* Old versions of Classic Adventures *
#1
Posted 19 March 2010 - 10:14 PM
Does anyone still happen to have any old copies of Classic Adventures BEFORE v035 that I could download?
NOTE: For archival purposes only!!
Cheers,
LoneRogue
Master Gamer (old school)
RPGA & Squadron Member
#2
Posted 19 March 2010 - 11:08 PM
I haven't even been then here, so I can't have had them... but as this mod was Sir BillyBob's and leahnkain's, they might have had one.
.35 Spellchecks, updated areas, weapons, dialogs, etc
.34 Major fixes to dialogs and scripts
.33 Added Mistmoor mod, changed Worldmap, add fixes to Sunless Citadel and
Saltmarsh ares. Added Paraway, Rilithar, Vlidamyr, Rihn, and Fala'stra NPCs.
.32 Finalized U2 and U3 modules. Fixed dialog and script problems found in chapter 1.
Fixed Althon, Blush, and Aesdale dialog problems. Also added in TDD spells.
.31 Fixed several dialog problems and some scripts.
.3 Finalized U1 module. Fixed dialogs and made Meepo an NPC.
.2 Added U1 module. Fixed problems in .1.
.1 Nothing yet. First release.
For your archiveness...
Deactivated account. The user today is known as The Imp.
#3
Posted 20 March 2010 - 04:53 PM
Edited by leahnkain, 20 March 2010 - 04:55 PM.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#4
Posted 20 March 2010 - 11:40 PM
May be LoneRogue have different reasons in mind, but I keep older versions just in case something goes bad in newer versions compatibility-wise, like with TS, or in case newer versions are lacking something I liked about older ones. Good example is TDD - it's older versions contained TNO cameo, while newer doesn't. Oh, and there's also relics of sentimental value, e.g. Travellers in Time mod (which became Spine of the World which in turn became NeJ) that was among the first mods I played.Just out of curiosity why would you want to archive an older version?
All in all, main reason for me to keep legacy versions is fear that mod's author will do something in a new version that I don't like/don't want.
Edited by Creepin, 21 March 2010 - 12:56 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#5
Posted 21 March 2010 - 01:02 AM
That, and that the LoneRogue is known for his archives... of all the versions of all the BG2 mods.May be LoneRogue have different reasons in mind, but I keep older versions just in case something goes bad in newer versions compatibility-wise, like with TS, or in case newer versions are lacking something I liked about older ones. Good example is TDD - it's older versions contained TNO cameo, while newer doesn'tJust out of curiosity why would you want to archive an older version?
"Some one has to have them..." Re: "Ask LoneRogue".
Deactivated account. The user today is known as The Imp.
#6
Posted 21 March 2010 - 03:20 AM
Hey Guys,That, and that the LoneRogue is known for his archives... of all the versions of all the BG2 mods.May be LoneRogue have different reasons in mind, but I keep older versions just in case something goes bad in newer versions compatibility-wise, like with TS, or in case newer versions are lacking something I liked about older ones. Good example is TDD - it's older versions contained TNO cameo, while newer doesn'tJust out of curiosity why would you want to archive an older version?
"Some one has to have them..." Re: "Ask LoneRogue".
Thanks for the positive feedback and replies ("archiveness"...lol)!!
To be more precise, over the last five years I have been trying to archive as many versions as I can of most mods for BG1, BG2, BGT, IWD, & IWD2, as well as the old TeamBG files. It may seem like a waste of time and space to others, but I really enjoy these games (as most everyone here does) and I want to preserve the efforts of all the people who have contributed to IE Modding over the years. To be honest, I don't have every mod (due to size, components, frequent updates, my interest, relevance/significance, and/or overall quality), but I am getting there!
And for those who are interested, I currently have over 2,830 files archived, taking up almost 25GB of space!
All of them are backed up and organized by game engine, mod name, and version with a ReadMe attached.
**NOTE: I do not, nor will I every tamper with the original contents of the creator's mod(s).
Hope this helps
and thank you,
LoneRogue
Edited by LoneRogue, 21 March 2010 - 03:30 AM.
Master Gamer (old school)
RPGA & Squadron Member
#7
Posted 21 March 2010 - 04:12 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
Posted 21 March 2010 - 04:55 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#9
Posted 21 March 2010 - 07:08 PM
May be LoneRogue have different reasons in mind, but I keep older versions just in case something goes bad in newer versions compatibility-wise, like with TS, or in case newer versions are lacking something I liked about older ones. Good example is TDD - it's older versions contained TNO cameo, while newer doesn't. Oh, and there's also relics of sentimental value, e.g. Travellers in Time mod (which became Spine of the World which in turn became NeJ) that was among the first mods I played.
Just out of curiosity why would you want to archive an older version?
All in all, main reason for me to keep legacy versions is fear that mod's author will do something in a new version that I don't like/don't want.
The Darkest Day WeiDU, current version 1.12 and my copy of 1.13, certainly do have The Nameless One Cameo and Fall From Grace to this day. I can tell how you how it's done too because it is not done by an animation slot Recheck your installations.
Good point with the Traveller's in Time as that was before I even knew of mods, or the Baldur's Gate series for that matter. I would like to have that real old TS and NeJ stuff myself.
I think the archiving is nice and I have done it with a lot of mods myself. Sure they shouldn't be uploaded on servers all the time because that is a waste of space and one should play the newest versions anyway as a rule.
EDIT: Again
Edited by Hoppy, 21 March 2010 - 09:44 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#10
Posted 21 March 2010 - 08:35 PM
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#11
Posted 21 March 2010 - 09:21 PM
Thank you for all your effort... I know this is kind of a pain.
Hey Sam,
Thanks for the links, but I'll already found both of those.
I sure hope you guys will be able to find something.
I remember role-playing and DM'ing most of the modules in CA when I starting playing D&D and AD&D way back in 1980 (boy, do I feel old...lol).
Cheers,
LoneRogue
Master Gamer (old school)
RPGA & Squadron Member
#12
Posted 27 March 2010 - 07:26 PM
email me and I'll send them to you or host them.
#13
Posted 10 April 2010 - 10:04 AM
That's interesting to know as I never met FFG in any of my TDD playthroughs, no matter how old. I'm afraid I won't be able to understand that magic trickery by which you avoided use of animation slots anyway, but I figure it doesn't matter anymore as we have Erephine's incredible Infinity Animations nowThe Darkest Day WeiDU, current version 1.12 and my copy of 1.13, certainly do have The Nameless One Cameo and Fall From Grace to this day. I can tell how you how it's done too because it is not done by an animation slot Recheck your installations.
Good point with the Traveller's in Time as that was before I even knew of mods, or the Baldur's Gate series for that matter. I would like to have that real old TS and NeJ stuff myself.
As for pre-NeJ legacy, I'm afraid I was a bit too optimistic about having Travelers in Time ( ), but I do have Spine of the World v.1.6 as well as an assortment of older Nej versions (1.1 - 1.3, 6.5 - 6.6), let me know if you want any
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#14
Posted 11 April 2010 - 10:50 AM
Hey Creepin,As for pre-NeJ legacy, I'm afraid I was a bit too optimistic about having Travelers in Time ( ), but I do have Spine of the World v.1.6 as well as an assortment of older Nej versions (1.1 - 1.3, 6.5 - 6.6), let me know if you want any
Thank you so much for the reply!
I am very interested in your copy of Spine of the World v1.6. Was that the last version before it was added to NeJ? I don't know how big it is, but if it is more than about 10MB, you may want to upload it somewhere for download. Else, PM me and I can send you my e-mail address.
As far as old versions of NeJ go, that's one of the few mods I don't collect, because of its' large size and many, many, many versions and sub-versions that don't seem to have a logical progression or path. Unless you or someone else can enlighten me, I think I will pass on NeJ.
Too bad about Travelers in Time, but oh well... thanks for looking!
BTW, do you by chance have an old copy of Wheel of Time for BG1 hanging around somewhere?
Thank you,
LoneRogue
Master Gamer (old school)
RPGA & Squadron Member
#15
Posted 12 April 2010 - 08:07 AM
Hey LoneRogue, I just uploaded Spine of the World for you to DepositFiles, I'm not sure wether I've picked good enough file hosting as I rarely use them, so let me know if there's problems and I'll upload it someplace else.I am very interested in your copy of Spine of the World v1.6. Was that the last version before it was added to NeJ? I don't know how big it is, but if it is more than about 10MB, you may want to upload it somewhere for download. Else, PM me and I can send you my e-mail address.
Never heard of this actually, the only Wheels I'm aware of are the ones of Prophecy for BG2BTW, do you by chance have an old copy of Wheel of Time for BG1 hanging around somewhere?
If by some quirk of fate you'll stumble upon a copy, let me know!Too bad about Travelers in Time, but oh well... thanks for looking!
Edited by Creepin, 12 April 2010 - 08:10 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)