BiG World Setup Beta-Testing
#261
Posted 17 September 2010 - 01:58 PM
#262
Posted 20 September 2010 - 10:47 AM
Another reason to use Beta-BWSetup!
Yikari still giving some issues not finding Wiemers Tactics improved Kurison acid mage, which is included in BP, so is skipped when Wiemer tries to add the component (not the only component skipped by tactics either if BP is installed). There is an odd anomaly with the svernblin Infinity animation. I actually deleted the .rar file I had so it could be downloaded again thinking mine was somehow corrupted, but it still didn't work.
Anyway here is the file. If you need the extra info let me know. (I did try to find an IA_IWD_Svernblin debug but couldn't find one )
Bak-201009191039.7z 2.26MB 275 downloads
BiG World Debug.7z 209.31K 257 downloads
Lastly do you think there are enough changes and amendments to make it worthwhile to start again with BW v9.4?
Am I thinking up silly reasons to use Beta-BWSetup?
Is a newer fixpack coming along?
When will I win the lottery?
Oh. Forgot to mention this install is working perfectly no CtDs. At present in Beregost...
Edited by Anduin Shadow Mantle, 20 September 2010 - 10:49 AM.
#263
Posted 20 September 2010 - 11:31 AM
I'm not profi in this tech mumbo-jumbo, but considering issues mentioned in topics like this I believe it doesn't.I guess reverting back to the old defaults won't hurt if baldur.exe supports unicode --- if it does.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#264
Posted 20 September 2010 - 05:12 PM
What do you mean "it still didn't work"? What didn't work?There is an odd anomaly with the svernblin Infinity animation. I actually deleted the .rar file I had so it could be downloaded again thinking mine was somehow corrupted, but it still didn't work.
Anyway here is the file. If you need the extra info let me know. (I did try to find an IA_IWD_Svernblin debug but couldn't find one
If there was an actual install glitch, it would probably be in setup-infinityanimations.debug but I don't know if there was.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#265
Posted 21 September 2010 - 10:51 AM
I would only talk about install glitches in the BiG World Setup Beta - Testing thread. As that is the point of the thread... to talk about install glitches to make it work better.
However I could have given more information.
So here goes, the components that did not install, the install glitches and the reasons I have found so far...
C:\Bioware\Black Isle\BGII - SoA>The following originally selected mods could not be installed:
Mod: Big Picture (BP) v180a
Component: Level-50 Ruleset (Code By King Diamond) Already installed with TDD
Mod: Sword Coast Stratagems (SCS) v16
Component: Potions for NPCs -> All of the potions dropped by slain enemies are recoverable as this is the norm no change!
Component: Improved Cloakwood Druids Don't know yet
Component: Improved Bassilus Dont know yet
Component: Improved Red Wizards Dont know yet
Mod: Weimer's Tactics v25 Most of these components were installed by BP beforehand
Component: Improved TorGal and De'Arnisse Keep
Component: Improved Guarded Compound in the Temple District
Component: Improved Twisted Rune
Component: "Kuroisan", the Acid Kensai
Component: "Red Badge" Poison-Based Encounter
Component: Gebhard Blucher's Improved Demon Knights
Component: Kensai Ryu's Tougher Kangaxx and Guardians
Component: Kensai Ryu's Gnome Fighter/Illusionist in the Docks
Component: Improved Golems
Component: Kensai Ryu's Smarter Vampires
Component: Göran Rimén's Improved Nymphs
Component: Kensai Ryu's Improved Copper Coronet
Component: Mike Barnes' Improved Small Teeth Pass
Component: Tougher Fire Giants
Mod: Revised Battles v6.3
Component: Improved Firkraag Romantic Encounters Compatibility Patch -> Improved Firkraag Dont know yet
Mod: Sword Coast Stratagems II (SCSII) v15
Component: Potions for NPCs -> All of the potions dropped by slain enemies are recoverable as this is the norm no change!
Component: Improved Spiders I think there is an improved spiders in SCS
Component: Give Ascension demons SCSII scripts and abilities Dont know yet
Mod: Yikari NPC v1.7
Component: Compatibility with Tactics Kuroisan Needed the Tactics component that did not install
Mod: BG2 Tweak Pack (BG2 Tweaks) v9
Component: Improved Athkatlan City Guard Dont know yet
Mod: Infinity Animations Core (WeiDU-Beta) v5
Component: Svirfneblin Animations -> Animations and sounds This is what your going to possibly solve
Mod: Level 1 NPCs v1.3
Component: Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing? Easy I didn't install Ashes of Embers or B!Tweaks sensible weapon prof
Here is the infinity debug compressed for your viewing pleasure.
SETUP-INFINITYANIMATIONS.7z 337.02K 291 downloads
This hasn't properly installed on four occasions. Once is a freak, twice is unlucky, three times and somethings not working.
Oddly, Svirfneblin is selected for you as recommended. All the other component problems is probably down to my bad selection choices.
Tell me if you need anything else Miloch
#266
Posted 21 September 2010 - 12:05 PM
I did not update the BWS beta according to the latest BWP-changes after the release and probably will not in the next few days.
Edited by dabus, 21 September 2010 - 12:09 PM.
#267
Posted 21 September 2010 - 01:02 PM
I think I will plan to do another install, but only when the fixpack is updated.
I did look into trying to make my own patch, but it's far far far beyond me. You modders are geniuses
Oh well, good things come to those who wait.
#268
Posted 22 September 2010 - 01:10 AM
Oh. Well this explains it:Mod: Infinity Animations Core (WeiDU-Beta) v5
Component: Svirfneblin Animations -> Animations and sounds This is what your going to possibly solve
So no worries there .SKIPPING: [Animations and sounds]
Aurora's Shoes has already installed this.
SCS is v16 now - I'm pretty sure that's a crucial upgrade due to the Faster Bears bug.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#269
Posted 22 September 2010 - 01:46 AM
Cool!
Possibly a small edit then to title of the mod?
From...
Mod: Infinity Animations Core (WeiDU-Beta) v5
Component: Svirfneblin Animations -> Animations and sounds
To...
Mod: Infinity Animations Core (WeiDU-Beta) v5
Component: Svirfneblin Animations (also installed with Aurora) -> Animations and sounds
It will stop annoying people like me thinking somethings gone wrong!
#270
Posted 22 September 2010 - 01:55 AM
But that title will never actually appear if it *is* installed by Aurora, because it will be auto-skipped by the time IA comes along.To...
Mod: Infinity Animations Core (WeiDU-Beta) v5
Component: Svirfneblin Animations (also installed with Aurora) -> Animations and sounds
There are several mods with redundant components like that actually. I guess I keep expecting people to read the readme, I don't know why (like Chev says, I should keep telling people it's got naked pictures in it ).
Svirneblin Animations
480. Animations only
490. Animations and sounds
Requires IA_IWD_Svirfneblin.rar
Skipped if Aurora's Shoes installed (does the same thing)
- Uses all svirfneblin variants for Underdark deep gnomes
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#271
Posted 22 September 2010 - 06:38 AM
But that title will never actually appear if it *is* installed by Aurora, because it will be auto-skipped by the time IA comes along.To...
Mod: Infinity Animations Core (WeiDU-Beta) v5
Component: Svirfneblin Animations (also installed with Aurora) -> Animations and sounds
There are several mods with redundant components like that actually. I guess I keep expecting people to read the readme, I don't know why (like Chev says, I should keep telling people it's got naked pictures in it ).Svirneblin Animations
480. Animations only
490. Animations and sounds
Requires IA_IWD_Svirfneblin.rar
Skipped if Aurora's Shoes installed (does the same thing)
- Uses all svirfneblin variants for Underdark deep gnomes
Naked pictures in Readme files?
There are readme files in mods??
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#272
Posted 22 September 2010 - 06:44 AM
Maybe you should add an ASCII art of a nude woman.I don't know why (like Chev says, I should keep telling people it's got naked pictures in it ).
I Ride for the King!
a.k.a. Chev
#273
Posted 22 September 2010 - 08:00 AM
Svirneblin Animations
480. Animations only
490. Animations and sounds
Requires IA_IWD_Svirfneblin.rar
Skipped if Aurora's Shoes installed (does the same thing)
■Uses all svirfneblin variants for Underdark deep gnomes
Doh!
I found it. I looked really hard this time... heck if anyone does a google search they will at least now find this thread as well... (I actually do a google search first if I have a problem. Yourself, Jarno and all the other special people on the Spellhold forums have solved lots of my problems and given good advice without me actually having to make a post! )
Being thorough, I did look for the naked women but alas I did not find one. Maybe you could put one in your next update...
#274
Posted 22 September 2010 - 12:04 PM
You weren't thorough enough, because you obviously didn't make it down to the marilith avatars .Being thorough, I did look for the naked women but alas I did not find one.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#275
Posted 22 September 2010 - 12:24 PM
#276 -guest-
Posted 25 September 2010 - 04:36 PM
However, it has been listed in the past as a "standard mod" and it still is, in the linklistings: http://kerzenburg.ba...ead.php?t=34931
Any info on this?
#277
Posted 26 September 2010 - 04:10 AM
Also notice that the mod itself may be marked green (recommended), but one component may be installed for expert only; then the components checkbox will be red.
#278 -max-
Posted 05 October 2010 - 09:49 PM
#279 -max-
Posted 05 October 2010 - 10:40 PM
And then all the components showed up. Time to see if it runs ok.
#280
Posted 05 October 2010 - 11:33 PM
Edited by dabus, 05 October 2010 - 11:33 PM.