You can download the updated main program or start your existing "BiG World Setup", so the program can update itself for the new version.
Greetings Leomar
Edited by Leomar, 31 March 2010 - 04:14 PM.
Posted 31 March 2010 - 04:13 PM
Edited by Leomar, 31 March 2010 - 04:14 PM.
Posted 01 April 2010 - 06:47 AM
Yes, it was taken into account.Also, Mike1072 posted a lot of stuff regarding install orders and dependencies (notably points 6 to 12) in the Beta thread, was it taken into account ? If not, they would be good things to consider for 9.1
Thrown Hammers should be installed before IR's global tweaks, since it adds items to the game.
I'd also move 1PP component 6 "v3 Paperdolls" out of the first group of 1PP components and into the second. This is because some files may be overwritten by IR's version which will assuredly never be more up-to-date than Erephine's.
Edited by Tonton Fred, 01 April 2010 - 08:01 AM.
Posted 01 April 2010 - 07:30 AM
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
Posted 01 April 2010 - 02:44 PM
BG2 TACTICAL ENCOUNTERS lists Azengaard Tactical Encounter MOD v5.0, but the downloadable version I found is 2.0. Is there really a v5.0, and if so, where can I go to download it?
Thanks,
Eric
Posted 01 April 2010 - 11:34 PM
In addition, Salk's Cursed Items appears to still be installed alongside IR while they're currently incompatible. Since it doesn't sound like Cursed Items will be recoded in the near future, I recommend moving it before IR's main component. Doing so won't make them compatible, but it will allow us to make them compatible in the future by updating IR.
Yes, it was taken into account.Also, Mike1072 posted a lot of stuff regarding install orders and dependencies (notably points 6 to 12) in the Beta thread, was it taken into account ? If not, they would be good things to consider for 9.1
Are you sure ? From what I can see in the PDF and BAT, at least this :Thrown Hammers should be installed before IR's global tweaks, since it adds items to the game.
andI'd also move 1PP component 6 "v3 Paperdolls" out of the first group of 1PP components and into the second. This is because some files may be overwritten by IR's version which will assuredly never be more up-to-date than Erephine's.
did not change from 8.3 (ie Hammers is in section 24, comp 6 of 1PP is in the first group).
Posted 02 April 2010 - 09:07 AM
my interest is piqued. Any details on how that would work? I'd dearly love an option that would allow me to use IR's re-interpretation of the stats and powers of the items, with the "sneaky masking" of Cursed Items. That would probably give me a nerd-boner for at least a week.Since it doesn't sound like Cursed Items will be recoded in the near future, I recommend moving it before IR's main component. Doing so won't make them compatible, but it will allow us to make them compatible in the future by updating IR.
Edited by AndrewB, 02 April 2010 - 09:09 AM.
Posted 02 April 2010 - 11:12 AM
And just when I thought you were getting reasonable, that statement is purely a matter of opinion. Naturally, you may think your descriptions are better than all others, but it is an optional component for a reason, in that it's intended to let users choose whether to install it rather than be subject to someone else's edict. And as discussed here, there may be reasons someone would want to install it, even with SR/IR (e.g., last I checked, they were not available in German or other languages).Free Action's now-optional component 'Update spell and item descriptions' should be skipped if the main component of either SR or IR is installed.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 02 April 2010 - 07:08 PM
Hmm, I was planning on just implementing technical compatibility, where you'd get Cursed Items' sneaky masking and changes to item lore and powers. What you're asking wouldn't be too hard to do (since the code is already available in CI), but this stuff would belong more as an individual component within CI in the future. I could probably code it up if you want to use it in the meantime.my interest is piqued. Any details on how that would work? I'd dearly love an option that would allow me to use IR's re-interpretation of the stats and powers of the items, with the "sneaky masking" of Cursed Items. That would probably give me a nerd-boner for at least a week.Since it doesn't sound like Cursed Items will be recoded in the near future, I recommend moving it before IR's main component. Doing so won't make them compatible, but it will allow us to make them compatible in the future by updating IR.
Okay, let's stick to the facts:And just when I thought you were getting reasonable, that statement is purely a matter of opinion. Naturally, you may think your descriptions are better than all others, but it is an optional component for a reason, in that it's intended to let users choose whether to install it rather than be subject to someone else's edict. And as discussed here, there may be reasons someone would want to install it, even with SR/IR (e.g., last I checked, they were not available in German or other languages).Free Action's now-optional component 'Update spell and item descriptions' should be skipped if the main component of either SR or IR is installed.
Posted 02 April 2010 - 08:35 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
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Posted 02 April 2010 - 09:02 PM
This issue is known to the authors of both mods. the_bigg was going to account for it in a new version of Refinements, but it may have slipped his mind. Details can be found here.Well, if IR is looking at item descriptions, would it be possible to do something about Refinements' Universal Mage Robes component?? (it overwrites the descrips but patches the itm's - IR's oh-so-good itm's )
Posted 02 April 2010 - 11:34 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 03 April 2010 - 01:22 AM
Absolutely I would, but no rush. They're just a couple of items bro.What you're asking wouldn't be too hard to do (since the code is already available in CI), but this stuff would belong more as an individual component within CI in the future. I could probably code it up if you want to use it in the meantime.
Posted 03 April 2010 - 07:41 AM
Posted 03 April 2010 - 10:02 AM
Posted 03 April 2010 - 10:03 AM
Hmm, well maybe I should patch all that stuff back to what it should be to make sure it matches the descriptions. It is supposed to be *PnP* Free Action after all.Okay, let's stick to the facts:
The whole reason for altering the way you make description changes was to avoid these issues, all of which were pointed out earlier in that thread you linked.
- The ability text for the Boots of Speed differs between IR and Free Action: +5 movement rate versus doubled movement speed. IR's version is correct for the IR item.
- The statistic blocks and ability text for spells differ wildly between SR and Free Action. When using Free Action's descriptions for SR spells, Remove Paralysis will have an incorrect casting time, Free Action will have an incorrect duration, Slow will have an incorrect description, Haste will have an incorrect description and duration, and Improved Haste will have an incorrect casting time. So, not a single spell description provided by Free Action will be correct.
- When IR v3 comes out, the duration listed in Free Action's description for the Potion of Freedom will not match IR's item.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 03 April 2010 - 04:12 PM
You'd be better off simply overwriting the files. Ditch the attempt at compatibility and less people will play your mod.Hmm, well maybe I should patch all that stuff back to what it should be to make sure it matches the descriptions. It is supposed to be *PnP* Free Action after all.Okay, let's stick to the facts:
The whole reason for altering the way you make description changes was to avoid these issues, all of which were pointed out earlier in that thread you linked.
- The ability text for the Boots of Speed differs between IR and Free Action: +5 movement rate versus doubled movement speed. IR's version is correct for the IR item.
- The statistic blocks and ability text for spells differ wildly between SR and Free Action. When using Free Action's descriptions for SR spells, Remove Paralysis will have an incorrect casting time, Free Action will have an incorrect duration, Slow will have an incorrect description, Haste will have an incorrect description and duration, and Improved Haste will have an incorrect casting time. So, not a single spell description provided by Free Action will be correct.
- When IR v3 comes out, the duration listed in Free Action's description for the Potion of Freedom will not match IR's item.
Posted 03 April 2010 - 05:01 PM
Posted 03 April 2010 - 10:52 PM
How is that better for compatibility?You'd be better off simply overwriting the files.
Doesn't seem to've hindered SR/IR's players too much .Ditch the attempt at compatibility and less people will play your mod.
Edited by Miloch, 03 April 2010 - 10:52 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 04 April 2010 - 07:07 AM
Sure thing. Biffing threw out an error:@yogeebear - you probably need to install biffing but make absolutely sure you're happy with your game first (i.e. no crashes or other unwanted stuff) because you can't uninstall it or other mods easily after that.
Posted 04 April 2010 - 07:36 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod