Anyway, one of Tashia's files have an errant "GLOBALS" I tried to attach the fixed file here. Thanks!
Edited by Lollorian, 27 March 2010 - 05:32 AM.
Posted 26 March 2010 - 10:57 PM
Edited by Lollorian, 27 March 2010 - 05:32 AM.
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Posted 27 March 2010 - 05:16 AM
Posted 27 March 2010 - 05:31 AM
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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 27 March 2010 - 12:01 PM
Posted 03 April 2010 - 01:23 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 23 September 2010 - 11:01 PM
Posted 19 August 2012 - 09:24 AM
EXTEND_BOTTOM player1 33 IF ~IsValidForPartyDialog("Tashia") !Global("TashiaRomanceActive","GLOBAL",2) Global("M#TashiTalk1","LOCALS",0)~ THEN DO ~SetGlobal("M#TashiTalkPlayer1_1","LOCALS",1)~ EXTERN ~player1~ add1 //reply if Tashia is not romanced END REPLACE player1 IF ~~ THEN BEGIN 53 SAY @566 IF ~OR(2) !InParty("Tashia") !Global("TashiaRomanceActive","GLOBAL",2)~ THEN EXTERN ~player1~ add2 //skip to next char IF ~InParty("Tashia") !Dead("Tashia") Global("TashiaRomanceActive","GLOBAL",2)~ THEN EXTERN ~player1~ add3 //reply if Tashia romanced END ENDAs far as I understand the block "EXTEND_BOTTOM player1 33" means that extra options are added to player1.dlg, to state 33(the state when protagonist talks to everyone), and the only option added - when Tashia is not romanced, and that block is called "add1". But block "add3", corresponding to romanced dialog added in a different way with this header:
REPLACE player1 IF ~~ THEN BEGIN 53and I do not know what that means. Why not add block "add3" the same way as "add1" was? Because block "add1" fires perfectly(in case Tashia is not romanced) and block "add3" is not fired, and I cannot understand why it actually should.
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Posted 19 August 2012 - 12:16 PM
Edited by Lollorian, 19 August 2012 - 12:18 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 19 August 2012 - 03:14 PM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
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Posted 19 August 2012 - 08:34 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 20 August 2012 - 01:26 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 20 August 2012 - 01:50 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 20 August 2012 - 09:27 AM
Searching revealed that Imoen Romance uses this as well - but it REPLACEs state 55 (which doesn't exist in vanilla BGII-ToB but may exist in a modded game - for example, my game has state 56 with something from BG1NPC)Aha, got it! It seems like at least two mods are doing the same dirty trick - REPLACE'ing text 53(state 54 in NI) - Tashia and Kiara. I dunno about the others, probably some of those use this dirty trick as well.
Edited by Lollorian, 20 August 2012 - 09:34 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 21 August 2012 - 03:23 AM
Posted 21 August 2012 - 09:11 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 27 August 2012 - 08:05 AM
Posted 27 August 2012 - 08:33 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
Posted 28 August 2012 - 01:15 PM
Posted 10 November 2012 - 06:22 AM
Saw your report in the BWP10.3 thread this morning and got something worked out Apparently the REPLACE overwrites a pretty important chunk of PLAYER1.DLG (the part where you romance Anomen - Ok maybe not that important ) That's been totally scrapped now...
I've added add3 into an EXTEND_BOTTOM for state 33 in PLAYER1.DLG and added a variable Global("M#TashiTalkPlayer1_5","LOCALS") to check whether the talk fired in accordance with the other PC-Tashia talks
Also fixed the trigger variable for add1 from Global("M#TashiTalk1","LOCALS",0) to Global("M#TashiTalkPlayer1_1","LOCALS",0) because the action had a SetGlobal("M#TashiTalkPlayer1_1","LOCALS",1)
And finally, add2 is now practically useless because add3 now uses COPY_TRANS player1 33 like add1 (so the other NPCs can say stuff too )
All in all, the edits make 2 lines in Btashia.tra unnecessary:
@566 - filler for PC starting Tashia talk (~You look down on the ground, gathering your thoughts before the inevitable...~)
@675 - same as vanilla block that ended the party ready talks (~There is nothing more to be said. Without a further word, you turn grimly back to the stairs before you. Your soul awaits.~)
[tashia/Dialogues/btashia.d] PARSE ERROR at line 1885 column 1-17 Near Text: ADD_TRANS_TRIGGER syntax error [tashia/Dialogues/btashia.d] ERROR at line 1885 column 1-17 Near Text: ADD_TRANS_TRIGGER Parsing.Parse_error ERROR: parsing [tashia/Dialogues/btashia.d]: Parsing.Parse_error ERROR: compiling [tashia/Dialogues/btashia.d]! Stopping installation because of error.
Posted 10 November 2012 - 08:17 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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