying and patching 1 file ...
Copied [AR0042.wed] to [override/AG0042.wed]
Copying 1 file ...
Copied [AR0042.tis] to [override/AG0042.tis]
Copying 1 file ...
BIFF may be in hard-drive CD-path [E:\Program Files\Black Isle\BGII - SoA\CD5\/DATA/AMBSOUND.BIF]
Also, WeiDU.log attached for cheerios :cheers:

What's the TobExLoader supposed to do? And why does it give me an error?

InjectDLL(): WriteProcessMemory() failed. Access denied.

This thread has what it can do ;) No clue about the error ... you might wanna ask there.

What are the "unsuitable mods" not installed in the install.bat? (with a tactics setup)

I think I posted this somewhere :P

Unsuitable Mods
- Exnem's Vault

Fun Mods
- tb#quest's MPrilla components
- Cloakwood Squares
- Adventures in Papperland
- Jerry Zinger Show
- Mordan's XMas Mod
- Holy Hand Grenade
- Skooter NPC
- G3 Anniversary Pack

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#397 new(Mike)

new(Mike)
  • Member
  • 122 posts

Posted 26 May 2010 - 10:25 PM

i find my party's eperience can't be more than 3,000,000 in the BG1 and SOA part.

when i play game,my character's eperience can be more than 3,000,000,when i save,character's eperience in the saved file is also more than 3,000,000,but when i load the saved file, my character's eperience is only 2,950,000 and i have to bgein with the 2,950,000 in the BG1 and SOA part.

only when i enter the TOB part, my party's eperience can be more than 3,000,000 .


i try to install BWP once and once again,and find my party'eperience can't be more than 3,000,000 due to scsII-v13.

if i don't install scsII-v13, my party's eperience is right,but after i install scsII-v13, my party's eperience can't be more than 3,000,000,

who can tell me which mod caused it, thank you very much.

my weidu log is as follows:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - 核心补丁包(这一定要安装,之后就随意安不安装了): v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - 游戏叙述更新(别安装,gtu.tra没汉化,装了大部分叙述会变英文) -> 仅最相关(精简)的游戏叙述更新 (关联档案gtul.tra by Wisp): v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // 测试的核心补丁(请参阅readme说明): v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // 可选项目 - 让凯东与玛莉亚和解,队伍会获得XP: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // 可选项目 - 改善法术动画: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // 可选项目 - 克伦威尔的锻造实际上需要一天: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // 可选项目 - 混合(投掷&肉搏)使用匕首补丁: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // 可选项目 - Ghreyfain的圣徽补丁: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // 可选项目 - 当攻击半身人,矮人和地精时,将给巨人P&P的不利修正: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // 可选项目 - 取消弓箭手和潜行者的转职限制: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // 可选项目 - 取消在愤怒的地狱试练里邪恶路线的两次属性奖励: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // 可选项目 - 修改被招换恶魔的AI: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // 可选项目 - 额外的脚本补丁: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // 可选项目 - 吟游诗人吟唱补丁: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // 可选项目 - 法师杀手在远程攻击的时候可以使用封魔术: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // 可选项目 - 额外的阵营补丁: v9.01 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // 可选项目 - 更改自由行动术防护预防震慑: v9.01 BWP Fix
~SETUP-BGT.TP2~ #9 #0 // 博德之门三部曲 - 核心: 1.09 (8 May 10) BWP Trimpack
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // 可侦测的法术 translated by barkingdog: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #1010 // 允许敌方AI侦测队伍的魔法物品: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #1020 // 错误修正:修正镜影术,使其无法防御范围影响法术: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #1030 // 错误修正:修正解除魔法,使其正确的符合施法者的等级: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // 允许法术重击解除抵抗魔法卷轴的效果: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // 更加一致的破解术 (对巫妖和罗煞妖有效;无法穿透法术反转): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // 破魔法术可以穿透高等隐形术 -> 只有法术穿透、密言术和红宝石逆转射线获得范围效果(预设选项): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // 铁皮术与石肤术一致 (能够被破解术解除): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // 修改伤害术,不再使目标仅剩1点生命而是造成150点伤害 -> 敌人与玩家的伤害术均造成150点伤害: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // 独立的各学派法术免疫,玩家可放入序列器使用: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // 强力复原术只影响一个生物: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // 剑刃障壁只影响敌对生物: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // 骷髅陷阱最大伤害为12D6: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // 律令:目盲只影响一个生物: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // 马友夫微流星为+2武器: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // 降低审判者解除魔法的能力 -> 审判者的解除魔法的成功率以自身等级的1.5倍计算 (不再是自身的2倍): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // 稍微削弱召唤虫群法术,并且使火焰护盾可以防御虫群: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // 美化改变:使石肤术不会改变人物的颜色: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #2140 // 稍微强化壁罩术、高级壁罩术和终极壁罩术: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3010 // 去除大法师之杖的隐形功能: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3020 // 将维勒之盔移至ToB: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3030 // 移除镜射斗篷: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3040 // 将维克那之袍移至ToB: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // 用无附魔的精制武器替换+1的附魔武器: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3070 // 使复活权杖的治疗与复活能力变成两种独立的能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // 修改神圣复仇者:卡索弥尔,使它击中敌人时的解除魔法效果必须进行法术豁免率检定: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // 移动更迅速的熊: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #3990 // 提高阿斯卡特拉施法许可证的价格 -> 许可证花费10,000枚金币: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // 增加盖兰·贝尔的要价 -> 盖兰要价40000金币: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // 可以更早获得自由术卷轴: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // 重新获得地狱中失去的物品: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // 队员不易成为无法复活状态: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // 安逸AI: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // 移除镜射斗篷的动画效果 (其他法术和效果将使用这个动画): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // 移除位移斗篷的朦胧效果: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // 更聪明的普通AI: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // 更好的呼叫系统: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // NPC配备药水 -> 被杀死的敌人掉落2/3的药剂: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // 强化蜘蛛: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // 强化魔像: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // 增加恶魔生命值 (只有安装过强化恶魔组件,这个组件才会生效): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6050 // 强化恶魔 -> 恶魔拥有迅速的、不可打断的天赋魔法: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // 更聪明的巨灵 -> 巨灵拥有迅速的、不可打断的天赋魔法: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // 轻微加强使徒生存能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // 更聪明的使徒 -> 使徒拥有迅速的、不可打断的天赋魔法: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // 提高生命值以增强龙的生存能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // 使SOA的龙获得与TOB的龙一样的免疫能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // 更聪明的龙 -> 龙拥有迅速的、不可打断的天赋魔法: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // 敌法师(以及长老之眼)可以使用拟像和投影 (安装这个组件之前需要安装"更聪明的法师"和"更聪明的眼魔"这两个组件): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // 更聪明的眼魔 -> 眼魔射线有一定几率穿透法术防御: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6123 // 更聪明的灵吸怪 -> 增强灵吸怪的抗力;灵吸怪可以看破隐形 (与战术mod相同): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // 强化吸血鬼: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // 更聪明的吉斯洋基人: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6137 // 为ToB的法师添加高阶能力 -> 为ToB中的所有能使用9级奥术的法师添加高阶能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6139 // 为SoA的法师添加高阶能力 -> 为SoA中的所有能使用9级奥术的法师添加高阶能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // 更聪明的法师 -> 当他们暴露在玩家视野内时,战斗开始时法师会立刻施展短时间持续法术: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // 为ToB的牧师添加高阶能力 -> 为ToB中的所有能使用7级神术的牧师添加高阶能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // 为SoA的牧师添加高阶能力 -> 为SoA中的所有能使用7级神术的牧师添加高阶能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6181 // 更聪明的牧师 -> 当他们暴露在玩家视野内时,战斗开始时牧师会立刻施展短时间持续法术: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // 更聪明的阿巴济戈: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // 更聪明的葛罗姆尼尔: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // 更聪明的梅莉珊: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // 使序章地牢变得稍微困难: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // 强化阴影之王: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // 对半神巫妖的法术调整: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // 增强巨魔的再生能力: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // 提高按照玩家队伍等级生成的怪物的强度 -> 适当提高难度: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // 强化随机遭遇战: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7051 // 强化德阿尼斯堡 (战术Remix) -> 增强魂巨魔 (与战术mod相同): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // 轻微强化法多: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7071 // 强化芭荻 (战术Remix) -> 原版的战术强化芭荻,使用SCSII的脚本: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7075 // 在禁魔监狱中移除队伍的装备: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7078 // 强化禁魔监狱的艾瑞尼卡斯之战: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // 强化鲨化鱼人: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // 强化眼魔巢穴(适用Quest Pack组件): v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // 灵吸怪城市中无法休息: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // 轻微强化黑暗精灵 -> 升级乌斯特·拿萨城防御: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // 轻微强化观察者堡垒: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7126 // 强化地狱的艾瑞尼卡斯之战 (战术Remix) -> 战术-SCSII混合版本: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // 强化火巨人神殿: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // 强化仙黛的巢穴: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // 强化阿巴济戈的巢穴: v13 BWP Fix
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // 强化小型遭遇战: v13 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9
~SCSII/SETUP-SCSII.TP2~ #0 #4020 // 在SoAToB中使观察者堡垒更容易到达 (警告:这将使ToB从观察者堡垒开始): v13 BWP Fix
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31

v

Edited by new(Mike), 27 May 2010 - 02:50 AM.


#398 Drax

Drax
  • Member
  • 23 posts

Posted 27 May 2010 - 01:43 AM

Hey folks, my panda anti-virus is reporting a trojan in item_rev-v2.exe.. it's saying it's this particular virus..
http://www.cloudanti...eric Trj/82040/

The specific file within the .exe archive that appears to be the trojan is setup-item_rev.exe, in fact if I extract the archive my virus scanner picks it up immediatly and removes it (I know you're suppost to turn off anti-viruses during the batch process but this got picked up in the self-extraction stage).  

I wouldn't be surprised to find this is a false positive, but it seems a little hairy considering my anti-virus detects it right at extraction (the executable isn't being run).

#399 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 27 May 2010 - 02:07 AM

Hey folks, my panda anti-virus is reporting a trojan in item_rev-v2.exe.. it's saying it's this particular virus..
I wouldn't be surprised to find this is a false positive, but it seems a little hairy considering my anti-virus detects it right at extraction (the executable isn't being run).

The false positive comes from item_rev-v2.exe's as it's a self-extracting archive file.

Deactivated account. The user today is known as The Imp.


#400 Mike1072

Mike1072
  • Modder
  • 539 posts

Posted 27 May 2010 - 05:02 AM

Hey folks, my panda anti-virus is reporting a trojan in item_rev-v2.exe.. it's saying it's this particular virus..
http://www.cloudanti...ic%20Trj/82040/

The specific file within the .exe archive that appears to be the trojan is setup-item_rev.exe, in fact if I extract the archive my virus scanner picks it up immediatly and removes it (I know you're suppost to turn off anti-viruses during the batch process but this got picked up in the self-extraction stage).

I wouldn't be surprised to find this is a false positive, but it seems a little hairy considering my anti-virus detects it right at extraction (the executable isn't being run).

This is indeed a false positive. I've uploaded a new item_rev-v2.exe to the main G3 site that the virus scanners will hopefully like so this matter can be resolved once and for all.