1. Duergar enlargement crashes the game. Can be overgone with ctrl-y on them as soon as their "circles" get big. There's no animation for them whatsoever. As I recall, they should look like giants.
2. Fine items have no icons. That's basically not a problem at all, I just never picked them up (who needs them in SoA anyway?) but it's a cosmetic issue that could be easy to find and prevent giving off the impression of a less buggy game.
3. I couldn't get the game running right with leaving the default SCS AI - monsters weren't attacking, but they behaved fine on BP AI (mostly, from time to time someone was acting weirdly, for example running around doing nothing, but it was really rare and almost unnoticeable).
4. Funny, minor bug appears when trying to leave Promenade - the only destination is Gate Disctrict, and only from there could I reach, for example, Slums. Travelling to Promenade from within the city takes 20 hours.
5. I've happened to bump into two encounters-ambushes that looked as if a cutscene was about to begin, but then nothing happened, and I could simply walk away. No enemies, no nothing.
6. There seem to be some issues with the Neh'taniel mod, and as far as Kitanna is working on it, I suspect something else may be preventing the graveyard scenes from working correctly after encounter with Bodhi, as it seems to work on her installation.
7. During the fight with Bodhi I happened to have my screen thrown onto the Graveyard district. Happened twice, then it didn't. No rule, somehow random, yet peculiar.
8. I've changed Imoen's class to mage/cleri (via lvl1NPCs) and sometimes her spells wouldn't work - restoration and cure disease, as far as I've noticed, but only on herself. Then again, I think I've tried having Viconia cast them as well and they just didn't work on Imoen. Not a big deal though, ctrl-r fixes the issue, but the issue persists.
9. De'Arnise keep was first called like some random line from a conversation and later a "Blue potion bag" or something. I haven't been through that quest this time, but I've travelled to the location and it seemed okay, so if the problem is just the name, it sure is fine.
10. Imnesvale sure seems to have some trouble. When I came back from the Amaunator's temple, the cutscene was fine and the Mayor talked to me and all, but then:
- I couldn't move mayor or his wife even though they became "green" as in controllable. I doubt they're THAT fat.
- Only one mage came to fight (boy, was he vicious) and there were no troops, portrals or sons.
- A weird thing happens then - there comes a constant flash of spells (invisibility animation) and I'm spammed with messages "Spawn 1 - invisibility", same for spawn 2, 3 and I think 4
11. Annoying bug, but once again, liveable - in Spellhold (Improved Asylum installed [gods these Noble Umber Hulks gave me a pain! I was around 12 lvl at a time]) there's this party with optional fight of sorts - and there's that mage. I remember last time he was talking to me some, but this time he got looped in some terrible contingency/sequencer casting some 10 spells on his every second. I couldn't talk to him as he kept being invisible and I couldn't dispell that invisbility either. I couldn't even ctrl-y him so he would stop spamming my message window. Attacking with fireballs and stuff did nothing either, and his teammates had naught to say.
12. Another wierd and annoying thing - some weapons bug the game making it crash upon equip. I cannot pinpoint you the respective items, as they seem to be completely random. Once a simple scimitar+3 got bugged, although usually those were the items most assuredly coming from mods and they were broken to begin with. I don't remember the items (my bad, I didn't write it down), but I know that there was something that had 2% chance of disintegration upon hit, I think. Maybe something will come to mind.
13. Gods, is Arkvisti the Wanderer annoying and unclimatic! I'm sorry, but he appears in places like Brynnlaw? And some other completely illogical ones. And he always starts a conversation with me least I ctrl-y him. Not a bug, but definitely an annoyance and I must see what mod he comes from to avoid it in the future.
14. Another thing - I've had Aerie in my party for a while. Setting her an AI script other than some simple one like Ease of Use AI made the game crash on returning to the game screen/turning on the AI lamp, provided it was off.
15. Irenicus in Spellhold was surprisingly easy. As in I ate him for breakfast and he didn't even summon clones.
16. Force-talking to Bodhi at first encounter, when she is appearing, makes her immediately not summon any guards and as soon as the talk is done, she starts the "you won, ciao" one and leaves, even if still uninjured. Easily overgone by simply letting her begin the talk instead.
19. Some quests don't get moved to the "finished" category upon finishing. I can give some names, if need be. Definitely a very minor issue.
20. Saguahin city - should there be sooo many hostile ones before I complete any quest? I basically ran the entire thing on invisibility as I just couldn't remember how it was in the basic game (really not a fan of Seamon ) and was afraid to kill them in case I would set off some slaughter and make it impossible to finish their quests...
21. Now that I think of it, the Wild Mage from wild mage additions never spawned. And I haven't seen Mprolla the Spammer either and I wanted to see his lines
22. There was a need to add two files into override directory, dw#duwar.cre and dw#duarc.cre or else the game was crashing at startup. No matter how many installs I've made, with or without Infinity Animations, Check the Bodies or some other fishy mods (by all means, I love IA, but it did give me some errors upon installs at first so in my head it sits in the fishy category still).
23. Some abilities are missing - like greater whirlwind attack - for some classes (mage/thief/fighter, for example). I suppose it could be a fault of some mod which adds additional ones. But there's still place for a few more so I don't understand why would they be gone...
---MAJOR BITC..BUGS---
17. In Hell, there's that goddamn difficult fight I probably wouldn't win atm (no mage in my part has even a lvl 7 spells, but that's what happens when I want to know what happens in romance mod next ) but being unwinnable for my party isn't an issue. I actually tried to ctrl-y them to just move to ToB and then go back to SoA areas and just frolick around [with intention of going back to Irenicus next playthrough around when I'm less curious and more patient, really!] and then a cutscene starts, party is healed or something and nothing happens. No second part of the fight begins.
---> !I checked just for the heck of it and you know what? Wheels of Prophecy uninstalled remedied this issue as well! What the hell I hooope the dialogues won't go awry as they sometimes do when uninstalling a mod and using old save game.
18. I thought "ah the hell with it" and tried to import the save to ToB. Unfortunately, I get stuck with the faces. They speak their lines, and then upon "Farewell" or "I shall talk to the others" nothing happens. It just shows the face with flaming eyes for all eternity. I've checked my WeiDU log in hopes I had both Wheels and ToB Revised installed, but it seems that in end I didn't install ToBR at all.
--> It's for certain a Wheels of Prophecy problem, that I know now as it's gone after uninstalling that mod. But I'd rather not do that, so if you could help me, please?
-:-:-:-
If I'll remember anything else, I'll edit this post. As I said, first points are liveable and I just point them out in case someone felt like looking into matters and fixing them/yelling at me for my fail
I had removed Check the Bodies from my install in fear of stutter. Hopefully it all still belongs to this forum, seeing as it was made with BWP installer.
Attached Files
Edited by Calliea, 13 March 2010 - 02:25 AM.