ME3 News
#61
Posted 15 December 2010 - 09:26 PM
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
#62
Posted 17 December 2010 - 12:24 PM
#63
Posted 21 December 2010 - 09:40 AM
News:
Timed Dialogue à la Alpha Protocol for ME3? @ GameBanshee
ME2 for PS3 Uses ME3 Engine for Improved Visuals @ GameSpot
#64
Posted 21 December 2010 - 12:08 PM
whatTimed Dialogue à la Alpha Protocol for ME3?
fuck
no
That worked for AP because they had choices of attitude that were pretty much always the same and didn't require reading. Even then, it added nothing to the game because you basically always had more than enough time to make a decision. (Edit: and not having enough time would lead to lots of reloading, not a better game.)
...and despite that, it would be a good thing if they aped AP's dialogue format because it is lightyears ahead of Mass Effect's. (How long did it take you to figure out that Shepard never says the words you actually pick and that the top right option is always the one that gives you paragon points, the bottom right is always the one that gives you renegade and the middle right should never be used because Bioware hates neutrality?) My absolute favourite part of AP was finding that while "suave", "professional" and "aggressive" basically correspond to ME's "charm", "neutral" and "intimidate", all three are actually useful and several characters appreciate a professional approach over the other two.
Edited by vilkacis, 21 December 2010 - 12:09 PM.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#65
Posted 22 December 2010 - 03:05 AM
#66
Posted 06 January 2011 - 03:13 PM
#67
Posted 20 January 2011 - 09:22 PM
#68
Posted 10 February 2011 - 05:06 PM
Working on the Mass Effect series was epic. It was mind-bending, soul-coughing, astral-plane traveling delicious loveliness - all the way. The games themselves are works of art. I wouldn't change one note of it that myself, Sam, David, Richard or Jimmy wrote. As you may have noticed by now, I am not returning to score the final game. The reasons are much too complicated to explain here, but suffice to say that the people at BioWare and I are still friends and we all really still like each other a lot. More importantly, the score for ME3 will be great and even more important than that, the game will liikely be (being BioWare and all) super duper fantastic.
Clint Mansell is cool. Enjoy.
Oh and thanks to everyone for the kind words here and over the years. For those of you who didn't say nice things, that's cool too. I'm still searching for the perfect chord. If you guys see it laying around, let me know, ok?
See you in another game in another crazy universe!
#69
Posted 05 April 2011 - 03:40 PM
Confirmed: I'm reprising my Joker role in #MassEffect3. I look forward to completing many more missions with you sir, or mademoiselle.
Edited by Archmage Silver, 05 April 2011 - 03:42 PM.
#70
Posted 06 April 2011 - 04:55 AM
theacefes: You have to be realistic as well, you can't just be Swedish!
#71
Posted 08 April 2011 - 02:52 PM
ME3 @ RPS
ME3 @ VG247
ME3 @ NeoGaf
Physical Media: GameInformer Magazine - 12 Pages @ GameInformer
#72
Posted 21 April 2011 - 10:32 AM
Key points of suck:
- Cerberus and TIM are again your enemies.
- faster paced combat, with an emphasis on attacking enemy weak points.
- you get to see Tali's face.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#73
Posted 21 April 2011 - 01:24 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#74
Posted 21 April 2011 - 01:55 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#75
Posted 03 May 2011 - 09:05 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#76
Posted 04 May 2011 - 11:46 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#77
Posted 04 May 2011 - 01:16 PM
Do you think that they realized that they screwed up Dragon Age II? If that's the case, I'm taken aback.
#78
Posted 04 May 2011 - 01:38 PM
Edited by the bigg, 04 May 2011 - 01:38 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#79
Posted 06 May 2011 - 03:24 PM
No "meaningless behind-the-scenes stat games" in ME3 @ OXM
#80
Posted 06 May 2011 - 04:36 PM
Sure seems that way.I don't want to jinx it, but... is this a euphemism for dumbing it down?
No "meaningless behind-the-scenes stat games" in ME3 @ OXM
Which is extremely funny considering the previous sentence was about enriching the RPG aspect..."Every single thing you do has a real impact in the battle."
I wonder how long until the Awesome buttonTM references start piling in.