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BiG World Project (BWP) v9.0


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#341 Suslik

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Posted 13 May 2010 - 03:02 AM

New bug:
Posted Image
Each of these guys in umar hills grands me 25k exp and 1 rep. It'se the second time i've encountered infinite NPC spawning. The first was in copper coronet - some halfing brothers just kept spawning. Are there any ways to get rid of this kind of bugs?

#342 Lollorian

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Posted 13 May 2010 - 04:49 AM

Hmm, for Dinan, the cre in question is DINAN3.cre ... and the blocks that spawn him,
IF
	Global("kerisreturn","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("kerisreturn","GLOBAL",2)
		ActionOverride("dinan2",DestroySelf())
		CreateCreature("dinan3",[708.639],4) // Dinan
END
(from TDD\SNIP\bAR1105.BAF)

Now the GLOBAL is only changed by this block from another area ...
IF
  Dead("sacorc01")
  !Global("kerisreturn","GLOBAL",1)
THEN
  RESPONSE #100
    SetGlobal("kerisreturn","GLOBAL",1)
END
(from TDD\BAF\DD9000.BAF)

... which means ... I'm stumped :wacko: (maybe the upper block should contain a !Exists("DINAN3")?? :unsure:)

Now, could you please tell us the names of these Copper Coronet Halfling brothers?? :) Or if possible, could you export you uncompiled AR0700.bcs and AR1105.bcs (in .baf form)??

Edited by Lollorian, 13 May 2010 - 04:51 AM.

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#343 Suslik

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Posted 13 May 2010 - 05:19 AM

@Lollorian
Now, could you please tell us the names of these Copper Coronet Halfling brothers??
Not a problem, i've checked'em right now: Slinger and Shorty. They appear just with Solestia De'Luna. And they spawn until i talk to her, don't know for sure.

Here we go with AR0700.bcs and AR1105.bcs:Attached File  scripts.rar   5.24K   158 downloads

And small issue:
I've got to Brinnlaw with help of Malificus guy. Just as we arrive Saemon havarian has to tell me something about his treachery and it seems that some shadow thieves or vampires shoul appear, but saemon could not start his dialog. "has nothing to say to you" issue. Sime stands right there and tells me that Saemon look nervous and i should probably ask him. I don't think it's fatal(do hope so), but i think one should look through this issue.

#344 Frog Dragon

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Posted 14 May 2010 - 04:23 AM

I'm not sure if this is the exact right place, but...
I like playing with a lot of NPC mods, a lot of which, at least on a casual glance, are not included in the Big World Project. Can I still install them? If so, should I install them before or after the Big World? I can figure out plausible reasons for both.
The mods in question are those supported by the Crossmod Banter Pack, which this seems to have despite not having all the npc mods compatible with it.
Edit: I checked the linklist and it appears that everyone I'd want is in the tactic version at least. I'll get to installing then. My questions still stand though if anyone knows the answer.

Edited by Frog Dragon, 14 May 2010 - 07:00 AM.


#345 Jarno Mikkola

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Posted 14 May 2010 - 08:46 AM

I'm not sure if this is the exact right place, but...
I like playing with a lot of NPC mods, a lot of which, at least on a casual glance, are not included in the Big World Project. Can I still install them? If so, should I install them before or after the Big World? I can figure out plausible reasons for both...

My questions still stand though if anyone knows the answer.

Well, like I said in here:

Yes... if you wish, you should install any mod just before the Generalized Biffing... so Use the BWS, use the "Further customization of your mod-settings", and un-select the Gen_Bif, and all the mods after (there isn't many), let the BWS do it's job, and the BiG World Install.bat do it's job... and when it's done, it quits before the Gen_Bif, just install your customization mods, then install the Gen_Bif and the rest of the mods that were to be installed.

Or you could edit the BiG World Install.bat after the BWS has done it's job, but you have to quit the auto started one and then edit it...


Just know that we will not take responsibility of any bugs that come from this kind of customization... although we are willing to know what you find out and help with them too, but it's your install, in the end of the day and it might not have a happy ending...

Edited by Jarno Mikkola, 14 May 2010 - 08:51 AM.

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#346 Frog Dragon

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Posted 14 May 2010 - 09:24 AM

Well, like I said in here:

Yes... if you wish, you should install any mod just before the Generalized Biffing... so Use the BWS, use the "Further customization of your mod-settings", and un-select the Gen_Bif, and all the mods after (there isn't many), let the BWS do it's job, and the BiG World Install.bat do it's job... and when it's done, it quits before the Gen_Bif, just install your customization mods, then install the Gen_Bif and the rest of the mods that were to be installed.

Or you could edit the BiG World Install.bat after the BWS has done it's job, but you have to quit the auto started one and then edit it...


Just know that we will not take responsibility of any bugs that come from this kind of customization... although we are willing to know what you find out and help with them too, but it's your install, in the end of the day and it might not have a happy ending...

Alright, thanks. The tactic version does have all the mods I want in my game, and I'm installing on the background as I post this. I'm not tech-savvy enough to try any bug prone customization, since I would probably end up ruining the whole install by trying to "fix" it and then wind up clearing the entire BG and BGII installations and restoring from backup.

#347 Jarno Mikkola

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Posted 14 May 2010 - 11:18 AM

Alright, thanks. The tactic version does have all the mods I want in my game, and I'm installing on the background as I post this. I'm not tech-savvy enough to try any bug prone customization, since I would probably end up ruining the whole install by trying to "fix" it and then wind up clearing the entire BG and BGII installations and restoring from backup.

...yeah, but it's always better to give more info than necessary, just in case someone actually uses it... that's why I mention the .bat editing, normal user commonly doesn't even know how to do that, but if one really wishes to explore--- plah plah plah.

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#348 Suslik

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Posted 14 May 2010 - 04:20 PM

One more bug, not fatal one, but i think someone should take a look at it:


//spoilers below


In the drow city, when matron mother summons demon, it turns against her(because of false eggs), he kills her and then.. and then a dialog with "NO VALID REPLIES OR LINKS" appears. it's possible to skip it and escape from the palace, but.. whatever.

#349 Frog Dragon

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Posted 15 May 2010 - 02:53 AM

I installed it and I understand I'm supposed to start the game from bgmain.exe
Such a file is here but...
I get this error when I double-click it "An Assertion ailed in ChDimm.cpp at line number 628 Programmer says: Unable to open BIF:DATA\BGTWAW.BIF"
Anything I can do about this?

#350 Suslik

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Posted 15 May 2010 - 05:42 AM

Is there any way to prevent slinger and shorty spawning madness in copper coronet? They keep spawning and spawning near solestia, it does not stop =(

Fxd:
Well, i've done a little programming myself. The problem seems to be in following lines of AR0406.BCS:
IF
	Global("ab_solExists","AR0406",0)
THEN
	RESPONSE #100
		SetGlobal("ab_solExists","AR0406",1)
		CreateCreature("ab_sol",[1552.1880],3) // Solestia - Solestia De'Luna
		CreateCreature("abhalf1",[1548.1875],3) // Slinger
		CreateCreature("abhalf2",[1558.1890],3) // Shorty
END

IF
	!Global("ab_solmeetcousins","GLOBAL",4)
	!GlobalTimerNotExpired("ab_solqmeetcousins","GLOBAL")
THEN
	RESPONSE #100
		//CreateCreature("abhalf1",[1548.1875],3) // Slinger //commenting this lines solves the prob
		//CreateCreature("abhalf2",[1558.1890],3) // Shorty //commenting this lines solves the prob
END

if neccessary, i may share compiled version of this file.

Edited by Suslik, 15 May 2010 - 06:01 AM.


#351 -Invitation for coronation-

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Posted 15 May 2010 - 07:49 AM

Is this a bug in the BWP? I killed Slyth and Kristin in the Undercellars and picked up the letter about the coronation and it says at the bottom of the letter an invitation is attached to this note and I should hold on to it. I went to the Palace in BG and the guard will not let me in. It seems he doesn't recognize I have an invitation. Is this a bug in the BWP or are the actual invitations somewhere else?

#352 Miloch

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Posted 15 May 2010 - 03:27 PM

Is there any way to prevent slinger and shorty spawning madness in copper coronet? They keep spawning and spawning near solestia, it does not stop

If you can't get to the Solestia forum or there isn't one, you're better off starting a thread for it here. From what I understand, this thread was intended for questions on BWP installation instructions. Plus the chances of the modder seeing it in a thread specifically addressed to the mod are rather better. Same goes for other mod issues reported in this thread.

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#353 Suslik

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Posted 15 May 2010 - 03:50 PM

@Miloch
The thing is i don't know how to figure out whether the bug is BWP- or mod-related. If i think that problem is not BWP-related, i post it in my personal noob thread.

I was not able to find solestia forum, so i suggested it would be fine to ask here. Maybe it would be cool to create one thread about BWP installation issues and another for BWP gameplay problems?

I'm sorry for questions i post in wrong thread, you guys are moderators, you are welcome to erase them if you think it's necessary.

#354 dabus

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Posted 15 May 2010 - 04:15 PM

So people may use this one. I would love to see install-problems only here. Bugs that are caused because of a flaw in the installation should be reported in a separate Bug-thread. I think Fennek started one.
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#355 -gtbiking4life-

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Posted 15 May 2010 - 07:36 PM

Is this a bug in the BWP? I killed Slyth and Kristin in the Undercellars and picked up the letter about the coronation and it says at the bottom of the letter an invitation is attached to this note and I should hold on to it. I went to the Palace in BG and the guard will not let me in. It seems he doesn't recognize I have an invitation. Is this a bug in the BWP or are the actual invitations somewhere else?


I did some investigative work. It appears I never had the actual invitation even though I am sure I took all the letters off (only one I saw) off of Slyth/Krystin's corpse. I went back and sure enough, the invitation was not there. Is there an issue with the invitation showing up in the inventory of these assassins's. I ended up adding the invitation to my inventory with CLUA Console but I can't shake the feeling that either I missed something, or the invitation was not there to begin with. :unsure:

#356 -Tunguska-

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Posted 16 May 2010 - 12:24 PM

So I installed this mod...
How do I change the class of an NPC when they first join?

#357 Frog Dragon

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Posted 16 May 2010 - 12:39 PM

The easiest way is using Shadowkeeper. It's an editor for that kind of stuff. I frequently use it to even out XP totals in the party, as well as change the main character's stats to my liking. It can also change class, equipment, race. Pretty much anything about the character.

#358 Jarno Mikkola

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Posted 16 May 2010 - 01:23 PM

So I installed this mod...
How do I change the class of an NPC when they first join?

With the Level 1 NPCs, just skip the components that were already installed, you just have to manually install a few mods after that, like in the post above.

The easiest way is using Shadowkeeper. It's an editor for that kind of stuff. I frequently use it to even out XP totals in the party, as well as change the main character's stats to my liking. It can also change class, equipment, race. Pretty much anything about the character.

If it doesn't report errors... it's safe to save.

Edited by Jarno Mikkola, 16 May 2010 - 01:25 PM.

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#359 Lollorian

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Posted 16 May 2010 - 06:42 PM

Before someone forgets, Vlar had discovered a few typos in the install.bat :) (didn't seem like anyone from the BWP noticed :P)

Also, with the recent fixes for imnesvale (D's Odd Quest), could the BWPStandard now use the Easy version of the mod and install the Had version for Tactics installs?? (currently every BWP installs the Hard version :D)

And finally, just like the install.bat does for Widescreen (it asks at the beginning whether you wanna widescreen or not) - can the same be done for L1NPCs?? Like, it asks at the beginning whether you wanna change NPC classes or not ... if no, the install proceeds like it does now ... if yes, the install.bat "pauses" when you reach L1NPCs so that the user can change NPC classes ;) (you might wanna add a warning that the installer will pause if you choose yes :P) ... would save the trouble with manual .bat editing :)

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#360 Lollorian

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Posted 17 May 2010 - 05:19 PM

Just did a good lookin expert install :D

The only error I got was from NeJ (the culprit - Trimpack :P ... NEJ-RULE.bif wasn't being created cause the files that go in it - .chu aren't present in NeJ) Fixed by moving all the .bmp's from NEJ-PIC to NEJ-RULE :D Attached file ... This is the error for anyone curious:
[weidu] Using scripting style "BG2"

FATAL ERROR: Unix.Unix_error(20, "opendir", "")
E:\Program Files\Black Isle\BGII - SoA\override\burnhand.pro
Also attached my WeiDU and Debug.txt :cheers:

I noticed a rather freaky thing ... When I start a new ToB game, the PC starts in Watcher's Keep!!! But one can exit from the area and the worldmap shows the stonyhead forest of Tethyr so it isn't a problem ... just wanna know if this is just my problem or does anyone else have similar stuff going when you start a new ToB game ... :unsure:

All in all, I'll say ToBEx pwnz0rz!! :woot:

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod