First, here is said user's wishlist:
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock something for getting there, or have a harder time fighting something as you level up. Let me give you an example. This game levels you up very well but you have no challenges. Enemies seem to stay at an incredibly balanced difficulty throughout the game. It'd be nice to have enemies outside of your level that are too difficult to kill, or much harder. Another thing would be level requirements for certain ship upgrades, guns, ammo, armor, etc. Give us the illusion that the higher the level we are, the stronger we are! IMHO there was no sense of this in ME2, and half the upgrades we got we never noticed.
Bring back the Inventory (upgradeable sizing)
There's always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.
Upgradeable weapons/armor (The NEW fashioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!
Where did the vehicle go!? Please. . . Give it back!!
I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.
Please, Make the citadel larger.
This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.
While doing missions, make them less linear.
Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!
Keep the Normandy just as exploreable/vehicle
Another big one for me. I think it'd be great to have the Normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!
More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some degree. Some dogfighting would be great.
Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.
Keep this as the best game I've ever played, just put some more RPG elements into it!
I'm going to go ahead and agree with what's already been said regarding the Citadel (too small in ME2, bring back the Presidium, the Tower and Flux!!) and the MAKO (I liked the feeling of open terrain to explore, but they just need to tweak it so that we don't go flying off mountain sides).
Other things I would like to see:
* My FemShep used to know how to dance, back in ME1. In ME2, she just kinda stands there, hopping from one foot to the other. Bring back the Shepard groove!
* Reunite ME1 & ME2 squads in ME3: That would make for a versatile crew, and just think of the potential romance conflicts!! I'd love to see Kaidan/Ashely complaining about Shepard putting the moves on Jacob-Garrus-Thane/Miranda-Tali-Jack.
* A Joker romance? After all they've been together, my FemShep is starting to have a soft spot for the man...
* More Illusive Man. Love him or hate him, he played a pivotal role in ME2, and there's bound to be some consequences from whatever choice you made regarding the Collector Base at the end (ie, keep it or fry it).
* More Blasto, the first Hanar Spectre!! 'Nuff said. (Actually, no, I just plain want more hanar, there wasn't a single hanar in ME2).
These are the first that come to mind, just a few to get the ball rolling. Who's next?
Edited by Eleima, 22 March 2010 - 09:58 AM.