The Imp, on 03 Apr 2013 - 09:54, said:
Notso, on 02 Apr 2013 - 21:08, said:
Also... Not sure if this is the right place for this, but the first unscripted enemy encounter I had in the game presented me with 10 kobolds, 3 hobgoblin archers, and 2 hobgoblin swordy people, one of which poisoned me. How on earth was I supposed to beat that, and do you know which mod was responsible? I know I took the "tactic" version, but seriously...
Were you on BG1 or BG2 area ?
If you were on BG1 area, save a lot less... yep, in case you didn't know, every time you save, the game resets the spawn with another bunch of creatures.
If in BG2 area, you should be able to handle those with a choke point and Imoens fireball or similar tactics.
The problem is it was literally the first enemy group I encountered [waiving the assassinations and the rats in Candlekeep]. They instagibbed my Wolf, so I was left with a very under-equipped party to fight mobs which were using poisoned weapons which I would have struggled with even an hour into a normal game of BG1. There had been no opportunity to buy an antidote... I've played this game a lot before, I know how to handle myself with tactics like chokepoints, etc. I even restarted from a save, and tried luring them one-by-one. Didn't help. Trust me when I say there was no way I could have won this fight without cheating.
However, I didn't come here to complain about that specifically, I was just trying to find out which mod was responsible so I could remove it - I never had this problem on previous installs of BWS.
Anyway, I'm reinstalling, using the Standard version, and I haven't encountered the missing SCII dependency warnings yet, so I'm a happy bunny. Hopefully, that OP group of hobgoblins has gone now too.