Gem For Adalon
#1
Posted 14 March 2010 - 12:28 PM
I'm on Chapter 5 now in the Underdark (after being teleported from The Asylum). But after completing the quest "Svirfneblin Village Concerns" given by Goldander, I was sure my reward was supposed to be a "light" that will let me enter the Dark Cave for this Adalon.
But instead I got this rubbish hand-grenade-rabbit-killer crap that after activating it had a short cutscene then dissapeared.
Any ideas?
Thanks.
#2
Posted 14 March 2010 - 01:28 PM
Edited by Ipsissimus, 14 March 2010 - 01:29 PM.
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#3
Posted 14 March 2010 - 05:31 PM
That's the Holy Hand Grenade mod. It replaces Adalon's gem with an item that can kill rabbits. I don't know if it still works to enter Adalon's cave, but I think so.
Darn, I actually used it and it's gone.
Anyone know the console command to spawn it, so I can try enter the cave?
#4 -regular guest-
Posted 14 March 2010 - 05:54 PM
That's the Holy Hand Grenade mod. It replaces Adalon's gem with an item that can kill rabbits. I don't know if it still works to enter Adalon's cave, but I think so.
Darn, I actually used it and it's gone.
Anyone know the console command to spawn it, so I can try enter the cave?
No, it won't work with the grenade. Mod is just bugged and there is a downloadable fix to it somewhere, but I don't remember where. Gem should transform to grenade only after leaving underdark so just try consoling new gem (MISC9R) until it doesn't transform anymore (or find the fix to that bug).
#5
Posted 16 March 2010 - 10:03 AM
IF PartyHasItem("MISC9R") GlobalGT("Chapter","GLOBAL",5) Global("hf_GemsForGrenades","Global",0) THEN RESPONSE #100 SetGlobal("hf_GemsForGrenades","Global",0) TakePartyItemAll("MISC9R") ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0)) DisplayStringHead(Player1,~<some line of dialogue>~) ENDSo, that hf_GemsForGrenades GLOBAL never gets set to anything other than 0 (so if you have the gem and if if you've finished the Underdark, the gem keeps getting converted to the grenade ... continuously )
So this easy fix, change the SetGlobal line to:
SetGlobal("hf_GemsForGrenades","Global",1)and we have the attached file (extract before installing ... NOT a hotfix )
Attached Files
Edited by Lollorian, 16 March 2010 - 10:30 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#6
Posted 17 March 2010 - 02:51 PM
Ok, I tried to look over the .baf's in this one and it looks like this block is to blame (in hf_hhg\snip\sBALDUR.baf)
IF PartyHasItem("MISC9R") GlobalGT("Chapter","GLOBAL",5) Global("hf_GemsForGrenades","Global",0) THEN RESPONSE #100 SetGlobal("hf_GemsForGrenades","Global",0) TakePartyItemAll("MISC9R") ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0)) DisplayStringHead(Player1,~<some line of dialogue>~) ENDSo, that hf_GemsForGrenades GLOBAL never gets set to anything other than 0 (so if you have the gem and if if you've finished the Underdark, the gem keeps getting converted to the grenade ... continuously )
So this easy fix, change the SetGlobal line to:SetGlobal("hf_GemsForGrenades","Global",1)and we have the attached file (extract before installing ... NOT a hotfix )
Thanks for this.
But how would I install this?
Copy/paste somewhere?
#7
Posted 17 March 2010 - 05:51 PM
If you have good edit-fu, open your BALDUR.BCS in an editor like NI or DLTCEP or something and search for the block I quoted Then edit the setglobal value to 1 and save. Next time you CLUA the gem, it should only turn into the grenade once
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#8
Posted 20 March 2010 - 07:55 AM
Unfortunately, that's an install-time fix
If you have good edit-fu, open your BALDUR.BCS in an editor like NI or DLTCEP or something and search for the block I quoted Then edit the setglobal value to 1 and save. Next time you CLUA the gem, it should only turn into the grenade once
Ok, does anyone have the AR code for Adalon's Cave?
I think this is my only choice in trying to progress the main quest line
#9
Posted 20 March 2010 - 08:20 AM
CLUAConsole:MoveToArea("AR2102")
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#10
Posted 20 March 2010 - 08:47 AM
CLUAConsole:MoveToArea("AR2102")
Thanks!
Worked a charm.