BiG World Setup Beta-Testing
#761 -Fraladu-
Posted 19 July 2012 - 11:17 PM
There are also new versions of both SCS available, they are now both up to version 21 while BWS uses version 20.
Anyway, thanks for the good work!
#762
Posted 20 July 2012 - 03:19 AM
Anyway here's a funny but infuriating thing with BWS installer : At the top, left and right of "THE BiG WORLD" logo are some invisible buttons taking you to different screens and I couldn't find a way to return do install screen while it was still going so I had to exit and restart from last point.
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#763
Posted 20 July 2012 - 11:14 AM
I must admit that I really don't bother to look after updates...
If they are put into the bwp-list at the Kerzenburg, the download-links and version numbers for the BWS are updated by a package that's created by a php-script on that server and fetched if you select to update at the BWS startup. So I don't have to update on a regular basis.
SCS and SCSII are both updated listed as 21 if I do that, so that worked in my case.
If guys put them into the news-thread over at the Kerzenburg, they are added (sooner or later) by people who have the rights to do that.
I also don't know if I use the fix as an additional download if the BW Fixpack will bring havoc by patching those files with 3.12.
Buttons
That's wired. The screens you are seeing are put into tabs and you seem to be able to click on the tabs even though they are behind the white label. Never thought that would be possible. Also seems like it works only on some tiny places.
#764
Posted 20 July 2012 - 11:50 AM
Buttons : Yeh only a few tiny spots on the left and right sides allow to display the other tabs, but I couldn't go back to the install one so I had to click exit.
Edited by Beleg33, 20 July 2012 - 11:52 AM.
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#765
Posted 20 July 2012 - 12:08 PM
I did the same over at the Kerzenburg and nobody responded and then some of those guys said they wanted to create a web-frontend. So I updated the BWS and looked at the configuration and am waiting for the frontend. I hope they make it in some time because these mod-related updates still ****s.
The "deeper" installation-related things like order, the translation-strings WeiDU provides for the different languages and components, conflicts and dependencies and so on are not yet implemented so I'm stuck with that.
The installation order is just some sort of copy from BWP-batch. And that batch is made by Leonardo. There are some guys that gave hints, but basically the BWP was Leonardo alone. Since he's taking a timeout, I'm pretty lucky that I don't have to do that many updates.
If you don't want to struggle, feel free to create your own fork/version/whatever. I don't mind at all.
#766
Posted 20 July 2012 - 12:23 PM
I just use my experience with the BWP/BWS to provide some help updating it. If you wish so I could work on cleaning-up fixpack / updating BWS config files / whatever is needed that only requires some experience and not programming/coding knowledge...
Even batch files sometimes read like voodoo to me, let's not talk about some of the more evoluted weidu coding...
I just need to know who is working on what and where I can find gathered info about BWP/BWS that is not in german. Which would also be a place to discuss proposed changes.
EDIT Giving some air to this WoT
Edited by Beleg33, 20 July 2012 - 12:26 PM.
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#767
Posted 20 July 2012 - 01:07 PM
I could tell you some guys that work on translations but I guess that you don't need to know about those. And there was also a guy that tested tactical installations. Silent/Prowler and some others seem to understand the syntax of the BWS. You can read about it in the FAQ that's shipped in the docs-folder. I have a little update for that since the structure of the select.txt has changed a bit and I moved some configuration, but it's not a serious change. Maybe I'll create a GUI to configure the BWS if the web-frontend won't make it. Or just let it die as I thought I would a year ago.
What's WoT?
Edited by dabus, 20 July 2012 - 01:07 PM.
#768
Posted 20 July 2012 - 02:17 PM
I guess the best course is to contact Leonardo directly. I'd just want to have the fixpack cleaned-up and change-logged so fixes can be deprecated when mod is updated. There's a lot of legacy stuff with NEJ/NEJ2/TS/TS-BP that needs to be sorted. Some mods like Turambar fixes and tweaks should have been Fixpack fixes from the beginning because now it's just confusing.
I guess I'll PM him with a summary of my suggestions so he doesn't have to skim all the threads when he gets to it because the information is all around the place.
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#769
Posted 20 July 2012 - 07:05 PM
9000 million thousand eleventy five hundred forty two internets to you if you do this I've been waiting for the fixpack doc to be properly updated and audited so I don't have to skim the entire fixpack thread when trying to report stuff to active moddersI'd just want to have the fixpack cleaned-up and change-logged so fixes can be deprecated when mod is updated.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#770
Posted 21 July 2012 - 03:26 AM
WoT was for Wall of Text My last post was just 1 block before I spaced it.
I guess the best course is to contact Leonardo directly. I'd just want to have the fixpack cleaned-up and change-logged so fixes can be deprecated when mod is updated. There's a lot of legacy stuff with NEJ/NEJ2/TS/TS-BP that needs to be sorted. Some mods like Turambar fixes and tweaks should have been Fixpack fixes from the beginning because now it's just confusing.
I guess I'll PM him with a summary of my suggestions so he doesn't have to skim all the threads when he gets to it because the information is all around the place.
It would be great if you would get the permission to do that. From what I remember, White Agnus was once in the past the one that sorted in that way the fixpack on the german forum side, but he had health problem, as far as I know, and now I'm sure Leonardo would need and appreciate some help in sorting the fixes.
Edited by dreamer2007, 21 July 2012 - 03:27 AM.
#771
Posted 24 July 2012 - 06:45 AM
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#772
Posted 24 July 2012 - 07:30 AM
If FileExists($g_BG2Dir&'\Patch1.5\dq') And FileExists($g_BG2Dir&'\dq') Then DirCopy($g_BG2Dir&'\Patch1.5\dq', $g_BG2Dir&'\dq', 1) EndIf
Thought that this should work...
#773
Posted 24 July 2012 - 08:24 AM
Edited by Beleg33, 24 July 2012 - 08:24 AM.
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#774 -amp_seraph-
Posted 26 July 2012 - 03:55 AM
#775
Posted 28 July 2012 - 09:40 AM
Some of the mods links are broken.
#776 -amp_seraph-
Posted 28 July 2012 - 10:51 AM
Are you able to add missing mods after you have made a full installation of mods?
Some of the mods links are broken.
Well no, but you can download the mods yourself and drop them to the big world downloads folder BEFORE the installation starts. Just quit the installer after the downloads fail and then start it anew (you get to keep component configuration if you select "reload selection" from the drop-down menu at the component selection screen).
#777
Posted 28 July 2012 - 01:07 PM
You will have to adjust infinityadnimations because it searches for acp 1252 itself.
#778
Posted 28 July 2012 - 01:41 PM
#779
Posted 03 August 2012 - 09:33 AM
The first thing that happened is this: it could not find the download files for Big World Install pack and Fixpack. So I downloaded them my self and extrancted to the BGII - SoA directory.
Then it had some problem with finding BGT (Baldur's Gate Trilogy), so again I downloaded myself and extracted to the main BGII - SoA directory.
After that it downloaded everything fine (or so I thought) and finished it's work, opening the black window with all the instructions...
I was asked to press any key to continue, and so I did. The next thing I know, I get an error messege: "Big World Installpack\cut:write error: Invalid argument". this repeated itself for a VERY long while, just showing it over and over again... Eventually it said "press any key to continue" again.
They it started asking me some questions about some mods I want or don't, then started installing... During the installation, too many mods to count said they weren't installed due to errors, asking me to press any key to exit. When I press a key, it continues with other mods installation.
Eventually it finished, and the game actually works... But it starts only from the second game. The original BG with TotSC doesn't start, and I have no option to choose it.
And yes, I installed BWP and NOT just BGII when I was asked at the begining...
Now I have no idea which mods were installed or not (I didn't make a list when I got the error messeges). Is there a log somewhere?
And does anyone know if there is a way to fix all these problems?
I am using an Alienware Windows 7 home premium i7 quad core with ATI mobility Radeon HD 5850, with Direct X 11 I think.
Also, on a completely different issue, I can't run the game while 3D acceleration is on (only regular 3D graphics), though everything seem to work ok, so far as I've seen. The spells seem to work fine, etc. This happened BEFORE I installed the BWP, so I guess it's a compatability issue (though trying to run the game as admin and in compatability mode doesn't solve the issue... I think it's something to do with the openGL drive, that I guess I don't have, and there is no option to choose anything but that default openGL drive in the dropbox menu...
#780
Posted 03 August 2012 - 10:11 AM
It's called WeiDU.log. You may also want to look into the BiG World Debug.txt.
You could also just look for the Setup-XYZ.Debug-files. Those are the setups of the mods that were executed and they are basically the pieces that were glued together into the BiG World Debug.txt.
Edited by dabus, 03 August 2012 - 10:11 AM.