There seems to be some freakiness going on with the latest Refinements in a BWP install If I try to create a wildmage char, it somehow transforms into a touchwood mage once you're in the game for a few secs
I found some blocks that were added by refinements to the BALDUR.BCS, blocks that change kits and classes ... into entirely different kits and classes One of which is this:
IF Kit(Player1,WILDMAGE) Class(Player1,MAGE) THEN RESPONSE #100 ActionOverride(Player1,AddKit(BARBARIANtF)) ENDI've attached my BALDUR.BCS in this post (in baf mode ) for checking...
In that same thread, there are reports from other dudes about their wildmages turning into mages
Thanks for any help