ME3 News
#181
Posted 21 October 2011 - 01:23 PM
#182
Posted 28 October 2011 - 04:05 PM
Multiplayer Screenshots @ Joystiq
Hands-On Preview @ Wanderson75
Multiplayer - Press Event Test & Play @ RPS
Multiplayer - Press Event Test & Play @ IGN
Multiplayer - Press Event Test & Play @ VG247
Multiplayer - Press Event Test & Play @ Kotaku
Multiplayer - Press Event Test & Play @ Eurogamer
BioWare Pulse TV: Multiplayer Questions & Answers @ BioWare
#183
Posted 31 October 2011 - 01:27 PM
News:
Aaryn Flynn Talks ME3 @ CVG
BioWare Pulse TV: ME3 Halloween Edition @ BioWare
Edit: And the trailer music is awful! I can only hope that this is some Origins throwback and that the game will actually be good.
Edited by Archmage Silver, 31 October 2011 - 01:30 PM.
#184
Posted 04 November 2011 - 03:07 AM
#185
Posted 04 November 2011 - 04:05 PM
Producer Jesse Houston Interview @ Bio Blog
Gears of War Lead Dev Cliff Bleszinski's Impressions on ME3 @ YouTube
#186
Posted 05 November 2011 - 08:05 AM
I had a (default male) Soldier - only Soldier/Sentinel/Engineer were available in the demo, which broke my poor tiny Infiltrator heart.
The biggest problem that I noted on the 360 is that it's so annoying to switch weapons or select powers - the wheel thing might work in theory, but the cursor you're using to choose (same one that you move with) is *incredibly* sensitive and thus, picking powers is a real chore. Maybe that can be edited in the options, but I had serious problems with that.
There's a lot of party chatter, I'm happy to report, at least with Garrus and Liara on that particular mission. Maybe the rest of the game is deathly silent, but I doubt it. Now, I didn't *hear* much - big hall, no headphones, and the speakers were woefully inadequate against the noise of that crowd (and of the giant Battlefield 3 screen) but the subtitles were on, so.
The new system for powers/leveling works great, and is much more detailed than in ME2, while still keeping the classes more defined and separate than ME1. Kudos!
Unfortunately, this demo? All about the action part of ARPG. I didn't even get to pick the dialogue choices! But, uh, that probably won't happen in the real game.
All in all, it was fun, but this demo said nothing about what playing the game will be like except "difficult" and "stupid 360 controls".
theacefes: You have to be realistic as well, you can't just be Swedish!
#187
Posted 10 November 2011 - 08:24 PM
News:
Xbox Live Beta Leak Fixed @ Kotaku
BioWare Pulse TV: Sounds of the Reapers @ BioWare
#188
Posted 10 November 2011 - 10:54 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#189
Posted 15 November 2011 - 11:06 PM
#190
Posted 29 November 2011 - 04:39 PM
#191
Posted 01 December 2011 - 03:42 PM
#192
Posted 02 December 2011 - 01:04 PM
Casey Hudson Defends Multiplayer Inclusion @ 360 Magazine
Edited by Archmage Silver, 02 December 2011 - 01:05 PM.
#193
Posted 10 December 2011 - 02:41 PM
#194
Posted 04 January 2012 - 10:28 PM
News:
Shepard Off-Duty @ Bio Blog
Preview @ Best Buy E-Magazine
Soundtrack Details @ WorthPlaying
#195
Posted 10 January 2012 - 06:12 AM
Preview @ Game Informer
Pre-Release Demo @ Twitter
Know Your ME History @ UGO (Probably not so important to the people here...)
#197
Posted 18 January 2012 - 09:28 AM
Mass Effect 3 / Kingdoms of Amalur: Reckoning Demo Crossover @ TCO
Edit: KoA: Reckoning Demo DLKingdoms of Amalur: Reckoning demo will unlock the following items in Mass Effect 3:
- Reckoner Knight Armor: This armor will maximize damage done in close-quarters combat while a beefed–up power cell feeds energy into weapon systems to increase projectile velocity.
- The Chakram Launcher: This weapon uses a fabricator to manufacture lightweight, explosive ammunition discs. This weapon is earned after completing the Reckoning demo and watching the trailer at the end.
Edited by Archmage Silver, 18 January 2012 - 09:31 AM.
#198
Posted 19 January 2012 - 11:58 AM
#199
Posted 19 January 2012 - 01:27 PM
#200
Posted 19 January 2012 - 02:33 PM
News:
ME3 is Better with Kinect - 1 @ Bio Blog
ME3 is Better with Kinect - 2 @ VentureBeat