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BiG World Setup Beta-Testing


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#561 HiPhish

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Posted 28 June 2011 - 11:15 PM

Hello :) Since no one answered my thread I thought I might ask here.

Hi everyone :)

I'd like to play the BiG World Megamod on my Mac without booting up Windows, but considering that the BiG Wold Setup looks quite fragile on Windows i don't even want to try it with Wine, unless someone can confirm that it will work as smoothly as on Windows.

Anyway, here is another idea: I could do a clean install of all the BG games under Wine and do a megamodded install on Windows. Then i simply move the modded stuff into Wine where the clean install used to be.
Let me give you the details

My setup
I come from a porting community calld The Porting Team. We make wrappers, which are self-contained Mac applications that contain a Wine environment and the game. That way every game can have its own unique Wine environment with its own Wine version. Different games won't conflict whith each other and I don't have to worry about breaking compatibility when changing the Wine version (as evey game has its very own Wine setting). The whole thing is wrapped up as one single App that can be launched like any other Mac app and does not rely on any extra software the user would need to have installed. That's why we call these things ports. Think of them as aquariums where Windows applications are the fish.

All BG are installing perfectly fine and work perfectly, so there is no problem in that regard. I can patch them, save and load games.


My idea
-First I install both games into the same wrapper, everything according to the install instructions for BWS. I patch the games, start a new character and save... usual stuff.
-Then I do the same thing in Windows and I choose the same folders as i chose in Wine (the wrappers have inside them the same folder structure as Windows)
-I use BWS in Windows, install everything... just like everyone else

Now for the interesting part. I would delete the "C:\BWP\BG2 SoA" folder inside th wrapper and replace it with the same folder from Windows.


My question
Well, the obvious question is if that would actually work. The wrapper has its own Windows registy, so when I install the games there the registry entries are made. The question is whether the mods make changes to the registy.
I use Windows XP and the wrapper will mimic Windows XP as well. However, my actual Windows XP is German, while the wrapper mimics an English Windows.
Another question, I once did run BWS on Windows and I want to get rid of all of it before trying this approach. Would it be enough if I simly uninstalled the games in System Preferences and then deleted the folders from "C:\Program Files\Black Isle"?


I should also note that I installed Icewind Dale II in such a wrapper and I was able to mod it directly from there (copy the mod into IWD's folder, run the installer through a command line utility), so modding is possible at least to some extent.


Edited by HiPhish, 28 June 2011 - 11:16 PM.


#562 Cerest

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Posted 29 June 2011 - 12:21 AM

I don't think any of the mods read the registry, as I often install mods out of their registry paths and they work fine. Some mods depend on the name of the folder they are in to be correct (ToBEx comes to mind, does not seem to like anything other than BGII - SoA). Some mods will prompt you for paths (BGT comes to mind)

As or the cleansing, as long as you have a clean install, things should be fine.

If you have patience (and the time) I recommend that you read the BWP.pdf and manually download while paying attention to file types and extensions and run the Install.bat yourself. While BWS is nice, it can leave stuff out (the 1.1 patch of fishing for trouble "comes to mind" :P).

You can use BWS to download the bulk of your mods and read the reviews here (http://www.baldurs-gate.eu/bwpmods.php)... but if you use this method, make sure your version of the mod matches the previous link's versions.

#563 shadowlich

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Posted 29 June 2011 - 04:13 AM

@D:
- maintain the update now, and one will have to do it again and again and again. And the main problem is that it's a huge job and nobody wants to be a maintainer. I'll (try to) parse directly from the install.bat (maintained/updated by Leonardo Watson) so no need of a maintainer; or just a little when Leonardo modified significantly the install -- in this case, I should be there.
- the now old version bugs are know so its should be easier to avoid bugs. With the all new version "everything" has to be discover. So I see it as a plus: know your ennemy is better than know nothing. Hope that I convince you.
- moreover a new version doesn't imply a better version, so please, be patient
- Don't worry nothing is bashed; my customers are really really more evil :)

@Dabus:
- understood, and thanks for your advice. Basically I use your .ini files for data model, Leonardo constraints and template for domain logic controler (order of comp, more .exe to call, etc.) and my own GUI tool as view. So we should have the best of them and a minimum to maintain.
- for now, I succeded to split and read the .bat into 3 parts: variables, constraints and actions.

#564 dabus

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Posted 29 June 2011 - 07:13 AM

Just because there is no current source that uses a considerable low bandwidth and can providing the data missing in the BWP batches (e.g. download(s), homepage, description, the short component names) you will always need people that are willing to do maintenance.

There is the link-list at kerzenburg (has a few maintainers), but since components, their descriptions and the provided translations may change, you'll have to look at the downloads manually and create an update if needed. I'd also guess that creating queries for over 1 MB of data would stress a server quite hard and thus "prepared archives for download" are much better.

Edited by dabus, 29 June 2011 - 07:14 AM.

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#565 HiPhish

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Posted 30 June 2011 - 04:34 AM

I don't think any of the mods read the registry, as I often install mods out of their registry paths and they work fine. Some mods depend on the name of the folder they are in to be correct (ToBEx comes to mind, does not seem to like anything other than BGII - SoA). Some mods will prompt you for paths (BGT comes to mind)

As or the cleansing, as long as you have a clean install, things should be fine.

If you have patience (and the time) I recommend that you read the BWP.pdf and manually download while paying attention to file types and extensions and run the Install.bat yourself. While BWS is nice, it can leave stuff out (the 1.1 patch of fishing for trouble "comes to mind" :P).

You can use BWS to download the bulk of your mods and read the reviews here (http://www.baldurs-gate.eu/bwpmods.php)... but if you use this method, make sure your version of the mod matches the previous link's versions.

So if I got you right I am supposed to go to http://www.baldurs-gate.eu/bwpmods.php and download all the mods makrked with S and R (I want a standard install, no tactics and certainly no expert). Here is the first problem what bout the ones without a floppy disc icon?

#566 Cerest

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Posted 30 June 2011 - 09:59 AM

For example, BG1 Missing Files 2?

There is another column that says "AddOn Englisch."

Cross reference with the .pdf to see if you need them. (You don't need the text-pack for example)

You can do this the quick way and use BWS to download the majority of your mods and go over it when done.

Edited by Cerest, 30 June 2011 - 01:18 PM.


#567 shadowlich

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Posted 30 June 2011 - 10:01 PM

Yes, I just talked about the template maintenance.

About the data maintenance, maybe we can use the other auto-uptodate file: the .pdf => I think there's everything we need: short name, long name, version, description, weidu.log, etc. I read somewhere that there's a tool that can transform a .pdf into a .txt file. Next thing to do is a parser for this file. This way we should even see when the .pdf is different from the .bat :)
What do you think about this?

#568 dabus

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Posted 01 July 2011 - 02:35 AM

If you got a good pdf2text-tool... e.g. little images with info don't get saved.
I pdf2text is cool but it sometimes messed the order of some lines (normal lines and comments).
There's also this habit of using syllable division which leads to some funny results.

Had worked on some previews with new layout for v6 but that never got released.
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#569 shadowlich

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Posted 01 July 2011 - 06:47 AM

Tried an online convertor .pdf -> .doc then .doc -> .txt . Some data are merged (page number, chapter number...) but nothing really bad. With a good parser we should be able to do something.

If things turns too bad, we could use another converter, compare the 2 results to quickly find what is bad; so maintenance should be hardless.


Another way is to ask Leonardo Watson himself to have a nice .txt file :rolleyes:

#570 shadowlich

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Posted 02 July 2011 - 05:36 PM

Ok, I now have the tree from BWP and data from BWS. I am able to have a relatively clear vision of the install. I am also able to detect maybe some errors.

Can some one tell me if this line (#1877 in Big World install.bat):
Call %INST% BGSpawn "0 1" 3 should be Call %INST% BGSpawn "0 1 3"

Is this a typo error? Should I move the " at the end? There are some lines like this...

#571 Cerest

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Posted 02 July 2011 - 06:14 PM

Call %INST% BGSpawn "0 1" 3
This means input 3 when component 1 prompts user input.

Call %INST% BGSpawn "0 1 3"
This means install components 0 1 and 3.

Looking at the .pdf...

Install Component 0 [BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy -
BGT required)]? [I]nstall
Install Component 1 [Choose the time between re-spawns]? [I]nstall
1. Re-spawn time = 8 hours (standard ad&d rules)
2. Re-spawn time = 24 hours
3. Re-spawn time = 10 days 3
4. Re-spawn time = 50 days (eventually, no chance of re-spawned creatures)
Install Component 2 [Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes
some Vampiric Wolf in the game. It’s used by BGSpawn-system?


There is a prompt at component 1 asking for a user's preference of respawn time. By default BWP sets it to setting 3 (explains the "0 1" 3 thing). Personally, I like a 24 hour respawn, so I set it to "0 1" 2.

Edited by Cerest, 02 July 2011 - 06:20 PM.


#572 dabus

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Posted 03 July 2011 - 12:31 AM

As said, no typo. Have a look at the BiG World Installpack\Install.bat.
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#573 -Bomimo-

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Posted 04 July 2011 - 11:26 AM

So. The Beta is down for good? Well that's depressing since the 9.10 version of BWS just hangs when it comes to choosing install paths. I click "continue" and the button just grays out. Click exit and nothing happens either. What gives?

#574 Discordia

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Posted 04 July 2011 - 11:59 AM

Did a tactics installation, also installed True Grandmastery on top of it (i.e. after the unaltered BWS tactics installation was done) as well as some NPC with lvl1npc.

Items:

I found an item, girdle of cognisance (description says it gives +20 lore, which it does) but it also gives genderbending...but is non cursed.

In the practice fight in Candlekeep (next to the dwarfen rat quest giver), the dialogue seems to be taken from what I assume is the druids version of that quest you get from the elves where you come out of the Underdark...

At least it says something about teaching you to memorize 1 additional spell for each spell level...
I once did that quest as a mage and it had similar rewards (and I don't know of any other quest that would give such)...

Btw, I suppose Kensais are now supposed to be able to wear AC gloves...but I found a decent amount of armors they could wear too. Thalantyr sells an Elven Chainmail +2 (AC3, MR+10%)and one of the assassin groups (just after clearing the Bandit Camp) drops an Ebon Plate +1 (AC1)

And generally, the amount of items that drop that give +1 or +2 attacks per round is almost ridiculous...

My MC has 18/91 STR and Khazid's death gives +1 STR in the description, instead it boosts me to 18/00.

I occasionally get a "you cannot cast several instances of the same contigency spell on yourself" message...
Could be that shield of fallen stars that gives nearby allies a bonus to AC, but quite frankly, I don't know.

#575 10th

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Posted 04 July 2011 - 12:47 PM

I found an item, girdle of cognisance (description says it gives +20 lore, which it does) but it also gives genderbending...but is non cursed.


That's due to Cursed Item Revisions. With that mod all cursed items from the original game lose their 'I'm a cursed item, get rid of me' nature and 'gain' a number of interesting side-effects.

I occasionally get a "you cannot cast several instances of the same contigency spell on yourself" message...
Could be that shield of fallen stars that gives nearby allies a bonus to AC, but quite frankly, I don't know.


Get rid of Turambar's Tweaks and Fixes's slowe drow item disintegration component.

10th
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#576 topcat098

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Posted 05 July 2011 - 11:20 PM

So. The Beta is down for good? Well that's depressing since the 9.10 version of BWS just hangs when it comes to choosing install paths. I click "continue" and the button just grays out. Click exit and nothing happens either. What gives?

This happens to me as well

Edited by topcat098, 05 July 2011 - 11:22 PM.


#577 Discordia

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Posted 06 July 2011 - 01:54 AM

Get rid of Turambar's Tweaks and Fixes's slowe drow item disintegration component.


How wise would it be to alter a megamod installation abouot 20 hours into the game?

As far as cursed items are concerned, I suppose the amulet of clarvoyance is one of them.
Doesn't allow you to cast any farsight...but is cursed and makes you blind (I think).

#578 Mythrell

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Posted 06 July 2011 - 03:56 PM


So. The Beta is down for good? Well that's depressing since the 9.10 version of BWS just hangs when it comes to choosing install paths. I click "continue" and the button just grays out. Click exit and nothing happens either. What gives?

This happens to me as well


I had this happening to me as well, actually quite many times. I was sure that something was broken.

After I DL'd it again and again and extracted to like 10 different folders and installed Autoit3, it started to work, I really don't know what was the issue since I've tried to reprocude the bug but I haven't been able to.

I tried doing it like I did it first time when it didn't work but meh, now it works no matter what (uninstalled Autoit3, extracted to game folder etc..). Maybe it was a corrupt setup or download?

#579 Daxs

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Posted 07 July 2011 - 04:04 PM

Like those above I've had the same issue, which is I why I lament the loss so much.

Edited by Daxs, 07 July 2011 - 04:05 PM.


#580 Daxs

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Posted 07 July 2011 - 04:04 PM

Like those above I've had the same issue, which is I why I lament the loss so much.