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Gem For Adalon
#1
Posted 14 March 2010 - 12:28 PM
I'm on Chapter 5 now in the Underdark (after being teleported from The Asylum). But after completing the quest "Svirfneblin Village Concerns" given by Goldander, I was sure my reward was supposed to be a "light" that will let me enter the Dark Cave for this Adalon.
But instead I got this rubbish hand-grenade-rabbit-killer crap that after activating it had a short cutscene then dissapeared.
Any ideas?
Thanks.
#2
Posted 14 March 2010 - 01:28 PM
Edited by Ipsissimus, 14 March 2010 - 01:29 PM.
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#3
Posted 14 March 2010 - 05:31 PM
That's the Holy Hand Grenade mod. It replaces Adalon's gem with an item that can kill rabbits. I don't know if it still works to enter Adalon's cave, but I think so.
Darn, I actually used it and it's gone.
Anyone know the console command to spawn it, so I can try enter the cave?
#4
-regular guest-
Posted 14 March 2010 - 05:54 PM
That's the Holy Hand Grenade mod. It replaces Adalon's gem with an item that can kill rabbits. I don't know if it still works to enter Adalon's cave, but I think so.
Darn, I actually used it and it's gone.
Anyone know the console command to spawn it, so I can try enter the cave?
No, it won't work with the grenade. Mod is just bugged and there is a downloadable fix to it somewhere, but I don't remember where. Gem should transform to grenade only after leaving underdark so just try consoling new gem (MISC9R) until it doesn't transform anymore (or find the fix to that bug).
#5
Posted 16 March 2010 - 10:03 AM
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IF PartyHasItem("MISC9R") GlobalGT("Chapter","GLOBAL",5) Global("hf_GemsForGrenades","Global",0) THEN RESPONSE #100 SetGlobal("hf_GemsForGrenades","Global",0) TakePartyItemAll("MISC9R") ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0)) DisplayStringHead(Player1,~<some line of dialogue>~) ENDSo, that hf_GemsForGrenades GLOBAL never gets set to anything other than 0 (so if you have the gem and if if you've finished the Underdark, the gem keeps getting converted to the grenade ... continuously
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So this easy fix, change the SetGlobal line to:
SetGlobal("hf_GemsForGrenades","Global",1)and we have the attached file
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Attached Files
Edited by Lollorian, 16 March 2010 - 10:30 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#6
Posted 17 March 2010 - 02:51 PM
Ok, I tried to look over the .baf's in this one and it looks like this block is to blame
(in hf_hhg\snip\sBALDUR.baf)
IF PartyHasItem("MISC9R") GlobalGT("Chapter","GLOBAL",5) Global("hf_GemsForGrenades","Global",0) THEN RESPONSE #100 SetGlobal("hf_GemsForGrenades","Global",0) TakePartyItemAll("MISC9R") ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0)) DisplayStringHead(Player1,~<some line of dialogue>~) ENDSo, that hf_GemsForGrenades GLOBAL never gets set to anything other than 0 (so if you have the gem and if if you've finished the Underdark, the gem keeps getting converted to the grenade ... continuously)
So this easy fix, change the SetGlobal line to:SetGlobal("hf_GemsForGrenades","Global",1)and we have the attached file(extract before installing ... NOT a hotfix
)
Thanks for this.
But how would I install this?
Copy/paste somewhere?
#7
Posted 17 March 2010 - 05:51 PM
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If you have good edit-fu, open your BALDUR.BCS in an editor like NI or DLTCEP or something and search for the block I quoted
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"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#8
Posted 20 March 2010 - 07:55 AM
Unfortunately, that's an install-time fix
If you have good edit-fu, open your BALDUR.BCS in an editor like NI or DLTCEP or something and search for the block I quotedThen edit the setglobal value to 1 and save. Next time you CLUA the gem, it should only turn into the grenade once
Ok, does anyone have the AR code for Adalon's Cave?
I think this is my only choice in trying to progress the main quest line
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#9
Posted 20 March 2010 - 08:20 AM
CLUAConsole:MoveToArea("AR2102")
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"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#10
Posted 20 March 2010 - 08:47 AM
CLUAConsole:MoveToArea("AR2102")
Thanks!
Worked a charm.