[HELP WANTED] Quick test on non-English machine
#1
Posted 24 March 2010 - 07:40 PM
Details: When copying animations containing special ANSI characters on machines with the codepage other than 1252 (for Western European languages), errors may occur. Erephine has devised a new test to help make sure the animations get copied properly.
Procedure:
1. Make sure you have a codepage other than 1252. To check, go to:
-> Start > Settings > Control Panel
-> Regional and Language Settings in Classic View (or Clock, Language and Region then Regional and Language Options in fancy view)
-> Click on the Advanced or Administrative tab
-> Then where it talks about non-Unicode programs, make sure the language is one that does not use the Roman alphabet, or accented versions of it (for example, Russian or any Asian language)
-> If you have set the language to English for the purpose of installing Infinity Animations or another mod, it is ok to change it back to your original language for the test, *but* reboot after doing so
2. Please download this file:
IA_nonANSI_WeiDUtest.rar 2.03MB 316 downloads
3. Install it to your patched BG2-Throne of Bhaal game (or BGT/Tutu/Classic Adventures) like any other mod by extracting the archive and double-clicking on setup-weidutest.exe. It does not matter which other mods you have installed.
4. Attach or link three screenshots of the output (or text, but symbol accurate). Pictured here when run on 1252:
a. The complete WeiDU output (important!)
b. A capture of the testfiles/pre directory (after 'installing'):
c. A capture of the testfiles/auto directory (after 'installing'):
The test makes no changes to your game or even your WeiDU.log, so it is not necessary to uninstall it, though you may delete the install files and folders after the test if you wish.
Cheers.
Also included with the archive:
Reference screenshots (on Erephine's tests) for code pages 1252, 1251 (Russian), 932 (Japanese). Any code page other than 1252 should PASS component 3 and FAIL component 2.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 27 March 2010 - 09:05 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#4
Posted 23 April 2010 - 07:36 PM
IA_nonANSI_test_2.rar 2.58K 248 downloads
Needs to be checked on a system that a) has produced expected results with the above test and b) is set to either code page 1251 (Russian) or 932 (Japanese). You can also test it on a 1252 code page, but I'm not sure how useful that is.
Extract the files to override/ and create the item (TANSI.ITM) from either the CLUA console or otherwise. Take a screenshot of how the item appears ingame (if at all).
The displayed icon should reflect the currently set code page.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#6
Posted 26 April 2010 - 11:01 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#7
Posted 26 April 2010 - 09:57 PM
I can't make out if it says 1251 or 1252 (I think 1252) - can you tell if you pick up the item? I'll ask Erephine what to do next, cheers.
It says 1251.